hedgewars/uVariables.pas
17 months ago nemo add some round() so that the scale factor compiles at least with non-integer values
24 months ago unC0Rr Use LandPixels array allocate in hwengine-future library transitional_engine
2023-01-02 unC0Rr Introduce hwengine-future library, use Land allocated in it transitional_engine
2022-09-22 S.D. Add FastForward/StopFastForward (/ff hh:mm:ss, /sff) chat commands to fast forward to a specific timestamp in a demo
2020-07-04 sheepluva fix accidential resurrection of removed code of merge 63e2b7b2ec47
2020-07-04 sheepluva Merge chat-scaling (= current state of branch "ui-scaling") into default branch
2020-07-03 sheepluva Merge branch 1.0.0 into branch ui-scaling ui-scaling
2020-06-27 alfadur place sentries on start
2020-06-26 alfadur add sentry 🤖 stub
2020-06-06 Wuzzy Disable gfMoreWind for land objects on turn end only after a fixed-time delay
2020-06-04 Wuzzy Add taunt command: /happy
2020-05-27 Wuzzy Add taunt chat command: /bubble (hog holds breath)
2019-10-11 Wuzzy Add flame-less dynamite sprite for drowning dynamite
2019-08-15 Wuzzy Fix switching arrows overlapping with hog tags of own hog (while finger is active)
2019-08-15 Wuzzy Clean up Switch files
2019-08-15 Wuzzy Improve Switch outline, add vector files
2019-08-12 alfadur add background to switch animation
2019-08-06 Wuzzy Remember maximized state of game window
2019-07-31 sheepluva merge 1.0.0 beta 1 into ui-scaling branch ui-scaling
2019-07-22 Wuzzy VideoRec: Stop prerecording when /lua activates
2019-07-08 Wuzzy King Mode: Fix king placement phase not working correctly with multiple teams in a clan
2019-06-29 Wuzzy Display special icon when moving bee cursor over gray wrap area
2019-06-02 Wuzzy Homing bee can now be used as secondary ammo
2019-06-02 Wuzzy Properly prevent using airstrike or girder in mid-air
2019-05-26 Wuzzy Rename sprFirepunch to sprFirePunch
2019-05-26 alfadur add idle shouryuuken animation
2019-05-26 Wuzzy Refactor definition of "local" clans
2019-05-21 alfadur add rope layers
2019-05-21 Wuzzy Fix un-selecting weapon while in multishoot allowing another attack
2019-05-17 Wuzzy Add separate hand image for landspray
2019-05-17 Wuzzy Add piano icon on mouse cursor when selecting piano strike
2019-05-17 Wuzzy Refactor PosCount: Use 0 instead of 1 for unused PosSprite
2019-05-17 Wuzzy Show icon above hedgehog for most ammos without hand image
2019-05-16 Wuzzy Show more health-related icons in top right corner
2019-05-16 Wuzzy Show vampirism icon when vampirism is active
2019-05-16 Wuzzy Make health HUD icon green if hog poisoned
2019-05-16 Wuzzy Display current health in top right corner
2019-05-14 alfadur make rope styleable
2019-04-30 Wuzzy Refactor decimal separator to make Pas2C happy
2019-04-27 Wuzzy Move Hedgewars key IDs to CSV file
2019-04-23 Wuzzy Change init theme to Nature
2019-04-20 Wuzzy Poison taunts: Fall back to Default voice if missing
2019-04-18 Wuzzy Refactor mouse movement handling
2019-04-07 Wuzzy Fix floating pixels if wielding and rotating cleaver
2019-04-07 Wuzzy Add key to display extra gear info tags
2019-04-01 Wuzzy Invert colors if clan color is very dark
2019-02-05 Wuzzy Fix precise volume change being a bit buggy
2019-02-05 Wuzzy Precise+zoom/volume change makes changes in smaller steps
2019-02-05 Wuzzy Add setting to set default/initial zoom
2019-01-25 Wuzzy Add settings.ini setting and hwengine param to disable holiday silliness (hat changes, etc.)
2019-01-15 Wuzzy Refactor hwengine: Rename cLocale to cLanguage
2019-01-13 Wuzzy Disallow placement of piano beyond bounce world edge
2019-01-13 Wuzzy Deny air attack in bounce world edge if target is in "impossible" position
2019-01-11 Wuzzy Make sure to render crosshair above render
2019-01-10 Wuzzy Add button to set bounciness in touch interface
2019-01-05 Wuzzy Lua: Add InitHealth, read-only variable containing the initial hog health setting
2019-01-03 Wuzzy Fix bee targeting fail across wrap world edge
2018-12-19 Wuzzy Lua API: Add functions to add team selected in campaign/mission page
2018-12-18 Wuzzy Add Lua functions to save/get mission variables
2018-12-13 nemo Allow scaling hand drawn maps
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