smaxx [Fri, 10 Dec 2010 22:39:20 +0100] rev 4501
Frontend:
* Fixed missing icon files on Win32
unc0rr [Sat, 11 Dec 2010 21:27:15 +0300] rev 4500
Add a stub for draw map page
nemo [Thu, 09 Dec 2010 20:35:28 -0500] rev 4499
return RGBA
nemo [Thu, 09 Dec 2010 19:10:37 -0500] rev 4498
clan color fetch
koda [Thu, 09 Dec 2010 22:51:07 +0100] rev 4497
merge
nemo [Thu, 09 Dec 2010 11:12:40 -0500] rev 4496
add missing setter for botlevel
archl [Thu, 09 Dec 2010 10:24:04 -0500] rev 4495
Updated Chinese translation
unc0rr [Thu, 09 Dec 2010 11:59:07 +0300] rev 4494
Pass hardcoded drawn map from frontend into engine \o/
Henek [Wed, 08 Dec 2010 22:35:29 +0100] rev 4493
removing all ; from lua script as an act of temporary rage and perfectionism
nemo [Wed, 08 Dec 2010 15:10:38 -0500] rev 4492
standardise name
nemo [Wed, 08 Dec 2010 14:46:17 -0500] rev 4491
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
unc0rr [Wed, 08 Dec 2010 22:25:30 +0300] rev 4490
Stub to recieve /draw command
unc0rr [Wed, 08 Dec 2010 22:18:50 +0300] rev 4489
- Pass map drawing data to engine
- Hardcode one map for test purposes
koda [Thu, 09 Dec 2010 22:50:16 +0100] rev 4488
forgot to update these files
unc0rr [Wed, 08 Dec 2010 21:55:15 +0300] rev 4487
Add drawn map into the list of map generators
koda [Wed, 08 Dec 2010 17:48:33 +0100] rev 4486
fix crasher (somehow, might be glitchy)
koda [Wed, 08 Dec 2010 15:18:08 +0100] rev 4485
merge
nemo [Tue, 07 Dec 2010 23:47:11 -0500] rev 4484
these should probably be expressly integer
nemo [Tue, 07 Dec 2010 23:34:01 -0500] rev 4483
band/bor/bnot to support Lua 5.1 lack of binary ops
nemo [Tue, 07 Dec 2010 22:23:40 -0500] rev 4482
Restore millisecond precision for mines time
nemo [Tue, 07 Dec 2010 19:33:34 -0500] rev 4481
Eh. Since you asked. AddAmmo hook for Lua
nemo [Tue, 07 Dec 2010 17:33:11 -0500] rev 4480
would help if I put it in the right routine
nemo [Tue, 07 Dec 2010 17:29:02 -0500] rev 4479
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
koda [Wed, 08 Dec 2010 15:16:57 +0100] rev 4478
code cleanup