hedgewars/uConsts.pas
Fri, 09 Apr 2010 00:01:53 +0000 palewolf Fix splashes for older graphics cards
Wed, 07 Apr 2010 12:15:49 +0000 smxx Engine:
Tue, 06 Apr 2010 21:00:55 +0000 nemo restore sndIncoming for the other 2 air attacks
Tue, 06 Apr 2010 10:51:09 +0000 smxx Engine:
Sat, 03 Apr 2010 13:55:39 +0000 nemo New game scheme option to turn off land objects
Mon, 29 Mar 2010 23:20:34 +0000 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
Sun, 28 Mar 2010 23:14:54 +0000 mbait Feather: sprite size fix
Sun, 28 Mar 2010 23:10:33 +0000 mbait Birdy's falling feathers
Sun, 28 Mar 2010 20:53:36 +0000 nemo claymore_ would like rearranged as so. hearing no objections...
Sun, 28 Mar 2010 18:26:31 +0000 smxx Engine:
Sat, 27 Mar 2010 21:03:29 +0000 smxx Engine:
Sat, 27 Mar 2010 20:55:55 +0000 smxx General:
Sat, 27 Mar 2010 20:51:53 +0000 smxx Engine:
Sat, 27 Mar 2010 17:32:46 +0000 smxx Engine:
Sat, 27 Mar 2010 17:32:04 +0000 nemo New impact sounds for HHG
Sat, 27 Mar 2010 17:22:33 +0000 smxx Engine:
Sat, 27 Mar 2010 15:48:59 +0000 smxx Engine:
Sat, 27 Mar 2010 14:57:41 +0000 smxx Engine:
Sat, 27 Mar 2010 14:03:30 +0000 smxx Engine:
Sat, 27 Mar 2010 11:48:02 +0000 mbait Added egg sprite
Sat, 27 Mar 2010 02:55:35 +0000 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
Fri, 26 Mar 2010 17:43:21 +0000 smxx Engine:
Fri, 26 Mar 2010 15:59:21 +0000 smxx Engine:
Fri, 26 Mar 2010 12:38:11 +0000 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
Fri, 26 Mar 2010 12:34:18 +0000 smxx Engine:
Fri, 26 Mar 2010 00:39:00 +0000 nemo remove utility flag
Fri, 26 Mar 2010 00:26:32 +0000 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
Thu, 25 Mar 2010 23:03:21 +0000 mbait Birdy egg added
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Sun, 21 Mar 2010 18:42:34 +0000 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
Sun, 21 Mar 2010 15:50:38 +0000 palewolf Insert commit message here
Tue, 16 Mar 2010 21:39:55 +0000 smxx Engine:
Sun, 14 Mar 2010 17:04:36 +0000 nemo Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
Sun, 14 Mar 2010 16:47:29 +0000 nemo Tiy adds active weapon icons for a bunch of things.
Sun, 14 Mar 2010 14:18:31 +0000 smxx Engine:
Sat, 13 Mar 2010 14:30:41 +0000 nemo Palewolf adds droplets to his splashes
Thu, 11 Mar 2010 17:56:26 +0000 smxx Engine:
Wed, 10 Mar 2010 06:50:06 +0000 unc0rr Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Sat, 06 Mar 2010 10:54:24 +0000 unc0rr hate Smaxx (tested)
Fri, 05 Mar 2010 17:32:13 +0000 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
Fri, 05 Mar 2010 02:17:03 +0000 nemo Experiment with barrels. Add rolling.
Wed, 03 Mar 2010 15:04:39 +0000 smxx Engine:
Wed, 03 Mar 2010 11:38:02 +0000 smxx Engine:
Wed, 03 Mar 2010 04:33:49 +0000 nemo Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
Tue, 02 Mar 2010 17:22:36 +0000 smxx Engine:
Mon, 01 Mar 2010 22:25:57 +0000 smxx Engine:
Mon, 01 Mar 2010 19:54:33 +0000 smxx Engine:
Mon, 01 Mar 2010 18:01:09 +0000 smxx Engine:
Mon, 01 Mar 2010 00:02:55 +0000 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
Sun, 28 Feb 2010 17:51:38 +0000 nemo Graphic for dead mines
Sun, 28 Feb 2010 15:41:42 +0000 nemo Flag the sharing of ammo between clan teams.
Fri, 26 Feb 2010 16:29:00 +0000 nemo Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
Tue, 23 Feb 2010 15:41:37 +0000 smxx Engine:
Tue, 23 Feb 2010 00:21:20 +0000 smxx Engine:
Fri, 19 Feb 2010 00:51:37 +0000 smxx Engine:
Thu, 18 Feb 2010 13:23:24 +0000 smxx Engine:
Tue, 09 Feb 2010 14:30:59 +0000 smxx Engine:
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Sun, 31 Jan 2010 22:52:42 +0000 smxx Engine:
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Tue, 26 Jan 2010 04:13:37 +0000 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
Sun, 24 Jan 2010 19:01:51 +0000 nemo Palewolf's smoke traces for fire.
Sun, 24 Jan 2010 07:26:03 +0000 nemo Randomise order of play.
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Sat, 16 Jan 2010 06:48:56 +0000 koda code cleanup and opengles optimizations
Tue, 05 Jan 2010 21:26:38 +0000 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
Sun, 03 Jan 2010 15:40:41 +0000 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
Wed, 02 Dec 2009 02:29:53 +0000 nemo remove missing ogg
Sun, 29 Nov 2009 16:56:04 +0000 unc0rr Smaxx patch with tuning by me:
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Thu, 05 Nov 2009 20:48:13 +0000 koda revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 koda update themes cmakefiles to use GLOB instead of listing all the files
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Sun, 25 Oct 2009 16:51:20 +0000 nemo Increase AMMO_INFINITE to 100
Sun, 25 Oct 2009 16:35:09 +0000 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
Sun, 25 Oct 2009 15:55:49 +0000 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Sun, 25 Oct 2009 12:19:47 +0000 unc0rr Partially implement loading mission options
Thu, 22 Oct 2009 18:59:35 +0000 koda update color management for new sdl_image on mac
Tue, 20 Oct 2009 21:20:47 +0000 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
Fri, 16 Oct 2009 14:48:28 +0000 nemo oops. wrong size
Fri, 16 Oct 2009 13:53:11 +0000 nemo fix molotov size
Thu, 15 Oct 2009 23:54:18 +0000 koda molotov sound FTW
Thu, 15 Oct 2009 21:47:05 +0000 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
Thu, 15 Oct 2009 17:42:21 +0000 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Mon, 12 Oct 2009 13:49:22 +0000 unc0rr - Fix camera area with different zoom levels
Thu, 08 Oct 2009 00:58:17 +0000 koda fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
Wed, 16 Sep 2009 14:44:40 +0000 unc0rr Optimize network traffic a bit:
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Wed, 09 Sep 2009 14:04:06 +0000 unc0rr - Implement low quality rope
Wed, 09 Sep 2009 01:55:37 +0000 nemo Ok. This time I think I have it. amNothing should work.
Tue, 08 Sep 2009 21:58:09 +0000 nemo Trying to correct prior amNothing checkin. untested.
Tue, 08 Sep 2009 19:44:49 +0000 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
Thu, 03 Sep 2009 10:02:50 +0000 unc0rr Remove crosshair from skip
Wed, 19 Aug 2009 15:17:21 +0000 koda restored volumen control (hoorray)
Mon, 17 Aug 2009 06:29:34 +0000 unc0rr Allow kamikaze in move
Sat, 01 Aug 2009 13:59:41 +0000 unc0rr New waves rendering procedure based on using texture coodrinates > 1.0
Wed, 15 Jul 2009 00:35:59 +0000 koda sound for mortar
Sun, 12 Jul 2009 13:57:20 +0000 koda corrects a wrong binding
Fri, 10 Jul 2009 19:10:29 +0000 koda fix a binding that was preveting to display anything else besides hogs on iphone
Fri, 10 Jul 2009 16:56:37 +0000 nemo untested
Fri, 10 Jul 2009 16:47:11 +0000 koda real fix for iphone color (reverting previous commit)
Fri, 10 Jul 2009 14:46:33 +0000 koda moves indestructible color to green for iphone compatibility
Thu, 09 Jul 2009 00:56:26 +0000 koda routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
Wed, 08 Jul 2009 15:03:57 +0000 koda additional touch support and nemo's reduced land array size
Mon, 06 Jul 2009 11:37:03 +0000 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
Fri, 03 Jul 2009 22:02:13 +0000 koda typos
Wed, 01 Jul 2009 22:50:27 +0000 koda sounds for teleport and beginning of sudden death
Mon, 29 Jun 2009 03:47:39 +0000 koda initial bugfix for volume setup
Sun, 28 Jun 2009 18:47:55 +0000 nemo Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
Sun, 21 Jun 2009 17:47:57 +0000 nemo Ugly graphic for jetpack - jetpack should be essentially functional.
Sun, 21 Jun 2009 15:41:07 +0000 nemo Use different group to not erase messages, restore gear deletion on hog damage.
Sun, 21 Jun 2009 15:36:50 +0000 nemo Duplicate Parachute more closely :D
Sun, 21 Jun 2009 15:31:09 +0000 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Thu, 18 Jun 2009 01:51:25 +0000 nemo Tiy's new airstrike graphic
Sun, 14 Jun 2009 13:20:28 +0000 unc0rr koda's patch fixing some iphone port troubles (color, mouse)
Thu, 11 Jun 2009 15:57:51 +0000 unc0rr Patch by Smaxx:
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Tue, 02 Jun 2009 18:43:00 +0000 unc0rr - Fix some ugly code
Tue, 02 Jun 2009 18:27:15 +0000 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
Mon, 01 Jun 2009 20:38:45 +0000 unc0rr Make code suck less
Sun, 24 May 2009 13:01:39 +0000 nemo Allow CJK override for zh_CN/zh_TW/ja
Fri, 15 May 2009 00:38:49 +0000 nemo Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
Mon, 11 May 2009 18:56:55 +0000 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Sun, 19 Apr 2009 11:59:23 +0000 unc0rr Move health sorter to visual gears:
Sun, 22 Mar 2009 21:51:30 +0000 unc0rr Add sounds to girder
Sun, 22 Mar 2009 21:03:59 +0000 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
Sun, 22 Mar 2009 17:44:00 +0000 unc0rr Fix previous patch
Sun, 22 Mar 2009 17:41:07 +0000 unc0rr nemo's patch for girder + some fixes
Sun, 22 Mar 2009 17:39:12 +0000 unc0rr Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Wed, 18 Mar 2009 22:02:55 +0000 unc0rr - Fix warnings in frontend
Mon, 16 Mar 2009 14:43:15 +0000 unc0rr Don't use GLU
Sun, 15 Mar 2009 17:47:06 +0000 unc0rr More game options by nemo
Sun, 15 Mar 2009 12:59:52 +0000 unc0rr Some tweaks by nemo
Sat, 07 Mar 2009 17:42:54 +0000 unc0rr - nemo's patch: some animations, zero probability for infinite weapons
Thu, 05 Mar 2009 21:41:18 +0000 unc0rr Utility icon
Thu, 05 Mar 2009 14:54:02 +0000 unc0rr nemo:
Mon, 02 Mar 2009 21:13:07 +0000 unc0rr laser beam by nemo reworked a bit by me
Sun, 01 Mar 2009 17:24:25 +0000 unc0rr 4 utilities by nemo
Mon, 23 Feb 2009 15:57:32 +0000 unc0rr Nemo's patch allowing different water sprites size
Sat, 14 Feb 2009 16:51:10 +0000 unc0rr New bonus box sprite
Sat, 14 Feb 2009 16:30:22 +0000 unc0rr engine part of nemo's patch
Sun, 01 Feb 2009 15:58:44 +0000 unc0rr Apply nemo's patch polished by me:
Mon, 26 Jan 2009 17:47:17 +0000 unc0rr Fix mask
Mon, 26 Jan 2009 17:40:58 +0000 unc0rr Switch to 2046 height
Mon, 26 Jan 2009 15:56:36 +0000 unc0rr Fix width/height dependant consts
Mon, 26 Jan 2009 15:53:43 +0000 unc0rr Fix nemo's large land patch
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Thu, 22 Jan 2009 20:02:02 +0000 unc0rr Reduce number of bonus rc planes
Mon, 19 Jan 2009 15:46:33 +0000 unc0rr Change rc plane options
Mon, 19 Jan 2009 15:42:07 +0000 unc0rr Hedgehog controlling rc plane sprite
Mon, 19 Jan 2009 15:25:22 +0000 unc0rr Patch by nemo (polished by me)
Sun, 18 Jan 2009 15:01:54 +0000 unc0rr More predictable bombs trajectory with rc plane
Sat, 17 Jan 2009 14:35:20 +0000 unc0rr RC Plane
Mon, 12 Jan 2009 21:57:41 +0000 unc0rr Finish voicepacks support in engine (not tested though)
Mon, 12 Jan 2009 21:49:10 +0000 unc0rr Start voicepacks implementation
Mon, 12 Jan 2009 14:43:56 +0000 unc0rr Fix yet another ballgun bug
Sat, 10 Jan 2009 22:50:54 +0000 unc0rr Implement precise aiming when pressing left shift
Fri, 09 Jan 2009 14:47:54 +0000 unc0rr Initial health graphic implementation
Thu, 08 Jan 2009 15:56:14 +0000 unc0rr Add napalm weapon name
Thu, 08 Jan 2009 15:42:36 +0000 unc0rr Ballsgun
Tue, 06 Jan 2009 14:18:09 +0000 unc0rr Adjust flame parameters to produce more damage
Mon, 05 Jan 2009 17:03:49 +0000 unc0rr Move sprite to where it should be
Fri, 02 Jan 2009 21:39:51 +0000 unc0rr Drill rocket
Fri, 02 Jan 2009 19:44:52 +0000 unc0rr Start work on lobby: add/remove nick from the list on join/quit
Thu, 04 Dec 2008 21:59:25 +0000 unc0rr More stable blowtorch:
Sun, 23 Nov 2008 23:16:33 +0000 unc0rr small fixes
Sat, 22 Nov 2008 14:39:14 +0000 unc0rr Quick and dirty napalm implementation
Fri, 21 Nov 2008 15:58:36 +0000 unc0rr - Convert small damage tag to visual gears
Fri, 31 Oct 2008 14:55:00 +0000 unc0rr Activate cake after 4 turns
Fri, 31 Oct 2008 14:01:26 +0000 unc0rr - Add a bunch of hats
Mon, 27 Oct 2008 14:54:38 +0000 unc0rr Correct default ammo set
Sun, 26 Oct 2008 17:41:03 +0000 unc0rr Support 'Divide teams' option in engine
Thu, 16 Oct 2008 16:57:51 +0000 unc0rr Use seduction sound
Mon, 29 Sep 2008 09:33:44 +0000 unc0rr - Fix water rise
Tue, 23 Sep 2008 06:27:53 +0000 unc0rr Seduction animation
Tue, 23 Sep 2008 06:09:13 +0000 unc0rr A bit larger heart
Mon, 22 Sep 2008 22:14:01 +0000 unc0rr - Update Italian translation
Fri, 19 Sep 2008 20:41:53 +0000 unc0rr Use new sounds
Fri, 19 Sep 2008 14:10:51 +0000 unc0rr Draw smoke trail underneath of grenade
Thu, 18 Sep 2008 16:16:41 +0000 unc0rr Add Hellish bomb weapon
Thu, 18 Sep 2008 14:44:44 +0000 unc0rr Add watermelon sprite
Thu, 18 Sep 2008 13:39:05 +0000 unc0rr Add watermelon weapon (without proper sprites yet)
Wed, 17 Sep 2008 17:33:44 +0000 unc0rr - Continue seduction implementation
Sun, 31 Aug 2008 17:22:50 +0000 unc0rr Hats now fully implemented for local game
Sat, 16 Aug 2008 11:22:34 +0000 unc0rr Start seduction weapon implementation
Sun, 10 Aug 2008 19:55:08 +0000 unc0rr Enable back rendering objects that are put on top of land texture
Fri, 08 Aug 2008 20:38:26 +0000 unc0rr Allow theme-customizable water and girder
Wed, 30 Jul 2008 12:14:24 +0000 unc0rr - Some physics changes
Sun, 27 Jul 2008 21:50:44 +0000 unc0rr Draw yet not available ammo grayscaled
Sun, 27 Jul 2008 20:03:07 +0000 unc0rr Play Ow1.ogg and Ow4.ogg when hedgehog falls
Sun, 27 Jul 2008 16:35:44 +0000 unc0rr - Use DejaVuSans-Bold instead of DejaVuSans+bold
Sun, 27 Jul 2008 14:28:45 +0000 unc0rr Play sound before cake explodes
Sun, 27 Jul 2008 13:44:04 +0000 unc0rr - Cake sits down before exploding
Sun, 27 Jul 2008 13:32:44 +0000 unc0rr Animate falling and waking up cake
Fri, 25 Jul 2008 22:28:22 +0000 unc0rr Show cake rotated correct angle
Fri, 25 Jul 2008 13:52:35 +0000 unc0rr First implementation of the Cake weapon
Fri, 25 Jul 2008 10:56:05 +0000 unc0rr Stubs for spider weapon
Sat, 12 Jul 2008 14:26:43 +0000 unc0rr Make all in-game fonts bold
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Fri, 04 Jul 2008 21:20:17 +0000 unc0rr Update explosion graphics
Fri, 04 Jul 2008 19:25:00 +0000 unc0rr Better ?? implementation of explosion
Fri, 04 Jul 2008 14:40:52 +0000 unc0rr Testing explosion particles implementation
Mon, 30 Jun 2008 17:36:55 +0000 unc0rr - Fix previous commit
Fri, 27 Jun 2008 20:11:20 +0000 unc0rr Lemonade taunt
Fri, 27 Jun 2008 19:57:24 +0000 unc0rr Wave and Hurrah taunts
Fri, 27 Jun 2008 17:22:15 +0000 unc0rr Further work on taunts
Thu, 26 Jun 2008 19:39:26 +0000 unc0rr Start implementing waves
Sun, 22 Jun 2008 19:26:01 +0000 unc0rr Start exit confirmation implementation
Wed, 18 Jun 2008 18:57:34 +0000 unc0rr Winners clan hedgehogs smiling with big smile
Wed, 18 Jun 2008 18:46:11 +0000 unc0rr Whip animation
Wed, 11 Jun 2008 22:19:14 +0000 unc0rr Use Kamikaze sound
Wed, 11 Jun 2008 20:27:09 +0000 unc0rr Get rid of old console
Wed, 11 Jun 2008 15:42:53 +0000 unc0rr Use kamiakze sprite
Mon, 09 Jun 2008 20:34:45 +0000 unc0rr Kamikaze weapon
Mon, 09 Jun 2008 15:26:52 +0000 unc0rr Prepare for new weapon 'Kamikaze'
Sun, 01 Jun 2008 20:01:45 +0000 unc0rr - Quick hack for hats
Fri, 30 May 2008 21:08:41 +0000 unc0rr Ammo count == 9 is infinite
Wed, 28 May 2008 19:18:02 +0000 unc0rr Use turnsleft sprites to indicate turns left to activate ammo
Wed, 28 May 2008 18:54:45 +0000 unc0rr Mortar sprite
Mon, 26 May 2008 22:47:48 +0000 unc0rr Idle hedgehog animation
Sat, 24 May 2008 18:37:04 +0000 unc0rr Preparing to have gsChat gamestate
Sun, 18 May 2008 10:54:43 +0000 unc0rr - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
Sat, 17 May 2008 11:36:24 +0000 unc0rr Fix 'AI may break demos playing' message while loading saves
Wed, 14 May 2008 14:13:18 +0000 unc0rr Fix some bugs with dropping from parachute
Tue, 13 May 2008 20:00:48 +0000 unc0rr Initial support for attacking from rope
Mon, 12 May 2008 15:00:20 +0000 unc0rr Some preparation work for attacking from rope, parachute and etc.
Sun, 11 May 2008 19:21:58 +0000 unc0rr Timer as hedgehog message (avoid possible desync in very rare cases)
Sat, 10 May 2008 16:26:53 +0000 unc0rr Implement whip weapon
Sat, 10 May 2008 14:46:02 +0000 unc0rr Initial implementation of mortar
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sat, 26 Apr 2008 14:35:01 +0000 unc0rr Desert Eagle and Shotgun shot animations
Fri, 25 Apr 2008 20:41:23 +0000 unc0rr One more sound
Fri, 25 Apr 2008 13:12:52 +0000 unc0rr Use more sounds
Thu, 24 Apr 2008 20:53:35 +0000 unc0rr - New statistics
Thu, 24 Apr 2008 19:55:10 +0000 unc0rr Hedgehog death animation
Thu, 24 Apr 2008 15:40:39 +0000 unc0rr - Use more sounds
Thu, 24 Apr 2008 15:19:33 +0000 unc0rr - Some more sounds
Thu, 24 Apr 2008 15:03:57 +0000 unc0rr - Fix introduced bug with hh physics
Thu, 24 Apr 2008 14:49:19 +0000 unc0rr Use some more sounds
Thu, 24 Apr 2008 14:36:38 +0000 unc0rr Merge some more sounds
Sun, 20 Apr 2008 10:39:08 +0000 unc0rr Teleport animation
Thu, 17 Apr 2008 16:21:44 +0000 unc0rr Use blowtorch sprites
Sun, 13 Apr 2008 16:14:13 +0000 unc0rr Add sprite for pickhammer
Sun, 13 Apr 2008 14:06:17 +0000 unc0rr Also, repair weapon count show in ammo menu
Sun, 13 Apr 2008 13:57:32 +0000 unc0rr Repair weapon name show in ammo menu
Sat, 05 Apr 2008 17:06:26 +0000 unc0rr - Use baseball-in-hand sprite
Tue, 01 Apr 2008 16:05:19 +0000 unc0rr - Add statistics info for ammo used in step and whether it is damaging ammo
Tue, 01 Apr 2008 15:57:51 +0000 unc0rr Use 'first blood' sound
Tue, 25 Mar 2008 22:16:26 +0000 unc0rr Use hedgehog with air attack weapon sprite
Tue, 25 Mar 2008 16:07:23 +0000 unc0rr Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
Mon, 24 Mar 2008 20:27:12 +0000 unc0rr Use 'rope gun' sprite
Fri, 14 Mar 2008 21:07:31 +0000 unc0rr Use sounds 'stupid' and 'missed'
Fri, 07 Mar 2008 19:44:00 +0000 unc0rr Flakes concept, still need some development
Fri, 07 Mar 2008 18:10:03 +0000 unc0rr - Use cloud as 'visual gear'
Fri, 07 Mar 2008 17:43:05 +0000 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
Fri, 07 Mar 2008 14:47:03 +0000 unc0rr - 'Incoming!' shout when the plane appears
Fri, 07 Mar 2008 14:32:26 +0000 unc0rr - Your hedgehogs says you: "Yes, sir"
Fri, 07 Mar 2008 14:10:13 +0000 unc0rr - Commit voice sounds by Stephen Alexander
Tue, 04 Mar 2008 20:23:23 +0000 unc0rr - Massive images update by Tiyuri
Tue, 05 Feb 2008 17:53:38 +0000 unc0rr - New command 'set weapon'
Mon, 28 Jan 2008 19:05:29 +0000 unc0rr Convert the rest of rotated sprites to be rotated by OpenGL
Mon, 28 Jan 2008 18:22:35 +0000 unc0rr - Some optimizations
Sun, 27 Jan 2008 20:35:40 +0000 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
Sun, 27 Jan 2008 13:23:57 +0000 unc0rr Now land texture renders properly
Sat, 26 Jan 2008 10:55:34 +0000 unc0rr Enable back fps counter
Sat, 26 Jan 2008 10:21:43 +0000 unc0rr - Start conveting pngs to have alpha-channel
Sat, 26 Jan 2008 00:06:23 +0000 unc0rr Enable water waves back
Fri, 25 Jan 2008 23:33:35 +0000 unc0rr Now show sprites too
Fri, 18 Jan 2008 16:40:26 +0000 unc0rr New animated switching sign
Sun, 30 Dec 2007 16:19:41 +0000 unc0rr The rest of stuff converted to sprites
Sun, 30 Dec 2007 15:24:02 +0000 unc0rr Convert some stuff to sprites
Sat, 20 Oct 2007 17:27:06 +0000 unc0rr New game flag for non-destroyable land
Sun, 30 Sep 2007 13:36:32 +0000 unc0rr - Add 'Mission Fail' trigger type
Sat, 29 Sep 2007 16:39:21 +0000 unc0rr - Fix some warnings
Thu, 20 Sep 2007 20:00:10 +0000 unc0rr Special game mode allowing the only clan on map for training mode
Mon, 10 Sep 2007 20:00:58 +0000 unc0rr Basic gtTarget support
Thu, 16 Aug 2007 07:05:29 +0000 unc0rr - Small fixes
Sat, 21 Jul 2007 16:35:12 +0000 unc0rr Small fixes
Sun, 15 Jul 2007 14:02:26 +0000 unc0rr UFO Sound
Sun, 15 Jul 2007 13:35:32 +0000 unc0rr Desert Eagle sound
Sun, 08 Jul 2007 17:16:46 +0000 unc0rr - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
Mon, 02 Jul 2007 21:33:21 +0000 unc0rr Convert teams list to array
Sun, 17 Jun 2007 14:48:15 +0000 unc0rr - Get rid of ammoProp_AttackInFall and gstFalling
Sun, 03 Jun 2007 17:21:57 +0000 unc0rr - Fix some bugs
Sat, 26 May 2007 20:47:36 +0000 unc0rr Teleported hedgehog picks up cases
Sat, 26 May 2007 16:49:37 +0000 unc0rr Tags with current damage
Thu, 24 May 2007 19:41:51 +0000 unc0rr Teleportation tool
Wed, 09 May 2007 20:32:41 +0000 unc0rr - Further work on new collisions implementation
Mon, 07 May 2007 20:21:26 +0000 unc0rr Bots know shotgun behavior better
Sun, 11 Mar 2007 17:19:28 +0000 unc0rr - Fix most of the warnings in hwengine
Tue, 20 Feb 2007 21:33:49 +0000 unc0rr - Proper fix to get network byte order
Sun, 18 Feb 2007 21:16:41 +0000 unc0rr Fix parachute having crosshair
Thu, 15 Feb 2007 22:28:00 +0000 unc0rr Better Sync animation :)
Sat, 10 Feb 2007 13:14:41 +0000 unc0rr Disable cheat trick with hjump
Sat, 10 Feb 2007 12:52:14 +0000 unc0rr Better construction tool
Wed, 07 Feb 2007 22:35:41 +0000 unc0rr Increased number of construction tools in ammo case
Wed, 07 Feb 2007 21:36:55 +0000 unc0rr Construction tool
Wed, 07 Feb 2007 17:27:32 +0000 unc0rr Airplane can fly from right to left
Mon, 05 Feb 2007 20:26:13 +0000 unc0rr - Implement hack to let ammo stores work without needed assistance of frontend
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Thu, 04 Jan 2007 18:54:24 +0000 unc0rr More statistics
Thu, 04 Jan 2007 16:27:45 +0000 unc0rr - Better blowtorch
Tue, 19 Dec 2006 17:20:14 +0000 unc0rr Better blowtorch
Sun, 17 Dec 2006 20:50:49 +0000 unc0rr Attack angle constraints
Sun, 17 Dec 2006 17:55:41 +0000 unc0rr First implementation of Blow Torch
Thu, 14 Dec 2006 20:06:46 +0000 unc0rr Simplify hedgehogs physics code, make it better
Sun, 10 Dec 2006 12:09:32 +0000 unc0rr Current hedgehog is on top of others in Z-order
Wed, 29 Nov 2006 20:33:07 +0000 unc0rr Mine Strike weapon
Tue, 28 Nov 2006 18:22:03 +0000 unc0rr Airplane sprite
Tue, 28 Nov 2006 17:14:39 +0000 unc0rr - Pickhammer sound
Fri, 24 Nov 2006 19:33:43 +0000 unc0rr Protocol version sets in CMake
Thu, 23 Nov 2006 21:51:47 +0000 unc0rr Engine gets Data path from frontend
Thu, 23 Nov 2006 20:10:42 +0000 unc0rr - Health tags over drowned hedgehogs
Sat, 28 Oct 2006 12:56:04 +0000 unc0rr Parachute
Thu, 19 Oct 2006 18:57:58 +0000 unc0rr Support font styles
Mon, 16 Oct 2006 17:26:50 +0000 unc0rr Better error message
Mon, 16 Oct 2006 17:10:30 +0000 unc0rr - New crosshair
Thu, 05 Oct 2006 19:40:11 +0000 unc0rr Cardinal -> Longword
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Thu, 28 Sep 2006 16:34:42 +0000 unc0rr 'h' marks out current hedgehog
Wed, 27 Sep 2006 20:13:29 +0000 unc0rr Changeable volume
Sun, 24 Sep 2006 18:29:14 +0000 unc0rr Ammo menu now works!
Sat, 23 Sep 2006 19:26:07 +0000 unc0rr - AmmoMenu
Wed, 20 Sep 2006 18:24:13 +0000 unc0rr Engine can generate land preview and send it via IPC
Wed, 16 Aug 2006 21:35:27 +0000 unc0rr Fix use of slot 8 and avoid such bug in future
Sat, 12 Aug 2006 17:41:02 +0000 unc0rr - Initialize translations earlier
Thu, 10 Aug 2006 21:52:14 +0000 unc0rr - Fixed integer->longint
Mon, 07 Aug 2006 12:08:43 +0000 unc0rr New faster random generator
Sun, 06 Aug 2006 17:11:33 +0000 unc0rr - On windows make packages with all needed dlls
Sun, 06 Aug 2006 15:48:48 +0000 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
Sat, 05 Aug 2006 20:57:36 +0000 unc0rr - Fixed compilation
Mon, 24 Jul 2006 14:03:51 +0000 unc0rr - First hedgehog in team has first turn in team
Sun, 23 Jul 2006 21:22:44 +0000 unc0rr - New fort
Thu, 20 Jul 2006 20:11:32 +0000 unc0rr - Fixed bug with hedgehog under water using rope
Sun, 16 Jul 2006 08:13:51 +0000 unc0rr - New test map
Wed, 12 Jul 2006 15:39:58 +0000 unc0rr Cluster bomb
Tue, 11 Jul 2006 21:04:05 +0000 unc0rr - New First Aid powerup
Sat, 08 Jul 2006 21:40:03 +0000 unc0rr - Unicode support for team and hedgehogs names
Thu, 29 Jun 2006 18:27:53 +0000 unc0rr Basic save support in engine
Fri, 23 Jun 2006 20:02:41 +0000 unc0rr - Many AI improvements
Wed, 14 Jun 2006 15:50:22 +0000 unc0rr - Start AI rewrite
Wed, 25 Jan 2006 19:45:39 +0000 unc0rr - Replaced water sprite
Sat, 21 Jan 2006 16:18:19 +0000 unc0rr Send run parameters by cmd line, game parameters by IPC... breaks network game
Thu, 19 Jan 2006 21:12:20 +0000 unc0rr - Fixed bubble theme object
Sun, 15 Jan 2006 14:14:12 +0000 unc0rr - Teams health bars sorting
Tue, 10 Jan 2006 19:53:18 +0000 unc0rr - Removed dark pixels on the corners of health case
Mon, 09 Jan 2006 20:33:12 +0000 unc0rr - Fixed console behavior
Sat, 07 Jan 2006 15:21:44 +0000 unc0rr - Increased FPS
Thu, 05 Jan 2006 15:54:22 +0000 unc0rr - Properly get seed in net game
Sat, 31 Dec 2005 13:45:09 +0000 unc0rr - New rope
Sun, 04 Dec 2005 15:28:31 +0000 unc0rr - Fixed spawning boxes under water
Mon, 12 Sep 2005 21:16:57 +0000 unc0rr minor code review
Sun, 11 Sep 2005 21:02:11 +0000 unc0rr - Various fixes for ammo cases
Fri, 09 Sep 2005 21:45:31 +0000 unc0rr - Mine checks whether a hedgehog is near less frequently
Wed, 07 Sep 2005 18:51:53 +0000 unc0rr - Show no crosshair when using mine
Sat, 03 Sep 2005 16:01:28 +0000 unc0rr - Mine weapon
Thu, 01 Sep 2005 18:41:23 +0000 unc0rr - Show explosion
Thu, 25 Aug 2005 17:15:36 +0000 unc0rr Smooth change wind bar
Thu, 25 Aug 2005 16:45:58 +0000 unc0rr Show wind speed on bar
Tue, 23 Aug 2005 16:17:53 +0000 unc0rr - set svn:eol-style to native
Mon, 22 Aug 2005 15:06:42 +0000 unc0rr - Support for forts game mode option. Works for demos, frontend doesn't support it.
Mon, 22 Aug 2005 13:35:41 +0000 unc0rr Add current sources.
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