Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
The internal TotalRounds (now TotalRoundsPre) is really WTF to use from a Lua standpoint and rarely useful.
Scripters usually want to know the real number of rounds.
Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Backed out
changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
Backed out
changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
Backout 0f02dd1ff4c9. This is not how TotalRounds should work
Fix frontend crash when rapidly aborting many active video encodings. Fixes
bug #595
Use light gray color for volume change, just like for the auto camera msgs
The idea is that these are "local" messages for local changes
Use full string for sidFuel and avoid string concatenation
Fuel as in fuel for saucer, landgun, flamethrower, icegun.
Old string was built with like this:
sidFuel + ": " + fuel + "%".
New string us built with proper format string instead
Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)