Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
file |
diff |
annotate
|
Sun, 04 Dec 2011 01:00:18 +0300 |
unc0rr |
No more nested functions in code
|
file |
diff |
annotate
|
Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
file |
diff |
annotate
|
Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
|
file |
diff |
annotate
|
Fri, 18 Nov 2011 00:32:52 +0100 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
|
file |
diff |
annotate
|
Mon, 14 Nov 2011 18:08:36 -0500 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
|
file |
diff |
annotate
|
Sat, 12 Nov 2011 19:00:31 +0100 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
|
file |
diff |
annotate
|
Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
|
file |
diff |
annotate
|
Sun, 06 Nov 2011 12:40:35 -0500 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
|
file |
diff |
annotate
|
Sat, 05 Nov 2011 21:01:21 -0400 |
nemo |
not sure why this condition wasn't here before
|
file |
diff |
annotate
|
Sat, 05 Nov 2011 12:10:49 -0400 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
|
file |
diff |
annotate
|
Fri, 04 Nov 2011 00:38:37 +0100 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
|
file |
diff |
annotate
|
Mon, 31 Oct 2011 14:44:43 +0100 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
|
file |
diff |
annotate
|
Mon, 31 Oct 2011 13:36:39 +0100 |
sheepluva |
fix HideMission()
|
file |
diff |
annotate
|
Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
|
file |
diff |
annotate
|
Mon, 17 Oct 2011 11:21:08 -0400 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
|
file |
diff |
annotate
|
Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
|
file |
diff |
annotate
|
Sat, 08 Oct 2011 01:27:43 -0400 |
nemo |
tweak Y movement
|
file |
diff |
annotate
|
Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
|
file |
diff |
annotate
|
Sat, 24 Sep 2011 14:48:23 +0200 |
koda |
disable the followgear vertical offset for small screen devices
|
file |
diff |
annotate
|
Sat, 24 Sep 2011 22:16:49 +0400 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
|
file |
diff |
annotate
|
Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
|
file |
diff |
annotate
|
Sun, 25 Sep 2011 18:19:45 +0200 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
|
file |
diff |
annotate
|
Fri, 16 Sep 2011 20:38:23 +0200 |
Xeli |
removed some commented lines
hedgeroid
|
file |
diff |
annotate
|
Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 13:12:52 -0400 |
nemo |
better?
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 10:46:53 -0400 |
nemo |
Should prevent a crasher when drowning while firing
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 10:22:09 -0400 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 10:00:32 -0400 |
nemo |
tweak
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 09:46:22 -0400 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
|
file |
diff |
annotate
|
Sun, 11 Sep 2011 08:54:21 -0400 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
|
file |
diff |
annotate
|
Fri, 16 Sep 2011 17:36:05 +0200 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
|
file |
diff |
annotate
|
Fri, 09 Sep 2011 05:15:45 +0200 |
Xeli |
merge
hedgeroid
|
file |
diff |
annotate
|
Wed, 07 Sep 2011 20:12:20 -0400 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
|
file |
diff |
annotate
|
Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
|
file |
diff |
annotate
|
Thu, 25 Aug 2011 21:00:53 +0200 |
sheepluva |
* partial rollback of changes to camera
|
file |
diff |
annotate
|
Thu, 25 Aug 2011 18:29:46 +0200 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
|
file |
diff |
annotate
|
Thu, 25 Aug 2011 18:08:44 +0200 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
|
file |
diff |
annotate
|
Wed, 24 Aug 2011 13:33:53 -0400 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
|
file |
diff |
annotate
|
Sat, 20 Aug 2011 13:53:45 +0200 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
|
file |
diff |
annotate
|
Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 22:24:13 +0400 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 22:20:52 +0400 |
unc0rr |
Release mouse cursor in gsConfirm state
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 22:18:51 +0400 |
unc0rr |
Enter gsConfirm state when loosing focus
|
file |
diff |
annotate
|
Tue, 09 Aug 2011 20:51:20 +0200 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
|
file |
diff |
annotate
|
Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
|
file |
diff |
annotate
|
Sun, 31 Jul 2011 12:07:44 -0400 |
nemo |
Reset to default zoom. Unbreaks waves
|
file |
diff |
annotate
|
Tue, 05 Jul 2011 18:33:42 +0200 |
Xeli |
merge
hedgeroid
|
file |
diff |
annotate
|
Sun, 03 Jul 2011 14:36:42 -0400 |
nemo |
Based on some user complaints on forum, try to reduce impact of teams on small displays.
|
file |
diff |
annotate
|
Tue, 28 Jun 2011 17:57:54 +0200 |
Xeli |
merge
hedgeroid
|
file |
diff |
annotate
|
Sun, 03 Jul 2011 11:24:53 -0400 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
|
file |
diff |
annotate
|
Fri, 24 Jun 2011 09:54:39 +0200 |
Xeli |
merge
hedgeroid
|
file |
diff |
annotate
|
Thu, 23 Jun 2011 16:52:23 +0200 |
Xeli |
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
|
file |
diff |
annotate
|
Thu, 23 Jun 2011 16:29:46 +0200 |
Xeli |
Changed UI elements
hedgeroid
|
file |
diff |
annotate
|
Sat, 25 Jun 2011 16:39:54 +0400 |
unc0rr |
Fix camera jerking on zoom in
|
file |
diff |
annotate
|
Thu, 23 Jun 2011 21:19:43 +0400 |
unc0rr |
merge
|
file |
diff |
annotate
|
Tue, 21 Jun 2011 18:28:34 -0400 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
|
file |
diff |
annotate
|
Tue, 21 Jun 2011 16:43:05 +0400 |
unc0rr |
Ability to turn camera following gears off
|
file |
diff |
annotate
|
Mon, 02 May 2011 18:37:57 +0400 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
|
file |
diff |
annotate
|
Sun, 17 Apr 2011 22:16:36 +0400 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
|
file |
diff |
annotate
|