hedgewars/uConsole.pas
2010-09-04 koda typos, reduced sound size and last minute fixes
2010-09-02 koda add a noconsole symbol, update the project file for appstore distribution
2010-08-26 smaxx Engine:
2010-07-31 koda remove trailing spaces from end of line
2010-07-03 koda a couple of fixes i missed previously
2010-05-02 smxx Engine:
2010-04-16 smxx Engine/Frontend:
2010-03-28 nemo prg's maze generator
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-14 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-01 smxx Engine:
2010-02-28 nemo Dude mine probability spinner
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-10 smxx Engine:
2010-02-04 smxx Server:
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-11-20 koda revamped file access and debug display
2009-11-05 koda move compiler directives to standard pascal
2009-10-23 koda err, complete previous commit
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-09-10 unc0rr - Implement zoom reset
2009-06-13 unc0rr - Implement zoom-in and zoom-out
2009-05-28 nemo Please don't take away my checkin privileges - Tiy asked me to keep working on this
2009-05-27 nemo experiment in only sending a message to your clan
2009-05-11 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
2009-05-07 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
2009-04-30 unc0rr nemo's great patch:
2009-03-15 unc0rr More game options by nemo
2009-03-01 unc0rr oops
2009-03-01 unc0rr a patch :P
2009-02-21 unc0rr Hedgehog drops a grave on "/newgrave" command. Patch by nemo
2009-02-15 unc0rr Templates filter by nemo
2009-02-14 unc0rr engine part of nemo's patch
2009-01-31 unc0rr Options for bonus box probability tuning and number of turn until sudden death
2009-01-12 unc0rr Start voicepacks implementation
2009-01-10 unc0rr Implement precise aiming when pressing left shift
2009-01-02 unc0rr Quick replay round to spectators until current move
2008-09-19 unc0rr - Unbreak previously broken themes
2008-08-31 unc0rr Hats now fully implemented for local game
2008-07-07 unc0rr Update copyright headers a bit
2008-06-27 unc0rr Hopefully done taunts implementation
2008-06-22 unc0rr Start exit confirmation implementation
2008-06-11 unc0rr Enable history (bound on ` key)
2008-06-11 unc0rr Get rid of old console
2008-06-01 unc0rr - Quick hack for hats
2008-06-01 unc0rr - Add CMake script for Hats folder
2008-05-25 unc0rr Add nickname to message in more appropriate place
2008-05-24 unc0rr Preparing to have gsChat gamestate
2008-05-17 unc0rr Fix 'AI may break demos playing' message while loading saves
2008-05-08 unc0rr Fix handling '/skip' command during net game
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-25 unc0rr - Fix sounds when the turn is skipped
2008-04-24 unc0rr - Some more sounds
2008-04-13 unc0rr Get rid if deprecated Surface parameter of Draw* calls
2008-02-21 unc0rr - Bring back usual console look
2008-02-21 unc0rr Some bugfixing
2008-02-21 unc0rr Start console OpenGL reincarnation
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