hedgewars/VGSHandlers.inc
2010-10-25 sheepluva SmokeTrace: animation got aborted before last animation frame was displayed
2010-10-24 sheepluva fix/tweak let clouds reflect wind speed and direction again + stronger
2010-10-14 koda less warning, no rotation glitch, more comments
2010-09-26 nemo remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
2010-08-24 smaxx Engine:
2010-08-22 smaxx Engine:
2010-08-01 smaxx Engine:
2010-08-01 smaxx Engine:
2010-08-01 nemo Let's try this instead.
2010-07-30 smaxx Engine:
2010-07-13 koda save the gl client state to get a nice 80% fps boost
2010-07-02 koda interpret parameters before initializing everything
2010-06-30 sheepluva visual gears: fixing nemo's c-style assignment/multiplications
2010-06-30 nemo Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-30 sheepluva clouds: up-and-down-bouncing now without evil loop
2010-06-29 sheepluva explosions: cache rounded X,Y values
2010-06-29 nemo Optimise vgtSmokeTrace/vgtEvilTrace handler
2010-05-16 nemo Comment out the desyncing block, with a suggestion for possible fix
2010-05-11 nemo hey sheepluva, how about just this? lets you have an anonymous one too.
2010-05-07 sheepluva finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
2010-05-07 sheepluva some file that tried to escape...
less more (0) tip