hedgewars/GSHandlers.inc
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11 nemo Don't use AfterAttack in saucer - CurAmmoType is switched at this point
2010-10-11 nemo Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
2010-10-11 nemo Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
2010-09-29 nemo Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
2010-09-26 nemo remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
2010-09-26 nemo Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
2010-09-22 smaxx Engine:
2010-09-12 nemo Fix kamikaze portal loop
2010-09-12 smaxx Sounds:
2010-09-10 nemo Fix swapped x/y in drill rocket test
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-02 smaxx Engine:
2010-09-01 nemo Fix for issue #20
2010-08-25 tiyuri Some survival mode changes by burp
2010-08-24 smaxx Engine:
2010-08-22 smaxx Engine:
2010-08-06 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-01 smaxx Engine:
2010-08-01 smaxx Engine:
2010-07-29 smaxx Engine:
2010-07-13 nemo Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
2010-07-03 nemo Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
2010-07-01 nemo Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-30 nemo Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-29 sheepluva bee:
2010-06-29 sheepluva rope: another, small optimization
2010-06-29 sheepluva rope: optimization, should save up to ~3 million hwFloat multiplications per second
2010-06-29 sheepluva rope: another small optimization
2010-06-29 sheepluva rope: tiny optimisation
2010-06-28 sheepluva portal: angle preservation tweaking
2010-06-27 sheepluva portal: I accidentally flipped the exit angle in last commit
2010-06-27 sheepluva portal: some moar tweaks
2010-06-27 sheepluva portal: entry angle is now affecting exit angle
2010-06-26 sheepluva portal / slope detection:
2010-06-26 sheepluva portal:
2010-06-26 sheepluva portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
2010-06-24 nemo Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
2010-06-18 nemo rename flags
2010-06-17 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-06-16 mario.liebisch Engine:
2010-06-05 nemo Remove decrement of iterator health. Might fix weird health bug.
2010-05-28 smxx Engine (Henek):
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-23 nemo Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-18 smxx Engine:
2010-05-17 nemo Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
2010-05-17 sheepluva remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
2010-05-16 sheepluva * make portals delete each other only indirectly (by setting timer to 0)
2010-05-15 sheepluva fix multi-round fire
2010-05-14 nemo revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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