2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-11 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
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2010-10-11 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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2010-10-11 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
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2010-09-29 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
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2010-09-26 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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2010-09-26 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
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2010-09-22 |
smaxx |
Engine:
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2010-09-12 |
nemo |
Fix kamikaze portal loop
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2010-09-12 |
smaxx |
Sounds:
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2010-09-10 |
nemo |
Fix swapped x/y in drill rocket test
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-09-02 |
smaxx |
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2010-09-01 |
nemo |
Fix for issue #20
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2010-08-25 |
tiyuri |
Some survival mode changes by burp
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2010-08-24 |
smaxx |
Engine:
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2010-08-22 |
smaxx |
Engine:
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2010-08-06 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-08-01 |
smaxx |
Engine:
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2010-08-01 |
smaxx |
Engine:
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2010-07-29 |
smaxx |
Engine:
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2010-07-13 |
nemo |
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
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2010-07-03 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
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2010-07-01 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-30 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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2010-06-29 |
sheepluva |
bee:
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2010-06-29 |
sheepluva |
rope: another, small optimization
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2010-06-29 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
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2010-06-29 |
sheepluva |
rope: another small optimization
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2010-06-29 |
sheepluva |
rope: tiny optimisation
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2010-06-28 |
sheepluva |
portal: angle preservation tweaking
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2010-06-27 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
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2010-06-27 |
sheepluva |
portal: some moar tweaks
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2010-06-27 |
sheepluva |
portal: entry angle is now affecting exit angle
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2010-06-26 |
sheepluva |
portal / slope detection:
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2010-06-26 |
sheepluva |
portal:
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2010-06-26 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
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2010-06-24 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
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2010-06-18 |
nemo |
rename flags
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2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-06-16 |
mario.liebisch |
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2010-06-05 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
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2010-05-28 |
smxx |
Engine (Henek):
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2010-05-28 |
smxx |
Engine:
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2010-05-28 |
smxx |
Engine:
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2010-05-23 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-18 |
smxx |
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2010-05-17 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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2010-05-17 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
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2010-05-16 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
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2010-05-15 |
sheepluva |
fix multi-round fire
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2010-05-14 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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