2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-08 |
nemo |
init timer to 0
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-03 |
unc0rr |
Tiny optimization
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-24 |
nemo |
quick sanity change for AI + zerog
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2013-12-13 |
unc0rr |
- /owner command to specify team owner
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-29 |
unc0rr |
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-07 |
unc0rr |
- AI quickly shoots with desert eagle till hits the target
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2013-06-09 |
koda |
update with default
webgl
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2013-06-07 |
unc0rr |
Fix more warnings (lol @ icegun "consts")
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2013-06-05 |
sheepluva |
fixed all engine compilation hints and notes (that I could see)
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2013-06-04 |
koda |
parsing ok, stops at uGears
webgl
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-16 |
unc0rr |
Fix mortar's scoring
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2013-05-16 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
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2013-05-11 |
nemo |
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
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2013-05-10 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
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2013-05-05 |
nemo |
pass the target
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2013-05-04 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
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2013-05-03 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
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2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
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2013-04-11 |
unc0rr |
Reduce AI skills more on high Level values
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2013-04-10 |
jaree |
Change collision detection with current hedgehog
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2013-04-05 |
nemo |
drill test tweak based on watching AI play
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2013-04-02 |
unc0rr |
Fixes to make pas2c parse this
webgl
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-31 |
nemo |
Unbreak lua localisation, fix untranslated login prompt, update translations.
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2013-03-30 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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2013-03-26 |
nemo |
merge. hate the fact that "unsynced remote changes" is just a "note" now.
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-17 |
nemo |
Add some flags for a few of the magic Land values
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2013-01-26 |
koda |
update branch
webgl
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-15 |
unc0rr |
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-08 |
unc0rr |
Various tweaks to recent AI change
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2012-10-29 |
unc0rr |
Improve TestSniperRifle a bit
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2012-10-22 |
unc0rr |
- Fix desyncs triggered by AI
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2012-10-22 |
unc0rr |
Check cake and air attack again if walked far from initial position (not tested)
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2012-10-16 |
unc0rr |
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
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2012-10-13 |
unc0rr |
Fix crasher in TestCake
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-10-01 |
unc0rr |
- Fix warnings and hints
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2012-09-27 |
unc0rr |
Fix some hints
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2012-09-04 |
unc0rr |
Fix some warnings
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2012-08-29 |
sheepluva |
remove a redundant assignment; whitespace fixes
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2012-08-05 |
nemo |
no cake for youuuuu
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2012-08-05 |
nemo |
oops
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2012-08-04 |
nemo |
Fix kamikaze crasher. Handle overlapping hogs case.
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2012-08-03 |
unc0rr |
TestKamikaze, needs polishing
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2012-07-26 |
unc0rr |
Better prediction of cluster, melon, and whip
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