2011-12-03 |
unc0rr |
Some cleanup here and there
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2011-12-03 |
unc0rr |
- Give uLand more modularity
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
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2011-11-06 |
nemo |
Add missing grayscale conversions
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2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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2011-10-04 |
nemo |
hm. probably should set both
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-10-28 |
Xeli |
Enabled landhash check again
hedgeroid
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2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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2011-09-25 |
Xeli |
merge
hedgeroid
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-04 |
nemo |
copy/paste fail
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2011-09-04 |
nemo |
load mask from user path as well
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
Add buttons for tag team, bottom border, unbreak smoothing
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2011-08-31 |
nemo |
Let's draw the bottom border thicker, so it is more visible
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2011-08-31 |
nemo |
Add option for a bottom border. Needs testing.
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2011-08-27 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
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2011-08-04 |
Xeli |
merge
hedgeroid
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2011-07-24 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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2011-06-21 |
Xeli |
First commit..
hedgeroid
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2011-06-21 |
nemo |
Avoid desyncing on blurry land
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2011-06-14 |
nemo |
add missing user path check
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2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-06-09 |
nemo |
tweak to avoid specks after damage
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2011-06-02 |
nemo |
oops.
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2011-06-02 |
nemo |
Experiment in making the land less jagg-y
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2010-12-19 |
unc0rr |
- Simplify map container code a bit
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2010-12-18 |
unc0rr |
Report 48 hogs for drawn maps
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2010-12-09 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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2010-12-04 |
unc0rr |
Halfplement decode/drawing routine
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-20 |
unc0rr |
Move land hash checking into commands
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-10-07 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
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2010-09-30 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
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2010-09-27 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-10 |
koda |
fix land check fo' real
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2010-07-08 |
koda |
fix land check
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2010-07-08 |
koda |
fix static land loading on desktop
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2010-07-03 |
koda |
a couple of fixes i missed previously
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2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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2010-07-02 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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