Sun, 07 Jan 2018 19:01:06 +0100 | sheepluva | fix crosshair rendering in GL2 mode | file | diff | annotate |
Fri, 05 Jan 2018 16:12:19 -0500 | nemo | apparently this is GLES2 only | file | diff | annotate |
Tue, 03 May 2016 00:55:46 -0400 | frd | Set medium floating precision to shaders | file | diff | annotate |
Sat, 07 Nov 2015 16:15:27 +0100 | sheepluva | merge orphan head (while discarding all its changes) to make koda and his hg-git happy | file | diff | annotate |
Sun, 30 Dec 2012 09:23:30 -0500 | Michael Hartman | Added shaders and -GL2 option | file | diff | annotate |
Tue, 05 Jun 2012 22:37:36 +0200 | Wolfgang Steffens | Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible. | file | diff | annotate |
Fri, 25 May 2012 09:00:54 +0200 | Wolfgang Steffens | initial GLSL1.2 test version | file | diff | annotate |