2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-05-01 |
unc0rr |
nemo's tweaks to bubbles
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2009-04-30 |
unc0rr |
Oops, remove debug stuff
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-13 |
unc0rr |
- Fix training
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2009-04-03 |
unc0rr |
Patch by nemo:
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2009-03-23 |
unc0rr |
patch by koda:
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2009-03-22 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
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2009-03-22 |
unc0rr |
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-03-18 |
unc0rr |
- Fix warnings in frontend
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2009-03-16 |
unc0rr |
Don't use GLU
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2009-03-07 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
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2009-03-02 |
unc0rr |
laser beam by nemo reworked a bit by me
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2009-02-18 |
unc0rr |
More reorganization
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2009-02-18 |
unc0rr |
Reorganize land texteure function in prepare to texture split
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2009-01-18 |
unc0rr |
Fallback to no hat when hat couldn't be loaded
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2008-12-04 |
unc0rr |
Don't call SDL_FreeSurface with null pointer
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2008-10-27 |
unc0rr |
Draw dark background under chat text
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2008-09-28 |
unc0rr |
- Hedgehog doesn't take off hat when shooting from shotgun
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2008-09-11 |
unc0rr |
Hat 'wearing' animation
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2008-08-31 |
unc0rr |
Hats now fully implemented for local game
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2008-08-08 |
unc0rr |
- Fix previous commit
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2008-08-08 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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2008-07-27 |
unc0rr |
Add ability to resize engine's window
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2008-07-22 |
unc0rr |
Load flakes information from theme.cfg when playing painted map
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-07-04 |
unc0rr |
Testing explosion particles implementation
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2008-06-22 |
unc0rr |
Complete exit confirmation implementation
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-04-20 |
unc0rr |
Teleport animation
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2008-04-13 |
unc0rr |
Also, repair weapon count show in ammo menu
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2008-04-13 |
unc0rr |
Repair weapon name show in ammo menu
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2008-04-13 |
unc0rr |
Get rid of DXOutText call
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2008-04-13 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
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2008-04-13 |
unc0rr |
Fix warnings
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2008-03-24 |
unc0rr |
Use 'rope gun' sprite
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2008-03-24 |
unc0rr |
Use 'regular standing' and 'rope swing' hedgehog sprites
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2008-03-09 |
unc0rr |
Fix hedgehogs switching hang
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2008-03-07 |
unc0rr |
Finish flakes implementation
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2008-02-21 |
unc0rr |
Start console OpenGL reincarnation
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2008-02-01 |
unc0rr |
- Store sky color in theme cfg file
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2008-01-28 |
unc0rr |
Solve problem with crosshairs
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2008-01-28 |
unc0rr |
- Some optimizations
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2008-01-27 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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2008-01-27 |
unc0rr |
Store Land surface in memory:
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2008-01-27 |
unc0rr |
- Update land texture after explosions
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2008-01-27 |
unc0rr |
Fix a bug introduced in previous revision (accidental delete of land surface)
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2008-01-27 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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2008-01-27 |
unc0rr |
More sprites are visible
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2008-01-27 |
unc0rr |
Now hedgehogs are seen on map :)
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2008-01-26 |
unc0rr |
Enable back fps counter
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2008-01-25 |
unc0rr |
Respect alpha channel
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2008-01-25 |
unc0rr |
Now show sprites too
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2008-01-25 |
unc0rr |
Some further work on switching to OpenGL rendering
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2008-01-25 |
unc0rr |
Start conversion to OpenGL rendering
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2008-01-14 |
unc0rr |
Make team health bar surface transparent
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2007-12-30 |
unc0rr |
Finally, get rid of large stupid StoreSurface
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2007-12-30 |
unc0rr |
The rest of stuff converted to sprites
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2007-10-20 |
unc0rr |
Add theme and map by omen (with fixes by me)
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