hedgewars/uStore.pas
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-05-01 unc0rr nemo's tweaks to bubbles
2009-04-30 unc0rr Oops, remove debug stuff
2009-04-30 unc0rr nemo's great patch:
2009-04-13 unc0rr - Fix training
2009-04-03 unc0rr Patch by nemo:
2009-03-23 unc0rr patch by koda:
2009-03-22 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
2009-03-22 unc0rr Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-18 unc0rr - Fix warnings in frontend
2009-03-16 unc0rr Don't use GLU
2009-03-07 unc0rr - nemo's patch: some animations, zero probability for infinite weapons
2009-03-02 unc0rr laser beam by nemo reworked a bit by me
2009-02-18 unc0rr More reorganization
2009-02-18 unc0rr Reorganize land texteure function in prepare to texture split
2009-01-18 unc0rr Fallback to no hat when hat couldn't be loaded
2008-12-04 unc0rr Don't call SDL_FreeSurface with null pointer
2008-10-27 unc0rr Draw dark background under chat text
2008-09-28 unc0rr - Hedgehog doesn't take off hat when shooting from shotgun
2008-09-11 unc0rr Hat 'wearing' animation
2008-08-31 unc0rr Hats now fully implemented for local game
2008-08-08 unc0rr - Fix previous commit
2008-08-08 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
2008-07-27 unc0rr Add ability to resize engine's window
2008-07-22 unc0rr Load flakes information from theme.cfg when playing painted map
2008-07-07 unc0rr Update copyright headers a bit
2008-07-04 unc0rr Testing explosion particles implementation
2008-06-22 unc0rr Complete exit confirmation implementation
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-20 unc0rr Teleport animation
2008-04-13 unc0rr Also, repair weapon count show in ammo menu
2008-04-13 unc0rr Repair weapon name show in ammo menu
2008-04-13 unc0rr Get rid of DXOutText call
2008-04-13 unc0rr Get rid if deprecated Surface parameter of Draw* calls
2008-04-13 unc0rr Fix warnings
2008-03-24 unc0rr Use 'rope gun' sprite
2008-03-24 unc0rr Use 'regular standing' and 'rope swing' hedgehog sprites
2008-03-09 unc0rr Fix hedgehogs switching hang
2008-03-07 unc0rr Finish flakes implementation
2008-02-21 unc0rr Start console OpenGL reincarnation
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-28 unc0rr Solve problem with crosshairs
2008-01-28 unc0rr - Some optimizations
2008-01-27 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
2008-01-27 unc0rr Store Land surface in memory:
2008-01-27 unc0rr - Update land texture after explosions
2008-01-27 unc0rr Fix a bug introduced in previous revision (accidental delete of land surface)
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-27 unc0rr More sprites are visible
2008-01-27 unc0rr Now hedgehogs are seen on map :)
2008-01-26 unc0rr Enable back fps counter
2008-01-25 unc0rr Respect alpha channel
2008-01-25 unc0rr Now show sprites too
2008-01-25 unc0rr Some further work on switching to OpenGL rendering
2008-01-25 unc0rr Start conversion to OpenGL rendering
2008-01-14 unc0rr Make team health bar surface transparent
2007-12-30 unc0rr Finally, get rid of large stupid StoreSurface
2007-12-30 unc0rr The rest of stuff converted to sprites
2007-10-20 unc0rr Add theme and map by omen (with fixes by me)
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