hedgewars/uWorld.pas
2009-05-11 nemo Allow speech bubble/small damage tags in "reduced quality"
2009-04-17 unc0rr patch by koda:
2009-03-23 unc0rr patch by nemo:
2009-03-22 unc0rr use glVertexPointer to render water
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-08 unc0rr Patch by nemo
2009-02-23 unc0rr d'oh, the patch was fail
2009-02-23 unc0rr Nemo's patch allowing different water sprites size
2009-02-20 unc0rr 'Reduce quality' patch by nemo
2009-02-18 unc0rr Split land texture into small ones:
2009-02-18 unc0rr More reorganization
2009-02-18 unc0rr Reorganize land texteure function in prepare to texture split
2009-01-30 unc0rr Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
2009-01-26 unc0rr Fix nemo's large land patch
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-17 unc0rr RC Plane
2009-01-13 unc0rr shutup tiyuri
2009-01-08 unc0rr Don't set focus on gears when curor is visible (should fix cursor jumping)
2008-12-05 unc0rr Don't hide ammo menu when user clicks on not yet available weapon
2008-10-31 unc0rr - Add a bunch of hats
2008-09-12 unc0rr Allow theme to set custom water color
2008-07-27 unc0rr Draw yet not available ammo grayscaled
2008-07-27 unc0rr Add ability to resize engine's window
2008-07-07 unc0rr Update copyright headers a bit
2008-07-04 unc0rr Testing explosion particles implementation
2008-06-22 unc0rr Complete exit confirmation implementation
2008-06-11 unc0rr Get rid of old console
2008-05-30 unc0rr Ammo count == 9 is infinite
2008-05-28 unc0rr Use turnsleft sprites to indicate turns left to activate ammo
2008-05-27 unc0rr Get rid of unused Surface parameter
2008-05-19 unc0rr Stub for chat implementation
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-13 unc0rr Also, repair weapon count show in ammo menu
2008-04-13 unc0rr Repair weapon name show in ammo menu
2008-04-13 unc0rr Get rid of DXOutText call
2008-04-13 unc0rr Get rid if deprecated Surface parameter of Draw* calls
2008-03-07 unc0rr - Use cloud as 'visual gear'
2008-03-04 unc0rr - Massive images update by Tiyuri
2008-02-05 unc0rr - New command 'set weapon'
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-28 unc0rr Solve problem with crosshairs
2008-01-28 unc0rr - Some optimizations
2008-01-27 unc0rr - Add alpha-channel to all sprites left
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-27 unc0rr More sprites are visible
2008-01-27 unc0rr Now land texture renders properly
2008-01-26 unc0rr Enable back fps counter
2008-01-26 unc0rr Enable water waves back
2008-01-25 unc0rr Respect alpha channel
2008-01-25 unc0rr Now show sprites too
2008-01-25 unc0rr Start conversion to OpenGL rendering
2007-12-30 unc0rr Finally, get rid of large stupid StoreSurface
2007-12-30 unc0rr The rest of stuff converted to sprites
2007-12-17 unc0rr Move map view also when we have no window focus
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-07-20 unc0rr Finalize basic playlists implementation
2007-07-02 unc0rr Convert teams list to array
2007-05-27 unc0rr - Check for incoming buffer overflow
2007-03-17 unc0rr - Get rid of operator := to have GPC support
2007-02-15 unc0rr Better Sync animation :)
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