2009-05-11 |
nemo |
Allow speech bubble/small damage tags in "reduced quality"
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2009-04-17 |
unc0rr |
patch by koda:
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2009-03-23 |
unc0rr |
patch by nemo:
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2009-03-22 |
unc0rr |
use glVertexPointer to render water
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-03-08 |
unc0rr |
Patch by nemo
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2009-02-23 |
unc0rr |
d'oh, the patch was fail
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2009-02-23 |
unc0rr |
Nemo's patch allowing different water sprites size
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2009-02-20 |
unc0rr |
'Reduce quality' patch by nemo
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2009-02-18 |
unc0rr |
Split land texture into small ones:
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2009-02-18 |
unc0rr |
More reorganization
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2009-02-18 |
unc0rr |
Reorganize land texteure function in prepare to texture split
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2009-01-30 |
unc0rr |
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
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2009-01-26 |
unc0rr |
Fix nemo's large land patch
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2009-01-17 |
unc0rr |
RC Plane
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2009-01-13 |
unc0rr |
shutup tiyuri
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2009-01-08 |
unc0rr |
Don't set focus on gears when curor is visible (should fix cursor jumping)
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2008-12-05 |
unc0rr |
Don't hide ammo menu when user clicks on not yet available weapon
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2008-10-31 |
unc0rr |
- Add a bunch of hats
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2008-09-12 |
unc0rr |
Allow theme to set custom water color
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2008-07-27 |
unc0rr |
Draw yet not available ammo grayscaled
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2008-07-27 |
unc0rr |
Add ability to resize engine's window
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-07-04 |
unc0rr |
Testing explosion particles implementation
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2008-06-22 |
unc0rr |
Complete exit confirmation implementation
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2008-06-11 |
unc0rr |
Get rid of old console
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2008-05-30 |
unc0rr |
Ammo count == 9 is infinite
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2008-05-28 |
unc0rr |
Use turnsleft sprites to indicate turns left to activate ammo
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2008-05-27 |
unc0rr |
Get rid of unused Surface parameter
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2008-05-19 |
unc0rr |
Stub for chat implementation
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-04-13 |
unc0rr |
Also, repair weapon count show in ammo menu
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2008-04-13 |
unc0rr |
Repair weapon name show in ammo menu
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2008-04-13 |
unc0rr |
Get rid of DXOutText call
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2008-04-13 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
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2008-03-07 |
unc0rr |
- Use cloud as 'visual gear'
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2008-03-04 |
unc0rr |
- Massive images update by Tiyuri
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2008-02-05 |
unc0rr |
- New command 'set weapon'
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2008-02-01 |
unc0rr |
- Store sky color in theme cfg file
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2008-01-28 |
unc0rr |
Solve problem with crosshairs
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2008-01-28 |
unc0rr |
- Some optimizations
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2008-01-27 |
unc0rr |
- Add alpha-channel to all sprites left
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2008-01-27 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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2008-01-27 |
unc0rr |
More sprites are visible
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2008-01-27 |
unc0rr |
Now land texture renders properly
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2008-01-26 |
unc0rr |
Enable back fps counter
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2008-01-26 |
unc0rr |
Enable water waves back
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2008-01-25 |
unc0rr |
Respect alpha channel
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2008-01-25 |
unc0rr |
Now show sprites too
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2008-01-25 |
unc0rr |
Start conversion to OpenGL rendering
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2007-12-30 |
unc0rr |
Finally, get rid of large stupid StoreSurface
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2007-12-30 |
unc0rr |
The rest of stuff converted to sprites
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2007-12-17 |
unc0rr |
Move map view also when we have no window focus
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2007-09-21 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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2007-07-20 |
unc0rr |
Finalize basic playlists implementation
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2007-07-02 |
unc0rr |
Convert teams list to array
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2007-05-27 |
unc0rr |
- Check for incoming buffer overflow
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2007-03-17 |
unc0rr |
- Get rid of operator := to have GPC support
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2007-02-15 |
unc0rr |
Better Sync animation :)
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