2010-02-24 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
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2010-02-24 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
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2010-02-24 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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2010-02-23 |
nemo |
oops. forgot the free. also drop the speed check.
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2010-02-23 |
nemo |
A little clock for convenience in finding things in demos
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2010-02-22 |
smxx |
Engine:
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2010-02-13 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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2010-02-10 |
smxx |
Engine:
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2010-02-08 |
nemo |
Attractiveness tweak
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2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-04 |
smxx |
Server:
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2010-01-31 |
smxx |
Engine:
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2010-01-30 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-24 |
nemo |
Palewolf's smoke traces for fire.
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2010-01-24 |
nemo |
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
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2010-01-24 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-07 |
koda |
additional modifications for touch input
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2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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2009-12-24 |
koda |
regression, powerpc colors working again
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2009-12-18 |
koda |
complete transition of longword->sdl_color for TTF bindings
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-09 |
koda |
add a x86_64 mac target
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
touch control completely revamped
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2009-10-25 |
koda |
convert 24 bits images to 32 (faster to manage)
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2009-10-25 |
koda |
completes touch input/control (problems with moving camera)
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2009-10-24 |
koda |
more updates on touch input/control
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2009-10-20 |
koda |
evil math strikes again
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2009-10-20 |
koda |
ifdefs all the way
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2009-10-20 |
koda |
WE HAVE TOUCH INPUT
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2009-10-18 |
unc0rr |
Smaxx: fix water sprites rendering
0.9.12-release
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2009-10-16 |
unc0rr |
Fix warning
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2009-10-14 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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2009-10-12 |
unc0rr |
Smaxx: less hacks
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-10-12 |
unc0rr |
- Fix camera area with different zoom levels
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2009-10-10 |
koda |
fix that nasty "Pascal Internal Error" when compiling
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2009-10-08 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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2009-10-07 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
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2009-09-27 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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2009-09-10 |
unc0rr |
- Implement zoom reset
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2009-09-10 |
unc0rr |
Fix water rendering issues
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-09-10 |
unc0rr |
Don't allow to look too deep
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2009-09-10 |
unc0rr |
Fix water position when zooming
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2009-09-10 |
unc0rr |
Fix background and horizont positions when zooming
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2009-09-10 |
unc0rr |
Implement smooth zoom
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2009-09-09 |
nemo |
oops. forgot this one
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2009-09-09 |
nemo |
Ok. This time I think I have it. amNothing should work.
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2009-09-08 |
nemo |
Trying to correct prior amNothing checkin. untested.
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2009-09-08 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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2009-08-24 |
nemo |
correct typo found by Smaxx
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2009-08-12 |
unc0rr |
Better support for scripting by gears
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2009-08-01 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
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2009-07-30 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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2009-07-30 |
unc0rr |
Move water waves rendering to a separate procedure
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2009-07-30 |
unc0rr |
Better handle pointing with mouse cursor on zoom
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