hedgewars/hwengine.pas
2012-12-25 koda convert Game() library call to argc,argv format so that we can use the new parsing functions
2012-12-24 RowanD GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-18 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-12-16 koda move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
2012-12-16 RowanD GCI2012: Optional Second Argument
2012-12-16 unc0rr Merge from default flibqtfrontend
2012-12-16 RowanD improve engine cmd line parsing and its documentation
2012-12-08 unc0rr Merge with default flibqtfrontend
2012-12-05 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click
2012-12-05 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click flibqtfrontend
2012-12-04 koda can reopen engine again...
2012-12-04 koda can reopen engine again... flibqtfrontend
2012-12-04 koda third merge, yay
2012-12-04 koda first merge
2012-12-03 Joe Doyle (Ginto8) Made user data path default to '.'.
2012-12-01 Joe Doyle (Ginto8) Fix more errors. It compiles!
2012-12-01 Joe Doyle (Ginto8) Fix some stupid errors I caused
2012-12-01 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
2012-12-01 Joe Doyle (Ginto8) Make user folder default to global folder in hwengine
2012-11-30 Rowan D GCI2012: Command Line Parsing
2012-11-21 koda updated branch webgl
2012-11-17 unc0rr Merge physfslayer branch into default. Have fun!
2012-11-15 Xeli another tweak tomake --stats-only work on headless servers
2012-11-15 nemo make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-13 unc0rr merge with default physfslayer
2012-11-11 koda merge with latest default webgl
2012-11-06 nemo This should ensure zsm doesn't screw up locale, hopefully.
2012-11-07 koda move stuff out of engine folder webgl
2012-11-05 unc0rr Start work on physfs support in engine physfslayer
2012-11-02 Xeli merge from hedgeroid, includes Medo's work from GSoC
2012-10-30 koda another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-28 Xeli merge Medo's GSoC work hedgeroid
2012-10-28 koda cleanup in initEverything and freeEverything
2012-10-28 koda * fix initialisation, preload values and then read args
2012-10-27 koda minor macro cleanup
2012-09-16 Medo Merge
2012-08-28 unc0rr Merge Stepik-777's video recording gsoc project
2012-08-27 Medo Merge
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-20 Medo engine: Don't overwrite isTerminated if it's already true
2012-08-22 nemo initModule really not needed for uRandom
2012-08-05 Stepan777 merge
2012-08-05 nemo unbreak AI. remove inits from uLand
2012-07-26 Stepan777 uploading to youtube, it works, but user interface is still incomplete
2012-07-26 Stepan777 merge
2012-07-25 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
2012-07-13 Stepan777 Correctly distinguish between game and real ticks while recording video,
2012-07-10 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
2012-07-09 Stepan777 fix bug with desynced camera positions
2012-06-26 Stepan777 Here they come - thumbnails.
2012-07-10 Wolfgang Steffens Added auto cropping to atlasing
2012-06-24 Stepan777 remaining IFDEFs
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-05 Wolfgang Steffens Merge
2012-06-04 Stepan777 here it is
2012-05-31 unc0rr pas2c stuff
2012-05-28 Wolfgang Steffens moved generic matrix code to uMatrix.pas
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