hedgewars/uGearsHedgehog.pas
Fri, 26 Oct 2018 22:52:17 +0200 Wuzzy Display "0 remaining" if multi-shoot weapon has been used up
Fri, 26 Oct 2018 17:38:14 +0200 Wuzzy Add separate sound symbols for case impact and extra damage
Tue, 09 Oct 2018 09:02:39 -0400 nemo make explicit for pas2c some string casts that fpc was probably doing automatically
Sat, 06 Oct 2018 00:23:27 +0200 Wuzzy Make sure AddChatString is only fed with shortstrings
Fri, 05 Oct 2018 17:27:12 +0200 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Thu, 04 Oct 2018 19:04:27 +0200 Wuzzy Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
Wed, 19 Sep 2018 10:23:01 +0200 Wuzzy Fix hedgehog being able to make walk/jump sounds before it was placed
Wed, 19 Sep 2018 09:45:45 +0200 Wuzzy Ignore gmTimer after attack or hog is no longer controlled
Wed, 05 Sep 2018 18:07:56 +0200 Wuzzy Fix hog teleporting back and forth when walking on portals on floor. Fixes bug 686
Mon, 03 Sep 2018 20:16:54 +0200 Wuzzy Add missing nil check in AfterAttack (oops!)
Mon, 03 Sep 2018 01:09:14 +0200 Wuzzy Don't start retreat time if hog has lost control in the meantime
Sun, 02 Sep 2018 00:07:33 +0200 Wuzzy Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
Tue, 21 Aug 2018 15:46:34 +0200 Wuzzy Make engine chat syntax translatable
Tue, 14 Aug 2018 13:43:04 +0200 Wuzzy Prevent wrapping of turn time when using extra time
Wed, 08 Aug 2018 14:38:54 +0200 Wuzzy Refactor text color variable names, export 2 color values to Lua
Tue, 07 Aug 2018 01:28:19 +0200 Wuzzy Suppress "X remaining" caption in multishoot with gfMultiWeapon
Mon, 06 Aug 2018 22:39:39 +0200 Wuzzy Show correct health increase when hog health cap is reached
Mon, 06 Aug 2018 19:05:08 +0200 Wuzzy Fix hog turning around when blowtorching through wrap world edge
Mon, 06 Aug 2018 18:55:22 +0200 Wuzzy Fix projectiles reacing incorrectly with land just behind the wrap world edge
Thu, 02 Aug 2018 03:16:08 +0200 Wuzzy Cap hedgehog health to prevent overflow bugs
Sat, 28 Jul 2018 12:58:12 -0400 nemo merge of 0.9.24 - hopefully correctly this time
Fri, 27 Jul 2018 00:00:04 +0200 Wuzzy Fix /hta, /hsa and /hya commands not writing message in chat 0.9.24
Fri, 27 Jul 2018 00:00:04 +0200 Wuzzy Fix /hta, /hsa and /hya commands not writing message in chat
Sat, 21 Jul 2018 00:34:32 +0200 Wuzzy Add control to cycle through timer/bounciness values
Fri, 20 Jul 2018 19:25:21 +0200 Wuzzy Move hardcoded bounciness values to uConsts
Tue, 10 Jul 2018 18:00:04 +0200 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wed, 23 May 2018 20:45:42 -0400 nemo Allow freezing airmines because whyyy not
Fri, 13 Apr 2018 14:45:09 -0400 nemo wuzzy is a spoilsport
Thu, 15 Mar 2018 02:59:37 +0100 Wuzzy gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Sun, 11 Mar 2018 10:50:02 +0100 alfadur Add new minigun sound
Sat, 10 Mar 2018 12:32:44 +0100 Wuzzy Make a few more engine strings translatable
Wed, 07 Mar 2018 22:47:55 +0100 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wed, 14 Feb 2018 20:57:45 +0100 Wuzzy Rename AFK Mode to “Auto Skip” (bug 78)
Fri, 09 Feb 2018 11:30:04 +0100 Wuzzy Refactor health gain effects and message into util fuction HHHeal
Wed, 07 Feb 2018 03:50:38 +0100 Wuzzy Calling SetWeapon with amNothing now unselects weapon
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Wed, 22 Nov 2017 17:38:47 -0500 nemo infinite attack resets flags so probably should skip this
Wed, 01 Nov 2017 20:52:06 +0100 unc0rr Don't send taunt message for automatically happening taunt animation
Thu, 05 Oct 2017 01:37:49 +0200 Wuzzy Show selected weapon again when using it in inf attack mode
Sat, 30 Sep 2017 00:09:48 +0200 sheepluva pas2c happiness initiative 2017, continued
Fri, 22 Sep 2017 23:07:52 +0200 Wuzzy Fix charging sound continuing to play on hog damage (#236)
Thu, 21 Sep 2017 03:07:29 +0200 Wuzzy Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Thu, 21 Sep 2017 01:59:49 +0200 Wuzzy Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
Thu, 15 Jun 2017 14:57:16 -0400 nemo bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
Tue, 25 Apr 2017 04:54:46 +0200 Wuzzy Fix sndBoring being played when force-ending turn due to victory
Mon, 24 Apr 2017 19:31:53 +0200 Wuzzy Drop rubber duck like dynamite
Sat, 22 Apr 2017 20:37:51 +0200 Wuzzy Backed out changeset 071a05275798
Sat, 22 Apr 2017 19:30:24 +0200 Wuzzy Fix warning caused in uGearsHedgehog.pas
Sat, 22 Apr 2017 02:33:32 +0200 Wuzzy Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
Thu, 20 Apr 2017 02:38:45 +0200 Wuzzy Make health gain message translatable
Wed, 19 Apr 2017 17:50:31 +0200 Wuzzy New Lua call: EndTurn to end turn
Fri, 13 May 2016 00:17:05 +0200 Wuzzy Don't play duck drop sound when duck spawns in water
Sat, 08 Apr 2017 21:48:25 +0200 Wuzzy Add sounds for rubberduck drop, destruction and water collision
Sat, 08 Apr 2017 21:43:48 +0200 Wuzzy Add ammotype amDuck for rubber duck
Fri, 07 Apr 2017 04:56:51 +0200 Wuzzy Add support for hog name in home run message
Thu, 06 Apr 2017 07:34:00 +0200 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wed, 23 Nov 2016 20:25:44 +0100 Wuzzy Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
Mon, 09 May 2016 22:49:31 +0200 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
Sun, 01 May 2016 02:40:12 +0200 Wuzzy Add “boring” voice to voice queue to avoid voice overlapping
Sat, 19 Nov 2016 15:00:14 +0100 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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