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hedgewars/uWorld.pas
Sat, 14 Jun 2014 15:49:44 +0200
sheepluva
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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Fri, 13 Jun 2014 23:43:34 +0200
sheepluva
make mouse cursor size same, no matter what zoom level is used...
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Fri, 13 Jun 2014 17:51:55 +0200
sheepluva
make using the teleporter a bit less challenging
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Wed, 11 Jun 2014 13:07:46 +0200
sheepluva
uWorld does not require uMatrix anymore
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Wed, 11 Jun 2014 12:55:24 +0200
sheepluva
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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Tue, 10 Jun 2014 23:21:22 +0200
sheepluva
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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Tue, 10 Jun 2014 08:19:59 +0200
sheepluva
darken wrapped areas, which was a very nice suggestion by nemo
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