hedgewars/uLandGraphics.pas
2011-03-23 nemo Fix endianness
2011-03-01 koda Happy 2011 :)
2011-01-30 Henek fixed unlimeted fuel bug for rcplane
2010-12-30 Palewolf Snow blends into land, trys to fill the gaps
2010-12-26 nemo oops. forgot to check on indestructible in combination with disableLandBack 0.9.15
2010-12-26 nemo add a disabling for landback, set it if flakes are enabled
2010-12-26 nemo revert last change. ordinary fire is fine, but HHG screws up.
2010-12-26 nemo disable landbackpixel on small explosions
2010-12-26 nemo remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
2010-12-24 nemo more fiddling with graphics to try and satisfy both fire and snow
2010-12-23 nemo oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
2010-12-23 nemo more tweaking land graphics due to snow
2010-12-22 nemo Visual tweaks for snow
2010-11-21 unc0rr uDebug
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-17 unc0rr uLand isn't that important to them
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-08-21 smaxx Engine:
2010-07-31 koda remove trailing spaces from end of line
2010-07-30 smaxx Engine:
2010-07-02 nemo Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
2010-07-01 nemo Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
2010-07-01 nemo Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
2010-07-01 nemo Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
2010-07-01 nemo Store some calcs to speed up uLandGraphics a tad
2010-06-30 koda partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
2010-06-25 nemo Extend pixel sweep to recheck neighbours if erasing on edges
2010-06-20 nemo Remove redundant test, add some temp variables to speed up the expensive CheckLand
2010-06-18 nemo rename flags
2010-06-18 nemo Forgot to change this flag.
2010-06-17 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-13 nemo Fix basketball map and hog cannon.
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-03 nemo Fix crash in DrawTunnel
2010-01-31 smxx Engine:
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-12-19 koda update SDLMain.m/.h to latest version
2009-11-29 unc0rr Get rid of stupid ToggleLongInt and ToggleString functions
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-29 nemo New despeckle by Palewolf that pretty well on-the-fly
2009-11-20 koda revamped file access and debug display
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05 koda move compiler directives to standard pascal
2009-09-10 nemo Strip trailing spaces
2009-08-25 nemo Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
2009-07-07 nemo the -1 was a bad idea
2009-07-07 nemo multi-column support
2009-06-15 nemo Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
2009-03-15 unc0rr Some tweaks by nemo
2009-03-05 unc0rr nemo:
2009-03-01 unc0rr 4 utilities by nemo
2009-02-19 unc0rr Some optimization of land texture updating
2009-02-18 unc0rr Split land texture into small ones:
2009-02-18 unc0rr More reorganization
2009-02-14 unc0rr engine part of nemo's patch
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