2011-03-23 |
nemo |
Fix endianness
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-30 |
Henek |
fixed unlimeted fuel bug for rcplane
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2010-12-30 |
Palewolf |
Snow blends into land, trys to fill the gaps
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2010-12-26 |
nemo |
oops. forgot to check on indestructible in combination with disableLandBack
0.9.15
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2010-12-26 |
nemo |
add a disabling for landback, set it if flakes are enabled
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2010-12-26 |
nemo |
revert last change. ordinary fire is fine, but HHG screws up.
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2010-12-26 |
nemo |
disable landbackpixel on small explosions
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2010-12-26 |
nemo |
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
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2010-12-24 |
nemo |
more fiddling with graphics to try and satisfy both fire and snow
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2010-12-23 |
nemo |
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
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2010-12-23 |
nemo |
more tweaking land graphics due to snow
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2010-12-22 |
nemo |
Visual tweaks for snow
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2010-11-21 |
unc0rr |
uDebug
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-08-21 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-30 |
smaxx |
Engine:
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2010-07-02 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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2010-07-01 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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2010-07-01 |
nemo |
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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2010-07-01 |
nemo |
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
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2010-07-01 |
nemo |
Store some calcs to speed up uLandGraphics a tad
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2010-06-30 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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2010-06-25 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
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2010-06-20 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
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2010-06-18 |
nemo |
rename flags
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2010-06-18 |
nemo |
Forgot to change this flag.
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2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-13 |
nemo |
Fix basketball map and hog cannon.
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-02-03 |
nemo |
Fix crash in DrawTunnel
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2010-01-31 |
smxx |
Engine:
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2009-12-19 |
koda |
update SDLMain.m/.h to latest version
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2009-11-29 |
unc0rr |
Get rid of stupid ToggleLongInt and ToggleString functions
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2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
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2009-11-29 |
nemo |
New despeckle by Palewolf that pretty well on-the-fly
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-05 |
koda |
revert previous commit to remove a wip patch
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2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-08-25 |
nemo |
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
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2009-07-07 |
nemo |
the -1 was a bad idea
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2009-07-07 |
nemo |
multi-column support
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2009-06-15 |
nemo |
Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
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2009-03-15 |
unc0rr |
Some tweaks by nemo
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2009-03-05 |
unc0rr |
nemo:
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-02-19 |
unc0rr |
Some optimization of land texture updating
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2009-02-18 |
unc0rr |
Split land texture into small ones:
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2009-02-18 |
unc0rr |
More reorganization
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2009-02-14 |
unc0rr |
engine part of nemo's patch
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