Wed, 29 Dec 2010 16:21:30 -0500 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
|
file |
diff |
annotate
|
Tue, 28 Dec 2010 19:32:21 -0500 |
nemo |
return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
|
file |
diff |
annotate
|
Sat, 25 Dec 2010 21:35:40 -0500 |
nemo |
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
|
file |
diff |
annotate
|
Wed, 22 Dec 2010 11:59:35 -0500 |
nemo |
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
|
file |
diff |
annotate
|
Tue, 21 Dec 2010 02:17:45 +0100 |
Henek |
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
|
file |
diff |
annotate
|
Thu, 16 Dec 2010 15:26:19 -0500 |
nemo |
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
|
file |
diff |
annotate
|
Tue, 14 Dec 2010 20:41:33 -0500 |
nemo |
add optional state parameter to hogsay
|
file |
diff |
annotate
|
Mon, 13 Dec 2010 19:22:09 -0500 |
nemo |
oops. forgot the getter.
|
file |
diff |
annotate
|
Mon, 13 Dec 2010 19:00:03 -0500 |
nemo |
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
|
file |
diff |
annotate
|
Mon, 13 Dec 2010 15:02:04 +0100 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
|
file |
diff |
annotate
|
Sun, 12 Dec 2010 23:52:53 -0500 |
nemo |
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
|
file |
diff |
annotate
|
Fri, 10 Dec 2010 23:58:15 +0100 |
Henek |
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
|
file |
diff |
annotate
|
Thu, 09 Dec 2010 20:35:28 -0500 |
nemo |
return RGBA
|
file |
diff |
annotate
|
Thu, 09 Dec 2010 19:10:37 -0500 |
nemo |
clan color fetch
|
file |
diff |
annotate
|
Thu, 09 Dec 2010 11:12:40 -0500 |
nemo |
add missing setter for botlevel
|
file |
diff |
annotate
|
Tue, 07 Dec 2010 23:47:11 -0500 |
nemo |
these should probably be expressly integer
|
file |
diff |
annotate
|
Tue, 07 Dec 2010 23:34:01 -0500 |
nemo |
band/bor/bnot to support Lua 5.1 lack of binary ops
|
file |
diff |
annotate
|
Tue, 07 Dec 2010 19:33:34 -0500 |
nemo |
Eh. Since you asked. AddAmmo hook for Lua
|
file |
diff |
annotate
|
Sat, 04 Dec 2010 15:09:19 -0500 |
nemo |
add nil check
|
file |
diff |
annotate
|
Thu, 02 Dec 2010 20:40:30 -0500 |
nemo |
add visual gear registration
|
file |
diff |
annotate
|
Thu, 02 Dec 2010 19:19:34 -0500 |
nemo |
forgot the passed in uid
|
file |
diff |
annotate
|
Thu, 02 Dec 2010 18:45:16 -0500 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
|
file |
diff |
annotate
|
Mon, 22 Nov 2010 10:04:08 +0100 |
Henek |
fix SetEffect, last parameter was not a boolean
|
file |
diff |
annotate
|
Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
|
file |
diff |
annotate
|
Sun, 21 Nov 2010 16:48:44 +0100 |
Henek |
fix key binds for lua created teams and added wind control
|
file |
diff |
annotate
|
Sun, 21 Nov 2010 16:53:31 +0300 |
unc0rr |
uCaptions
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 09:12:27 +0300 |
unC0Rr |
Introduce uCommands.pas
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 22:09:07 -0500 |
nemo |
remove some more PHedgehog casts
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 22:26:34 +0300 |
unc0rr |
Some more
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
|
file |
diff |
annotate
|
Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
|
file |
diff |
annotate
|
Sat, 13 Nov 2010 23:08:33 +0100 |
Henek |
clean up and lua update, very minor
|
file |
diff |
annotate
|
Thu, 11 Nov 2010 23:24:06 +0100 |
Henek |
added getrandom and addcaption to lua
|
file |
diff |
annotate
|
Wed, 10 Nov 2010 19:43:13 +0100 |
Henek |
added function GetHogTeamName to lua, makes TeamsCount more useful
|
file |
diff |
annotate
|
Wed, 10 Nov 2010 18:34:11 +0100 |
Henek |
added TeamsCount and TotalTurns to lua as requested by mikade
|
file |
diff |
annotate
|
Tue, 09 Nov 2010 00:21:59 +0100 |
Henek |
added missing game modifiers to lua
|
file |
diff |
annotate
|
Mon, 08 Nov 2010 23:16:13 +0100 |
Henek |
fix so gfDisableWind can infact be used in lua
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 17:30:20 +0300 |
Henek |
update and fix some lua stuff
|
file |
diff |
annotate
|
Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
|
file |
diff |
annotate
|
Tue, 26 Oct 2010 19:04:51 +0200 |
koda |
restore king mode
|
file |
diff |
annotate
|
Wed, 13 Oct 2010 00:01:37 +0200 |
smaxx |
(none)
|
file |
diff |
annotate
|
Thu, 30 Sep 2010 18:38:45 +0200 |
smaxx |
Engine/Frontend:
|
file |
diff |
annotate
|
Sun, 26 Sep 2010 17:02:44 +0200 |
koda |
enable Lua for iOS (hooks for frontend to be done)
|
file |
diff |
annotate
|
Wed, 22 Sep 2010 21:58:32 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Wed, 22 Sep 2010 21:47:28 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Fri, 10 Sep 2010 20:46:19 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
|
file |
diff |
annotate
|
Thu, 26 Aug 2010 22:58:38 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Tue, 24 Aug 2010 01:17:24 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Mon, 23 Aug 2010 12:53:00 +0200 |
burp |
lua function SetEffect to set and remove THogEffects
|
file |
diff |
annotate
|
Mon, 23 Aug 2010 12:49:58 +0200 |
burp |
GetHogLevel lua function
|
file |
diff |
annotate
|
Sat, 21 Aug 2010 22:54:43 +0200 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
|
file |
diff |
annotate
|
Thu, 12 Aug 2010 23:15:11 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Tue, 10 Aug 2010 21:57:33 +0200 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
|
file |
diff |
annotate
|
Sat, 07 Aug 2010 01:45:31 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|