project_files/HedgewarsMobile/Classes/GameConfigViewController.m
2017-12-30 antonc27 - BIG CHANGE: Convert iOS project to use ARC ios-develop
2017-12-29 antonc27 - Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway ios-develop
2016-02-15 antonc27 - Some warnings fixed with text alignment on iOS front-end
2015-10-22 antonc27 - Toolbar elements are localizable now in GameConfig for iPhone ios-revival
2015-10-21 antonc27 - Some improvements for 'loadNiceHogs' in GameConfig for iPad ios-revival
2015-10-21 antonc27 - Fix for 'loadNiceHogs' in GameConfig for iPad ios-revival
2015-10-16 antonc27 - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad) ios-revival
2015-10-14 antonc27 - Better random number generation for front-end: random() replaced with arc4random_uniform() ios-revival
2015-09-12 antonc27 - We don't need to explicitly propagate vc lifecycle messages ios-revival
2015-09-09 antonc27 - Refactoring in order to remove some warning related to using of int instead of NSInteger ios-revival
2015-08-17 Anton Malmygin - Using of @autoreleasepool is better ios-revival
2015-08-15 antonc27 - Improved fix for UI elements positioning at GameConfigViewController ios-revival
2015-08-14 antonc27 - Fix for initial wrong UI positioning for GameConfigViewController ios-revival
2015-08-14 antonc27 - Fix for show/hide helpPage animations ios-revival
2015-08-14 antonc27 - HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped ios-revival
2015-08-14 antonc27 - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added ios-revival
2015-08-14 Anton Malmygin - Interscreen transitions fixed ios-revival
2015-08-10 antonc27 - Bogus 'lodeNiceHogs' disabled ios-revival
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2013-01-26 koda some whitespaces from ios files
2012-05-10 koda the ios port runs again, although with a few things to sort out
2012-04-22 koda ios: turn on more warning messages and start correcting them
2012-04-09 koda ios: convert audio operation from class to instance, plays better with memory
2012-03-27 koda dates are no more!
2012-03-27 koda ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
2012-02-17 koda the most important commit of the year
2012-02-12 koda restored interface on iphone
2012-02-07 koda ios game configuration page rotation gliches fix
2012-02-06 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2011-11-13 koda restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
2011-11-03 koda convert gameinterfacebridge in simple-to-use class methods
2011-10-28 koda restore game config on iphone
2011-10-10 koda HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
2011-10-08 koda refreshed the ipad interface with some white
2011-10-02 koda on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-01 koda little changes and fixes to the previous commit
2011-10-01 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-09-23 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-08-28 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28 koda ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-23 koda this should fix the double free that happens when closing the sdl window on ios (untested)
2011-07-24 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
2011-05-12 koda all together now! releaseAndNil ftw
2011-04-18 koda stats implemented once again! refactoring complete \o/
2011-04-18 koda work in progress yet again (can run some games now)
2011-03-13 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
2011-03-01 koda Happy 2011 :)
2011-02-02 koda change order of statspage/gamerun when running in dual screen
2011-01-20 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-19 koda implemented ranking in ios stats pages
2010-12-31 koda unify stats display on ipad and non-ipad and on saved and normal games
2010-12-30 koda simplify stats handling
2010-12-30 koda initial stats display
2010-12-30 koda moar code cleanup and initial saving of stats
2010-12-11 koda add the appirater class for getting more positive reviews
2010-11-28 koda added missing graphics and fixed some glitches/crashes/bugs
2010-11-21 koda display an empty table for missions
2010-11-06 koda perform an additional check on gamestart
2010-11-06 koda help pages for iphone
2010-10-25 koda the ios port is also iphone compatible
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