Tue, 24 Oct 2017 18:28:59 -0400 |
nemo |
use pitch for surfaces, land_width x2 since 16 bit
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Wed, 18 Oct 2017 20:33:20 -0400 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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Fri, 29 Sep 2017 22:09:11 +0200 |
sheepluva |
rename ifTransparent to ifColorKey
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Tue, 06 Dec 2016 02:18:38 +0100 |
sheepluva |
tweak landtex filling some more. cuz it's fun
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Sat, 03 Dec 2016 17:45:32 +0100 |
sheepluva |
GOTTA GO FAST! - speed up landtex filling
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Sun, 27 Nov 2016 00:00:25 +0100 |
sheepluva |
simplify code of previous commit ( ba1807589eaa )
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Sat, 26 Nov 2016 23:46:31 +0100 |
sheepluva |
OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
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Tue, 15 Nov 2016 01:25:37 +0100 |
Wuzzy |
Remove old Fort Mode from frontend
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Tue, 17 May 2016 21:32:10 +0200 |
sheepluva |
implement ExtraftFileDir and ExtractFileName in uUtils
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Wed, 27 Apr 2016 17:54:36 +0200 |
sheepluva |
tweak preview
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Wed, 27 Apr 2016 17:38:44 +0200 |
sheepluva |
tweak preview
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Wed, 27 Apr 2016 16:20:59 +0200 |
sheepluva |
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
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Tue, 26 Apr 2016 22:09:50 +0200 |
sheepluva |
create forts in random order
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Tue, 26 Apr 2016 15:19:36 +0200 |
sheepluva |
also make forts face inwards in wrap mode, if there are only 2 teams
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Tue, 26 Apr 2016 15:15:12 +0200 |
sheepluva |
fix last fort not facing left
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Tue, 26 Apr 2016 14:41:56 +0200 |
sheepluva |
Fort Mode: allow more than 2 clans
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Wed, 13 Apr 2016 19:48:36 -0400 |
nemo |
Use our copy for border too
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Wed, 13 Apr 2016 17:59:13 -0400 |
nemo |
SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
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Tue, 09 Feb 2016 14:40:06 +0300 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Sun, 10 Jan 2016 00:45:13 +0300 |
unc0rr |
SDLTry doesn't halt engine no more
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Wed, 30 Dec 2015 23:30:00 -0500 |
nemo |
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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Tue, 10 Nov 2015 20:43:13 +0100 |
sheepluva |
merge default
sdl2transition
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sat, 18 Jul 2015 02:44:36 +0200 |
sheepluva |
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
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Mon, 13 Jul 2015 11:01:01 +0200 |
sheepluva |
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
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Wed, 24 Dec 2014 14:42:05 -0500 |
nemo |
Tweak to land texturing. Treat any non-lfBasic as edge
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Thu, 11 Dec 2014 20:46:45 +0100 |
sheepluva |
world edge tweakes/fixes
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Fri, 05 Dec 2014 02:19:30 +0100 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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Tue, 02 Dec 2014 13:29:06 -0500 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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Tue, 11 Nov 2014 23:57:46 +0300 |
unc0rr |
Fix some stuff from coverity
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Thu, 02 Oct 2014 00:40:25 +0200 |
sheepluva |
use constants for mapgen, expose those to lua
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Fri, 22 Aug 2014 00:37:26 +0400 |
unc0rr |
Add separate option for perlin gen
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Wed, 13 Aug 2014 23:14:08 +0400 |
unc0rr |
Apply new distortion on maze gen
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Sat, 31 May 2014 00:33:51 +0200 |
sheepluva |
get rid of fpc warnings/hints
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Fri, 14 Mar 2014 19:59:34 +0400 |
unc0rr |
Move template-based generator into its own file
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Fri, 14 Mar 2014 16:00:36 +0400 |
unc0rr |
Some optimizations
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Mon, 10 Mar 2014 22:47:29 +0400 |
unc0rr |
- Rework FillLand
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Fri, 07 Mar 2014 23:36:56 +0400 |
unc0rr |
Perlin noise generator untweaked, temporarily replacing maze generator
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Fri, 28 Feb 2014 14:03:21 +0400 |
unc0rr |
Use all pixels, not only 8x8 areas
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Thu, 27 Feb 2014 12:48:27 +0400 |
unc0rr |
Oops, remove debug stuff which hid the feature
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Wed, 26 Feb 2014 23:43:42 +0400 |
unc0rr |
Add alpha channel to preview
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Sun, 16 Feb 2014 22:06:55 +0400 |
unc0rr |
Reduce number of warnings in pas2c-generated code
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Wed, 12 Feb 2014 00:50:15 +0400 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
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Mon, 20 Jan 2014 00:25:40 +0400 |
unc0rr |
- Make Racer report achievements
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Sun, 19 Jan 2014 14:58:54 +0100 |
sheepluva |
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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Tue, 21 Jan 2014 22:43:06 +0100 |
koda |
fixwhitespace and dos2unix
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Sun, 19 Jan 2014 13:41:11 +0100 |
sheepluva |
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Mon, 30 Dec 2013 23:28:47 -0500 |
nemo |
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
0.9.20
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Fri, 27 Dec 2013 01:22:12 +0400 |
unc0rr |
Oops, meant Land
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Thu, 07 Nov 2013 21:06:30 +0400 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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Fri, 11 Oct 2013 13:06:04 -0400 |
nemo |
disable side borders if bounce or wrap
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Tue, 13 Aug 2013 16:12:54 +0400 |
unc0rr |
gfShoppaBorder
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Fri, 28 Jun 2013 12:47:54 -0400 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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Thu, 20 Jun 2013 11:15:50 +0400 |
unc0rr |
First select group of templates, then pick template from selected group
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Thu, 04 Apr 2013 08:10:59 -0400 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Fri, 07 Dec 2012 16:03:53 -0500 |
mk12 |
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
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Sat, 01 Dec 2012 19:57:57 -0500 |
nemo |
fix mask only
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Sun, 18 Nov 2012 18:58:46 +0400 |
unc0rr |
Convert reading hedgehogs limit from map config
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 14 Nov 2012 22:45:36 +0400 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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Wed, 07 Nov 2012 23:04:29 -0500 |
nemo |
objects too
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Wed, 07 Nov 2012 21:47:00 -0500 |
nemo |
something bender asked for. allow a mask without a map
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Wed, 07 Nov 2012 14:02:10 -0500 |
nemo |
LongInt Land width/height, mouse coords
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Mon, 05 Nov 2012 22:03:26 -0500 |
nemo |
support ridiculously large maps
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Sat, 03 Nov 2012 18:01:38 +0100 |
koda |
merge from 0.9.18
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Thu, 01 Nov 2012 15:54:05 -0400 |
nemo |
fix for forts mode *sob*
0.9.18 0.9.18-release
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Sun, 16 Sep 2012 16:54:51 +0200 |
Medo |
Merge
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Fri, 31 Aug 2012 22:00:31 +0200 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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Mon, 27 Aug 2012 17:40:16 +0200 |
Medo |
Merge
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Fri, 24 Aug 2012 18:51:29 -0400 |
nemo |
fromdos + fix end of turn velocity
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Thu, 23 Aug 2012 20:43:39 -0400 |
nemo |
Fix formatting, reduce border sensitivity
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Wed, 22 Aug 2012 11:42:42 -0400 |
nemo |
Burn a random number in the override. Make sure cirbuf is reset.
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Sat, 18 Aug 2012 21:05:30 +0200 |
Medo |
Merge
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Wed, 22 Aug 2012 10:27:26 +0400 |
unc0rr |
now really avoid
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Tue, 21 Aug 2012 21:02:52 -0400 |
nemo |
avoid overflow on templates
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Tue, 21 Aug 2012 19:40:02 -0400 |
nemo |
allow lua to specify template by number
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Sat, 18 Aug 2012 13:45:00 +0200 |
Medo |
engine: Fixed indentation regression
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Sat, 18 Aug 2012 13:40:21 +0200 |
Medo |
Merge
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Sat, 18 Aug 2012 15:01:27 -0400 |
nemo |
oops
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Sat, 18 Aug 2012 13:21:37 +0200 |
Medo |
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
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Sat, 18 Aug 2012 02:01:50 -0400 |
nemo |
Avoid a bit of a memory spike on small maps
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Sat, 04 Aug 2012 21:36:31 -0400 |
nemo |
unbreak AI. remove inits from uLand
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Sat, 04 Aug 2012 20:47:13 -0400 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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Tue, 26 Jun 2012 10:14:40 -0400 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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Sun, 03 Jun 2012 18:52:22 -0400 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
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Mon, 14 May 2012 22:47:56 +0400 |
unc0rr |
Learn hask^Wpascal, dudes!
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Fri, 11 May 2012 23:36:42 +0400 |
unc0rr |
sysutils -> SysUtils
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Fri, 11 May 2012 11:08:50 -0400 |
nemo |
Avoid returning an array for the sake of pas2c
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Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Tue, 24 Apr 2012 17:16:18 -0400 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
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Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Sun, 05 Feb 2012 23:24:43 +0400 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sun, 04 Dec 2011 00:56:07 +0300 |
unc0rr |
Some cleanup here and there
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Sun, 04 Dec 2011 00:52:47 +0300 |
unc0rr |
- Give uLand more modularity
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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Thu, 10 Nov 2011 12:20:01 -0500 |
nemo |
Make mazes filter use same variable as template filter
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Sun, 06 Nov 2011 13:00:25 -0500 |
nemo |
Add missing grayscale conversions
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Mon, 31 Oct 2011 14:08:10 -0400 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Fri, 07 Oct 2011 23:57:14 -0400 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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Tue, 04 Oct 2011 17:13:39 -0400 |
nemo |
hm. probably should set both
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Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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Fri, 28 Oct 2011 17:41:39 +0200 |
Xeli |
Enabled landhash check again
hedgeroid
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Mon, 26 Sep 2011 00:03:14 +0200 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
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Sat, 24 Sep 2011 22:16:49 +0400 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
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Fri, 09 Sep 2011 18:30:40 -0400 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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Fri, 09 Sep 2011 05:15:45 +0200 |
Xeli |
merge
hedgeroid
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Sun, 04 Sep 2011 14:05:11 -0400 |
nemo |
copy/paste fail
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Sun, 04 Sep 2011 13:13:51 -0400 |
nemo |
load mask from user path as well
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Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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Wed, 31 Aug 2011 15:50:39 -0400 |
nemo |
Add buttons for tag team, bottom border, unbreak smoothing
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Wed, 31 Aug 2011 15:06:03 -0400 |
nemo |
Let's draw the bottom border thicker, so it is more visible
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Wed, 31 Aug 2011 14:47:01 -0400 |
nemo |
Add option for a bottom border. Needs testing.
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Fri, 26 Aug 2011 20:59:55 -0400 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
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Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
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Sun, 24 Jul 2011 00:25:35 -0400 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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Wed, 22 Jun 2011 00:38:31 +0200 |
Xeli |
First commit..
hedgeroid
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Mon, 20 Jun 2011 20:46:27 -0400 |
nemo |
Avoid desyncing on blurry land
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Tue, 14 Jun 2011 14:00:29 -0400 |
nemo |
add missing user path check
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Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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Thu, 09 Jun 2011 00:00:33 -0400 |
nemo |
tweak to avoid specks after damage
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Thu, 02 Jun 2011 18:39:35 -0400 |
nemo |
oops.
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Thu, 02 Jun 2011 18:08:50 -0400 |
nemo |
Experiment in making the land less jagg-y
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
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Sun, 19 Dec 2010 20:01:24 +0300 |
unc0rr |
- Simplify map container code a bit
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Sat, 18 Dec 2010 21:19:26 +0300 |
unc0rr |
Report 48 hogs for drawn maps
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Thu, 09 Dec 2010 11:59:07 +0300 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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Sat, 04 Dec 2010 23:29:59 +0300 |
unc0rr |
Halfplement decode/drawing routine
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Sun, 21 Nov 2010 17:48:58 +0300 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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Sat, 20 Nov 2010 23:48:04 +0300 |
unc0rr |
Move land hash checking into commands
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
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Wed, 17 Nov 2010 22:07:03 +0300 |
unc0rr |
uLand isn't that important to them
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Thu, 07 Oct 2010 16:02:28 -0400 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
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Thu, 30 Sep 2010 22:31:38 +0200 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
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Mon, 27 Sep 2010 04:58:15 +0200 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Sat, 10 Jul 2010 02:02:37 +0200 |
koda |
fix land check fo' real
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Thu, 08 Jul 2010 23:34:25 +0200 |
koda |
fix land check
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Thu, 08 Jul 2010 23:06:21 +0200 |
koda |
fix static land loading on desktop
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Sat, 03 Jul 2010 05:51:24 +0200 |
koda |
a couple of fixes i missed previously
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Sat, 03 Jul 2010 01:31:18 +0200 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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Thu, 01 Jul 2010 23:41:10 -0400 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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Thu, 01 Jul 2010 19:05:29 -0400 |
nemo |
Initialise to 0
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Thu, 01 Jul 2010 17:00:14 -0400 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
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Wed, 30 Jun 2010 14:52:48 +0200 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
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Sun, 20 Jun 2010 22:35:10 -0400 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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Fri, 18 Jun 2010 14:26:04 -0400 |
nemo |
rename flags
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Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Mon, 26 Apr 2010 01:55:26 +0000 |
koda |
add other controls for map preview, also fix a bug in digest
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Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
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Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
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Thu, 01 Apr 2010 16:55:42 +0000 |
nemo |
Suppress warning
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Thu, 01 Apr 2010 16:44:56 +0000 |
nemo |
this was not checking all of Land[]
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Thu, 01 Apr 2010 05:10:50 +0000 |
unc0rr |
- update russian translation a bit
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Thu, 01 Apr 2010 00:48:26 +0000 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
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Thu, 01 Apr 2010 00:38:02 +0000 |
sheepluva |
possible map gen desync "fix" -- test please
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Tue, 30 Mar 2010 17:17:15 +0000 |
smxx |
Engine/Frontend:
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Sun, 28 Mar 2010 18:47:35 +0000 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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Sun, 28 Mar 2010 16:46:26 +0000 |
nemo |
prg tweaks maze
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Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
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Wed, 24 Mar 2010 14:03:03 +0000 |
smxx |
Engine:
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Tue, 23 Mar 2010 21:58:23 +0000 |
koda |
fix a build error on 10.5, LandPixels properly initialized
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Mon, 22 Mar 2010 18:04:18 +0000 |
nemo |
oh. I missed the fact he moved it to uLandTexture
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Mon, 22 Mar 2010 17:59:59 +0000 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Thu, 18 Mar 2010 02:27:46 +0000 |
koda |
fix the glitch causing pass-through in land objects besides first game
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Sat, 13 Mar 2010 14:19:34 +0000 |
nemo |
Fix basketball map and hog cannon.
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 00:02:55 +0000 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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Thu, 25 Feb 2010 15:58:44 +0000 |
nemo |
Set 32 hog limit for fort maps
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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Sun, 24 Jan 2010 13:37:03 +0000 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Tue, 12 Jan 2010 07:32:15 +0000 |
koda |
better network support + initial work for returning to frontend
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Fri, 18 Dec 2009 02:47:28 +0000 |
koda |
complete transition of longword->sdl_color for TTF bindings
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Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
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Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
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Thu, 05 Nov 2009 21:03:44 +0000 |
nemo |
Remove mostly useless comments put in to explain patch long ago.
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Thu, 05 Nov 2009 20:48:13 +0000 |
koda |
revert previous commit to remove a wip patch
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Thu, 05 Nov 2009 20:47:42 +0000 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Thu, 29 Oct 2009 17:51:54 +0000 |
koda |
fix missing land on ppc
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Sun, 25 Oct 2009 16:35:09 +0000 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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Tue, 16 Mar 2010 13:39:39 +0000 |
mbait |
Added new type of map at UI. Simple random map generation
mbait-mangen
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Sun, 30 Aug 2009 13:53:27 +0000 |
nemo |
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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Wed, 12 Aug 2009 15:04:16 +0000 |
nemo |
oops!
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Fri, 10 Jul 2009 19:10:29 +0000 |
koda |
fix a binding that was preveting to display anything else besides hogs on iphone
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Thu, 09 Jul 2009 00:56:26 +0000 |
koda |
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
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Wed, 08 Jul 2009 15:03:57 +0000 |
koda |
additional touch support and nemo's reduced land array size
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Tue, 07 Jul 2009 21:48:55 +0000 |
koda |
-Removal of older WAV files, now useless thanks to OpenAL
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Fri, 03 Jul 2009 22:02:13 +0000 |
koda |
typos
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Thu, 18 Jun 2009 17:48:06 +0000 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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Sun, 14 Jun 2009 13:20:28 +0000 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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Fri, 12 Jun 2009 08:52:31 +0000 |
unc0rr |
Endian aware Land digest
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Fri, 12 Jun 2009 00:39:36 +0000 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
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Sat, 23 May 2009 18:26:16 +0000 |
nemo |
set Minefield to 150%, reduce fort distance by 512px
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Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Wed, 18 Feb 2009 16:46:27 +0000 |
unc0rr |
Split land texture into small ones:
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Wed, 18 Feb 2009 16:35:03 +0000 |
unc0rr |
More reorganization
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Wed, 18 Feb 2009 16:28:21 +0000 |
unc0rr |
Reorganize land texteure function in prepare to texture split
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Sun, 15 Feb 2009 14:38:02 +0000 |
unc0rr |
Templates filter by nemo
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Sat, 14 Feb 2009 16:54:28 +0000 |
unc0rr |
- Set bamboo plinko hedgehogs limit to 48
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Sat, 14 Feb 2009 16:30:22 +0000 |
unc0rr |
engine part of nemo's patch
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Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
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Fri, 30 Jan 2009 14:59:59 +0000 |
unc0rr |
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
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Thu, 29 Jan 2009 17:27:43 +0000 |
unc0rr |
- nemo's patch for custom cave map dimensions
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Tue, 27 Jan 2009 15:34:37 +0000 |
unc0rr |
nemo's template patch (invertion)
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Mon, 26 Jan 2009 21:46:53 +0000 |
unc0rr |
Allow loading maps and forts
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Mon, 26 Jan 2009 21:03:57 +0000 |
unc0rr |
That was wrong place for the patch
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Mon, 26 Jan 2009 21:02:49 +0000 |
unc0rr |
Turn cave mode on automatically when there are pixels on top of map
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Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
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Sun, 25 Jan 2009 18:27:31 +0000 |
unc0rr |
Some fixes by nemo
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Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
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Thu, 22 Jan 2009 17:53:39 +0000 |
unc0rr |
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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Fri, 05 Dec 2008 21:34:09 +0000 |
unc0rr |
Fix forts bug
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Sun, 26 Oct 2008 17:41:03 +0000 |
unc0rr |
Support 'Divide teams' option in engine
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Sun, 28 Sep 2008 15:45:37 +0000 |
unc0rr |
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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Sun, 10 Aug 2008 19:55:08 +0000 |
unc0rr |
Enable back rendering objects that are put on top of land texture
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Fri, 08 Aug 2008 20:33:57 +0000 |
unc0rr |
Step 4: repair girder rendering (girder is 32bit now)
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Fri, 08 Aug 2008 20:13:32 +0000 |
unc0rr |
Step 3: Maps are rendered correctly, but without objects yet
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Fri, 08 Aug 2008 19:39:22 +0000 |
unc0rr |
Step 2: painted maps loading correctly
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Fri, 08 Aug 2008 19:34:55 +0000 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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Tue, 22 Jul 2008 18:31:34 +0000 |
unc0rr |
Load flakes information from theme.cfg when playing painted map
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Tue, 27 May 2008 14:30:48 +0000 |
unc0rr |
Fix forts mode to take in account clans, not teams
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Sun, 13 Apr 2008 12:33:16 +0000 |
unc0rr |
Fix warnings
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Sat, 29 Mar 2008 21:13:54 +0000 |
unc0rr |
Aware that not visible pixels are not ground, whatever their color under alpha-channel is
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Wed, 05 Mar 2008 19:34:52 +0000 |
unc0rr |
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
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Sun, 27 Jan 2008 20:35:40 +0000 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 19:29:00 +0000 |
unc0rr |
Store Land surface in memory:
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Sun, 27 Jan 2008 18:39:02 +0000 |
unc0rr |
Introduce UpdateLandTexture function to update just parts of surface
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Sun, 27 Jan 2008 17:27:13 +0000 |
unc0rr |
- Update land texture after explosions
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Sun, 27 Jan 2008 13:23:57 +0000 |
unc0rr |
Now land texture renders properly
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Sat, 26 Jan 2008 10:21:43 +0000 |
unc0rr |
- Start conveting pngs to have alpha-channel
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Sat, 26 Jan 2008 00:06:23 +0000 |
unc0rr |
Enable water waves back
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Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
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Fri, 25 Jan 2008 21:55:48 +0000 |
unc0rr |
Some further work on switching to OpenGL rendering
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Fri, 25 Jan 2008 20:47:50 +0000 |
unc0rr |
Start conversion to OpenGL rendering
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Fri, 11 Jan 2008 23:11:53 +0000 |
unc0rr |
- Revert previous debug things
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Fri, 11 Jan 2008 22:56:28 +0000 |
unc0rr |
Fix previous commit
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Fri, 11 Jan 2008 22:47:54 +0000 |
unc0rr |
Some debug stuff
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Sat, 21 Jul 2007 16:35:12 +0000 |
unc0rr |
Small fixes
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Sat, 21 Jul 2007 15:45:41 +0000 |
unc0rr |
Save some memory
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Sun, 15 Jul 2007 20:52:03 +0000 |
unc0rr |
Improve land generator
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Mon, 02 Jul 2007 21:33:21 +0000 |
unc0rr |
Convert teams list to array
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Sat, 17 Mar 2007 18:17:19 +0000 |
unc0rr |
- Get rid of operator := to have GPC support
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Sun, 11 Mar 2007 17:19:28 +0000 |
unc0rr |
- Fix most of the warnings in hwengine
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Sun, 11 Feb 2007 11:55:38 +0000 |
unc0rr |
- Two more land templates
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Sun, 11 Feb 2007 00:18:16 +0000 |
unc0rr |
Small performance optimization
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Sun, 11 Feb 2007 00:14:42 +0000 |
unc0rr |
One more land template + some templates tuning
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Fri, 26 Jan 2007 18:39:40 +0000 |
unc0rr |
Make SHA really work
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Fri, 26 Jan 2007 18:11:03 +0000 |
unc0rr |
Check land digest
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Fri, 26 Jan 2007 15:31:31 +0000 |
unc0rr |
- New land generator feature: islands in the sky
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Wed, 24 Jan 2007 22:05:05 +0000 |
unc0rr |
- Better land generator
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Tue, 23 Jan 2007 21:24:18 +0000 |
unc0rr |
- Two more templates
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Tue, 23 Jan 2007 18:54:09 +0000 |
unc0rr |
- New land templates
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Tue, 23 Jan 2007 16:59:05 +0000 |
unc0rr |
- New Land Generator
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Thu, 11 Jan 2007 20:45:59 +0000 |
unc0rr |
Calculate land digest
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Thu, 12 Oct 2006 18:52:00 +0000 |
unc0rr |
- Many small fixes
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Sun, 08 Oct 2006 18:17:52 +0000 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Tue, 26 Sep 2006 20:25:42 +0000 |
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- Better landgen
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Sat, 23 Sep 2006 19:26:07 +0000 |
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- AmmoMenu
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Fri, 22 Sep 2006 18:09:26 +0000 |
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Soma small fixes + new land template
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Wed, 20 Sep 2006 18:24:13 +0000 |
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Engine can generate land preview and send it via IPC
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Sat, 12 Aug 2006 17:41:02 +0000 |
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- Initialize translations earlier
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Fri, 11 Aug 2006 16:17:50 +0000 |
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- Many type fixes
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Mon, 07 Aug 2006 12:08:43 +0000 |
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New faster random generator
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Thu, 27 Jul 2006 15:24:14 +0000 |
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- Fix various bugs
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Thu, 20 Jul 2006 20:11:32 +0000 |
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- Fixed bug with hedgehog under water using rope
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Tue, 11 Jul 2006 21:04:05 +0000 |
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- New First Aid powerup
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Sat, 08 Jul 2006 21:40:03 +0000 |
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- Unicode support for team and hedgehogs names
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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Tue, 20 Jun 2006 21:20:06 +0000 |
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- 2 more Land templates
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Wed, 14 Jun 2006 15:50:22 +0000 |
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- Start AI rewrite
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Wed, 01 Feb 2006 20:42:53 +0000 |
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- Fixed compiling .)
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Fri, 20 Jan 2006 19:02:50 +0000 |
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- Fixed game loading
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Thu, 19 Jan 2006 21:12:20 +0000 |
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- Fixed bubble theme object
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Sun, 15 Jan 2006 23:32:58 +0000 |
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- Get rid of hwserv and runhelper
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Thu, 05 Jan 2006 15:54:22 +0000 |
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- Properly get seed in net game
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Sat, 31 Dec 2005 13:45:09 +0000 |
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- New rope
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Fri, 16 Dec 2005 20:57:14 +0000 |
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- improve land generation
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Mon, 05 Dec 2005 21:46:15 +0000 |
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Add theme objects to land
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Sun, 04 Dec 2005 19:06:56 +0000 |
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- Land generator uses templates to generate
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Sun, 04 Dec 2005 15:28:31 +0000 |
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- Fixed spawning boxes under water
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Sat, 03 Sep 2005 16:01:28 +0000 |
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- Mine weapon
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Sun, 28 Aug 2005 19:00:20 +0000 |
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- Hedgehogs spawn points can be generated under the girder
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Tue, 23 Aug 2005 16:17:53 +0000 |
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- set svn:eol-style to native
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Mon, 22 Aug 2005 13:35:41 +0000 |
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Add current sources.
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