2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
fixwhitespace and dos2unix
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-10-28 |
koda |
merge spacecampaign
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2013-10-15 |
unc0rr |
Allow user to enter password for the room he joins
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2013-06-28 |
Periklis Ntanasis |
y! code clean up :)
spacecampaign
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2013-06-28 |
Periklis Ntanasis |
this seems to work ok, but I have to clean up the code
spacecampaign
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2013-06-28 |
Periklis Ntanasis |
images works, but not description/title displayed first time page is opened
spacecampaign
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2013-06-28 |
Periklis Ntanasis |
more on campaign page - wip
spacecampaign
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2013-06-17 |
koda |
update with default
webgl
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2013-06-12 |
Periklis Ntanasis |
added images and corrected bug that didn't show correct description at some occasions
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2013-05-27 |
Periklis Ntanasis |
issue 562, image and description for the campaign page
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2013-06-04 |
koda |
update branch
webgl
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2013-06-03 |
unc0rr |
Fix issue 652 and fix issue 645
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-10 |
thunderstruck |
implementation of a restart-game button. location and appearance is not final :P
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2013-04-05 |
koda |
check for network for feedback dialog too
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-12 |
koda |
this should prevent the password prompt from appearing on local games (issue 548)
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2013-03-10 |
koda |
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
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2013-01-26 |
koda |
update branch
webgl
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2013-01-25 |
sheepluva |
big indentation/whitespaces cleanup
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2013-01-21 |
dag10 |
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
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2013-01-14 |
dag10 |
Convert feedback page to dialog (+some fixes from unC0Rr)
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2013-01-08 |
vitiv |
Added "New account" button when connectiong to the official server
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2013-01-02 |
koda |
simplify entering/leaving pages debug
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-25 |
dag10 |
GCI2012: Feedback Redo
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2012-12-20 |
dag10 |
GCI2012: Beautify Network Page
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2012-12-14 |
Ondrej Skopek |
Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
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2012-12-12 |
Ondrej Skopek |
Removed whitespaces, refactored hash setting getting and clearing
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2012-12-10 |
Ondrej Skopek |
Patched login dialog bugs, added retry dialogs
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2012-12-08 |
Drew Gottlieb |
GCI2012: Google Issue Login
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2012-12-03 |
Ondrej |
GCI2012: Navigation Output
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2012-12-01 |
unc0rr |
Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
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2012-11-29 |
unc0rr |
A bit of refactoring
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2012-08-30 |
nemo |
Checking merge against latest trunk
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2012-08-19 |
belphegorr |
Fixed a typo, frontend is now working properly
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2012-07-06 |
Stepan777 |
When there are videos that are being encoded and user tries to quit display dialog with warning.
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2012-07-08 |
belphegorr |
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
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2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
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2012-06-04 |
Stepan777 |
here it is
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2012-05-02 |
nemo |
Workaround for stuck pages.
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2012-04-28 |
sheepluva |
license header year range adjustments
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-30 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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2012-01-15 |
bovi |
GCI task: stars
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2012-01-15 |
bovi |
GCI task: ping
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2012-01-14 |
valnut |
GCI task: feedback is important
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2011-12-03 |
Oranger |
GCI task: describez
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2011-11-26 |
Oranger |
eyecandy
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2011-10-29 |
sheepluva |
disconnect when going back from lobby page (regression fix)
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2011-10-28 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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2011-10-25 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
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2011-10-23 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
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2011-10-21 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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2011-09-27 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
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