hedgewars/uAmmos.pas
2013-11-25 sheepluva don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-10-31 nemo Prevent using SetAmmo to set amNothing to anything.
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-08-16 unc0rr Preserve weapon settings in AddAmmo. Fixes issue 450.
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-05-16 nemo bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16 nemo Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16 nemo better way to do it that avoids screwing up angle bounds on single saucer
2013-05-14 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-10-14 nemo First pass at cleaver.
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-05 unc0rr Fix crash when hedgehog dies while switching from it
2012-07-04 nemo Allow script to set number of ammo in a crate. untested.
2012-05-10 unc0rr uAmmos.c now compiles (3 warnings though)
2012-05-02 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-04-24 unc0rr Get rid of overloaded functions in uAmmo
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-03-12 nemo Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
2012-03-10 nemo Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
2012-02-17 koda the most important commit of the year
2012-02-06 nemo unbreak ammo menu
2012-02-05 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-02-04 Xeli Rewrote the Ammomenu:
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-08 nemo oops. this is more efficient anyway.
2011-12-07 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-11-30 Henek present somthing that could be taken as a structure
2011-10-16 koda merge the changes applied to 0.9.16
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-20 nemo check for amNothing
2011-09-04 nemo Add check on amNothing
2011-08-27 nemo Correctly check for failure to look up ammo, check for damaged mines
2011-08-25 nemo another silly mistake
2011-08-24 nemo Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
2011-08-22 nemo make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
2011-08-07 nemo disable extra time in timeless mode
2011-06-29 unc0rr Simplify code using 'with', convert some tabs to spaces
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-20 nemo oops
2011-06-20 nemo Allow scripting to set arbitrary weapon counts
2011-04-21 koda Clean Augean stables 2 (pascal has classnames available)
2011-04-10 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-03-20 nemo Adjust conditions for showing crosshair
2011-03-01 koda Happy 2011 :)
2011-01-02 koda remove obsolete TrainingFlags code
2011-01-02 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
2010-11-21 unc0rr uDebug
2010-11-21 unc0rr Remove uAmmos dependaency from uCommands
2010-11-21 unc0rr uCaptions
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unc0rr uTeams
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-21 koda display an empty table for missions
2010-11-15 nemo This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
2010-11-14 Henek resets CurAmmoType in ResetWeapons
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