2013-11-25 |
sheepluva |
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
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2013-10-31 |
nemo |
Prevent using SetAmmo to set amNothing to anything.
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-08-16 |
unc0rr |
Preserve weapon settings in AddAmmo. Fixes issue 450.
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-16 |
nemo |
bleah. sorry for spam. this reverts the first attempt in uAmmos
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2013-05-16 |
nemo |
Yeah, this isn't safe either. Caused bug #629 - removing.
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2013-05-16 |
nemo |
better way to do it that avoids screwing up angle bounds on single saucer
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2013-05-14 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-05 |
unc0rr |
Fix crash when hedgehog dies while switching from it
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2012-07-04 |
nemo |
Allow script to set number of ammo in a crate. untested.
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2012-05-10 |
unc0rr |
uAmmos.c now compiles (3 warnings though)
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-03-12 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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2012-03-10 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-06 |
nemo |
unbreak ammo menu
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2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-02-04 |
Xeli |
Rewrote the Ammomenu:
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-08 |
nemo |
oops. this is more efficient anyway.
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2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-11-30 |
Henek |
present somthing that could be taken as a structure
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-20 |
nemo |
check for amNothing
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2011-09-04 |
nemo |
Add check on amNothing
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2011-08-27 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
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2011-08-25 |
nemo |
another silly mistake
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2011-08-24 |
nemo |
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
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2011-08-22 |
nemo |
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
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2011-08-07 |
nemo |
disable extra time in timeless mode
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2011-06-29 |
unc0rr |
Simplify code using 'with', convert some tabs to spaces
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-20 |
nemo |
oops
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2011-06-20 |
nemo |
Allow scripting to set arbitrary weapon counts
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2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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2011-04-10 |
nemo |
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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2011-03-20 |
nemo |
Adjust conditions for showing crosshair
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-02 |
koda |
remove obsolete TrainingFlags code
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2011-01-02 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Remove uAmmos dependaency from uCommands
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-18 |
unC0Rr |
Introduce uCommands.pas
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-21 |
koda |
display an empty table for missions
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2010-11-15 |
nemo |
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
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2010-11-14 |
Henek |
resets CurAmmoType in ResetWeapons
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