2010-11-12 |
Palewolf |
Light trails for bullets
|
file |
diff |
annotate
|
2010-11-11 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
|
file |
diff |
annotate
|
2010-11-09 |
nemo |
restore circle
|
file |
diff |
annotate
|
2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
|
file |
diff |
annotate
|
2010-10-12 |
koda |
minor stuff
|
file |
diff |
annotate
|
2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
|
file |
diff |
annotate
|
2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
|
file |
diff |
annotate
|
2010-10-09 |
koda |
merge
|
file |
diff |
annotate
|
2010-10-08 |
unc0rr |
Some optimizations
|
file |
diff |
annotate
|
2010-10-09 |
koda |
made the new menu toggable
|
file |
diff |
annotate
|
2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
file |
diff |
annotate
|
2010-10-02 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
|
file |
diff |
annotate
|
2010-09-26 |
koda |
enable Lua for iOS (hooks for frontend to be done)
|
file |
diff |
annotate
|
2010-09-22 |
koda |
captions are scaled down when they're bigger than screen
|
file |
diff |
annotate
|
2010-09-22 |
koda |
compilation bugfix and scaling down textures when bigger than screen
|
file |
diff |
annotate
|
2010-09-19 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
|
file |
diff |
annotate
|
2010-09-17 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
|
file |
diff |
annotate
|
2010-09-14 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-09-12 |
nemo |
Adjust to reduced ammo menu dimensions.
|
file |
diff |
annotate
|
2010-09-01 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-08-26 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-08-26 |
tiyuri |
Fixes memory leak -Burp
|
file |
diff |
annotate
|
2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
file |
diff |
annotate
|
2010-08-24 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-08-23 |
smaxx |
Frontend:
|
file |
diff |
annotate
|
2010-07-31 |
koda |
remove trailing spaces from end of line
|
file |
diff |
annotate
|
2010-08-18 |
smaxx |
Engine:
experimental3D
|
file |
diff |
annotate
|
2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
|
file |
diff |
annotate
|
2010-08-02 |
koda |
these were removed by mistake
experimental3D
|
file |
diff |
annotate
|
2010-07-30 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
|
file |
diff |
annotate
|
2010-07-30 |
smaxx |
Engine:
|
file |
diff |
annotate
|
2010-07-30 |
koda |
add some comments and fix indentation
experimental3D
|
file |
diff |
annotate
|
2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
|
file |
diff |
annotate
|
2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
|
file |
diff |
annotate
|
2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
file |
diff |
annotate
|
2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
|
file |
diff |
annotate
|
2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
file |
diff |
annotate
|
2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
|
file |
diff |
annotate
|
2010-07-07 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
|
file |
diff |
annotate
|
2010-07-07 |
koda |
fix the multitouch shooting and moving
|
file |
diff |
annotate
|
2010-07-02 |
koda |
interpret parameters before initializing everything
|
file |
diff |
annotate
|
2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
file |
diff |
annotate
|
2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
|
file |
diff |
annotate
|
2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
file |
diff |
annotate
|
2010-06-20 |
koda |
some memory caring code
|
file |
diff |
annotate
|
2010-06-20 |
koda |
fix zoom smoothness
|
file |
diff |
annotate
|
2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
file |
diff |
annotate
|
2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
file |
diff |
annotate
|
2010-06-03 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-06-02 |
koda |
a bunch of minor stuff
|
file |
diff |
annotate
|
2010-05-16 |
koda |
update sdl functions to latest revision
|
file |
diff |
annotate
|
2010-05-07 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-05-02 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
|
file |
diff |
annotate
|
2010-05-01 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
|
file |
diff |
annotate
|
2010-05-01 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-05-01 |
sheepluva |
* added some comments
|
file |
diff |
annotate
|
2010-04-29 |
smxx |
Engine:
|
file |
diff |
annotate
|
2010-04-29 |
smxx |
Engine:
|
file |
diff |
annotate
|