hedgewars/uIO.pas
2012-05-21 unc0rr Feel free to add real checksum function
2012-05-12 unc0rr Get rid of cripple SendIPCc
2012-05-05 koda old typed const moved to their proper unit
2012-05-05 koda split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-21 unc0rr Oops
2012-04-21 unc0rr Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
2012-04-21 unc0rr - Remove support for variables in command handlers
2012-04-09 unc0rr Unbreak build (change was only tested with pas2c parser, and was okay to it)
2012-04-09 unc0rr Better handle switch statement
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-10-31 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-09-08 unc0rr Fix loading from save desync
2011-08-17 unc0rr Free messages queue on engine shutdown
2011-04-26 vittorio giovara ooops
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-10 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-03-01 koda Happy 2011 :)
2011-02-01 koda addfilelog <3 debugfile
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-09 unc0rr Add a space for better looking console message
2011-01-04 unc0rr Clearly state which port is IPC connection on
2011-01-04 koda smaller rearrangement of (non stereo related) variables experimental3D
2010-12-18 unc0rr Try to avoid binary data in log, use shorter descriptions
2010-12-14 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-06 nemo trying to unbreak hog speech
2010-11-22 unc0rr Move doPut into uIO (not a very bad place really)
2010-11-21 nemo fix chat
2010-11-21 unc0rr Remove some more circular dependencies
2010-11-21 unc0rr uDebug
2010-11-20 unc0rr Move land hash checking into commands
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move SendStats to uIO
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unc0rr uWorld
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-10-12 koda minor stuff
2010-10-11 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11 unc0rr Add debug message about # cmd
2010-07-31 koda fix issue #6 (missing nick in chat)
2010-07-02 koda interpret parameters before initializing everything
2010-05-02 smxx Engine:
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-08 nemo This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-01 smxx Engine:
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-10 koda initial support for engine protocol
2009-11-28 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
2009-11-26 unc0rr Probably fix bug (not tested, I just checked if it builds)
2009-11-20 koda revamped file access and debug display
2009-11-05 koda move compiler directives to standard pascal
2009-10-23 koda err, complete previous commit
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