QTfrontend/ui_hwform.cpp
2015-08-10 sheepluva more copyright fixes
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-17 sheepluva update copyright to 2014
2013-06-12 koda use QT_DEBUG which is always added
2013-06-11 koda backout a few commits that desyncronized translations and broke physfs on 32 bit 0.9.19
2013-06-04 koda sheepluva asked, one less gci task to do 0.9.19
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-03-04 koda convert HW_DEV in ifdef DEBUG clauses
2013-02-28 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-01-14 dag10 Convert feedback page to dialog (+some fixes from unC0Rr)
2012-12-20 dag10 GCI2012: Beautify Network Page
2012-12-01 unc0rr Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-04-28 sheepluva license header year range adjustments
2012-02-17 koda the most important commit of the year
2012-01-14 valnut GCI task: feedback is important
2011-10-21 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
2011-08-15 nemo Tiny bit of progress on download page - hooked it up to "Info" button for now.
2011-05-09 koda some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09 koda split pages.h into several header files
2011-03-01 koda Happy 2011 :)
2010-12-11 unc0rr Add a stub for draw map page
2010-08-23 smaxx Frontend:
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-09 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
2009-10-17 nemo pass in sdli
2009-10-17 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-04-10 unc0rr Implement two buttons
2009-03-21 unc0rr - Use QCryptographicHash for md5
2009-03-11 unc0rr Continue work on new schemes implementation
2009-02-15 unc0rr "connecting" page
2009-01-12 unc0rr Save much space on options page
2009-01-09 unc0rr - svn maintenance
2008-12-10 unc0rr Show version info in caption
2008-10-07 unc0rr - Add stub page for rooms list
2008-08-07 unc0rr - Fix grenade sound
2008-07-07 unc0rr Update copyright headers a bit
2008-04-27 unc0rr Update copyright info in source files headers
2008-02-22 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
2007-12-26 unc0rr - Header cleanup in game.cpp
2007-12-13 unc0rr Some work on network widgets
2007-09-18 unc0rr Select weapon scheme page
2007-09-06 unc0rr More work on Training mode
2007-09-06 unc0rr Prepare to new page 'Training'
2007-09-06 unc0rr Rename PageLocalGame -> PageSimpleGame due to future changes
2007-08-20 unc0rr - Some changes to make build process clear
2007-02-23 unc0rr - Change proto version to 4
2007-02-23 displacer form size increased (network chat is now fit into window initially)
2007-02-21 unc0rr Small cleanup, faster compilation as a result
2007-01-04 unc0rr - Better blowtorch
2006-10-05 unc0rr "About" page, not yet filled with content
2006-10-05 unc0rr - Update more headers
2006-10-05 unc0rr Relicense to GPL
2006-08-27 unc0rr Update file headers & delete unneeded files
2006-07-26 unc0rr Convert all pages to classes
2006-07-25 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
2006-07-24 unc0rr Start rewrite ui
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