Sun, 27 Nov 2016 06:32:00 +0100 |
Wuzzy |
Construction Mode: Fix free girder/rubber placement near hog
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Sun, 27 Nov 2016 06:24:43 +0100 |
Wuzzy |
Construction Mode: Turn crate limit into a script parameter
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Sun, 27 Nov 2016 05:56:45 +0100 |
Wuzzy |
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
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Wed, 23 Nov 2016 00:28:58 +0100 |
Wuzzy |
Fix Construction Mode screwing up when initialenergy > maxenergy
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Wed, 23 Nov 2016 00:17:28 +0100 |
Wuzzy |
Use GetAmmoName in Construction Mode
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Sat, 19 Nov 2016 21:33:02 +0100 |
Wuzzy |
Change descriptions for special Construction Mode tools
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Tue, 15 Nov 2016 01:25:37 +0100 |
Wuzzy |
Remove old Fort Mode from frontend
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Thu, 28 Apr 2016 20:07:10 +0200 |
sheepluva |
merge more construction mode patches by Wuzzy
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Tue, 26 Apr 2016 18:00:15 +0200 |
Wuzzy |
Construction Mode: Make weapon crate mode be initial selection in crate tool
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Tue, 26 Apr 2016 17:54:48 +0200 |
Wuzzy |
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
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Tue, 26 Apr 2016 17:40:29 +0200 |
Wuzzy |
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
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Tue, 26 Apr 2016 17:33:51 +0200 |
Wuzzy |
Construction Mode: Fix landspray being considered a weapon instead of utility
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Wed, 27 Apr 2016 18:08:48 +0200 |
sheepluva |
make construction mode recognize fort maps too
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Tue, 26 Apr 2016 20:51:13 +0200 |
sheepluva |
make construction mode work with fort mode without mixing up clans and forts
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Tue, 26 Apr 2016 18:15:10 +0200 |
sheepluva |
update construction mode in-file version info
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Wed, 13 Apr 2016 03:17:32 +0200 |
Wuzzy |
Construction Mode: Fix Girder/Rubber mode sometimes show nil
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Wed, 13 Apr 2016 03:04:24 +0200 |
Wuzzy |
Fix bad comment in Construction Mode
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Wed, 13 Apr 2016 03:03:46 +0200 |
Wuzzy |
Construction Mode: Sanity-check numbers from script parameter
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Wed, 13 Apr 2016 02:54:36 +0200 |
Wuzzy |
Construction Mode: Fix timer issues
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Wed, 13 Apr 2016 02:44:37 +0200 |
Wuzzy |
Construction Mode: Recognize health case amount from game scheme
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Wed, 13 Apr 2016 02:41:16 +0200 |
Wuzzy |
Construction Mode: Remove 2 useless blank lines in mission panel
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Wed, 13 Apr 2016 02:20:04 +0200 |
Wuzzy |
Construction Mode: Fix construction/support station
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Wed, 13 Apr 2016 01:53:25 +0200 |
Wuzzy |
Construction Mode: Update structure overlay each tick, thus falling smoothly
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Wed, 13 Apr 2016 01:28:20 +0200 |
Wuzzy |
Construction Mode: “spawn” extra time, not buying
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Wed, 13 Apr 2016 01:26:46 +0200 |
Wuzzy |
Construction Mode: Fix giving round energy boost at first round
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Wed, 13 Apr 2016 01:19:37 +0200 |
Wuzzy |
Add script parameter support to Construction Mode
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Wed, 13 Apr 2016 00:49:34 +0200 |
Wuzzy |
Throw away legacy Construction Mode code which is never actually used
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Wed, 13 Apr 2016 00:39:45 +0200 |
Wuzzy |
Throw away old out-commented Construction Mode code
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Wed, 13 Apr 2016 00:27:40 +0200 |
Wuzzy |
Construction Mode: Disable setting drill strike timer in object placement mode
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Wed, 13 Apr 2016 00:17:07 +0200 |
Wuzzy |
Construction Mode: Fix mine timer message being shown at start
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Tue, 12 Apr 2016 23:50:49 +0200 |
Wuzzy |
Construction Mode: Disable up/down in building mode
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Tue, 12 Apr 2016 23:48:34 +0200 |
Wuzzy |
Construction Mode: Show mine timer in seconds
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Tue, 12 Apr 2016 23:40:24 +0200 |
Wuzzy |
Tweak barrel and mine defaults in Construction Mode
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Tue, 12 Apr 2016 23:37:25 +0200 |
Wuzzy |
Mark some forgotten Construction Mode strings for translation
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Tue, 12 Apr 2016 23:12:43 +0200 |
Wuzzy |
Construction Mode: Actually, the extra time limit is about buying
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Tue, 12 Apr 2016 23:10:53 +0200 |
Wuzzy |
Remove cheat in Construction Mode
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Tue, 12 Apr 2016 23:06:49 +0200 |
Wuzzy |
Construction Mode: Make weapon names match en.txt
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Tue, 12 Apr 2016 23:04:05 +0200 |
Wuzzy |
Fix crate costs in Construction Mode being all the same (fixes #15)
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Thu, 05 Nov 2015 03:08:49 +0100 |
antonc27 |
- Rus localization for following game styles:
ios-revival
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Thu, 16 Jul 2015 08:39:35 -0400 |
nemo |
CRLF purge
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Wed, 08 Apr 2015 15:04:48 -0400 |
nemo |
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
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Sat, 20 Dec 2014 16:20:37 -0500 |
nemo |
Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
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Mon, 15 Dec 2014 20:45:42 +0900 |
mikade |
Some fixes and (really lazy) fixes
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Mon, 27 Oct 2014 21:24:55 +0900 |
mikade |
Add Construction Mode (probably needs testing / fixing)
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