hedgewars/uVariables.pas
2012-10-30 koda another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-28 koda * fix initialisation, preload values and then read args
2012-10-21 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-16 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-14 nemo First pass at cleaver.
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-09-03 nemo Fix line endings, add missing amMine entry
2012-08-30 nemo neglected stuff
2012-08-30 nemo Checking merge against latest trunk
2012-08-28 unc0rr Merge Stepik-777's video recording gsoc project
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-21 nemo allow lua to specify template by number
2012-08-05 Stepan777 merge
2012-08-05 nemo Add bot level to CPU flag
2012-07-26 Stepan777 merge
2012-07-21 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-21 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-08-30 nemo checkpoint merge
2012-07-20 koda press 8 to mute audio while ingame
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-07-10 Wolfgang Steffens Merge
2012-07-08 Stepan777 merge
2012-07-07 nemo unbreak grayscale
2012-06-26 Stepan777 Here they come - thumbnails.
2012-07-10 Wolfgang Steffens Added auto cropping to atlasing
2012-06-25 Wolfgang Steffens Merge
2012-06-24 Stepan777 pagevideos is now much better that before:
2012-06-11 Stepan777 merge
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-08 unc0rr - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-04 Stepan777 here it is
2012-05-28 Wolfgang Steffens moved generic matrix code to uMatrix.pas
2012-05-25 Wolfgang Steffens initial GLSL1.2 test version
2012-05-22 Wolfgang Steffens Merge
2012-05-21 unc0rr Feel free to add real checksum function
2012-05-18 nemo Might help if this was actually its own unique weapon
2012-05-14 Wolfgang Steffens Replaced FFP code that sets up orthogonal projection with explicit matrix
2012-05-13 nemo Dammit Xeli
2012-05-12 unc0rr Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-05 koda old typed const moved to their proper unit
2012-05-05 koda the scope cleanup continues...
2012-05-05 koda revisit isTerminated in hwengine
2012-05-05 koda adjust the scope of a few uSound variables and functions
2012-05-02 nemo Initial stub for freezer
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-29 Xeli target using the utility button, this fixes bee
2012-04-28 nemo unbreak snowball
2012-04-27 Xeli add ammoprop to enable to up and down buttons on for the touch interface
2012-04-19 unc0rr Some more progress with pas2c
2012-04-14 unc0rr Improve rendering of function types, ranges, and more
2012-04-14 unc0rr Fix insanity
2012-04-09 koda vob* variables need to be reset
2012-03-27 nemo At mikade's request. give scripting access to the map name prior to override.
2012-03-23 Xeli first part of the utilitywidget (grenade timer/swap hogs) code
2012-03-17 Xeli You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
2012-02-18 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-17 koda the most important commit of the year
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