Fri, 23 Sep 2022 02:21:21 +0300 |
S.D. |
Add FastForward/StopFastForward (/ff hh:mm:ss, /sff) chat commands to fast forward to a specific timestamp in a demo
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Tue, 11 Sep 2018 18:34:27 +0200 |
Wuzzy |
Allow to change volume during pause
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Wed, 08 Aug 2018 14:38:54 +0200 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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Wed, 08 Aug 2018 14:10:32 +0200 |
Wuzzy |
Use light gray color for volume change, just like for the auto camera msgs
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Mon, 16 Jul 2018 23:27:15 +0200 |
Wuzzy |
Add variable to make state of sound system clear
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Tue, 20 Feb 2018 17:52:22 +0100 |
Wuzzy |
Fix volume caption not being shown when hitting mute key
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Mon, 14 Mar 2016 22:04:39 +0300 |
unc0rr |
Do not check games lasting for more than 3 hours
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Tue, 09 Feb 2016 14:40:06 +0300 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Tue, 21 Jul 2015 23:51:58 +0300 |
unc0rr |
Put diagnostic message into log when quitting due to end of input in demo replay mode
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Wed, 18 Mar 2015 23:13:37 +0300 |
unc0rr |
Also update wind indicator on lag when joining midgame
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Mon, 16 Jun 2014 23:46:22 +0200 |
sheepluva |
speed up tests
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Mon, 10 Feb 2014 23:02:49 +0400 |
unc0rr |
Implement needed rtl functions
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Thu, 06 Feb 2014 22:03:53 +0100 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 04 Feb 2014 16:35:31 +0100 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Mon, 28 Oct 2013 17:03:20 +0100 |
koda |
correctly use USE_TOUCH_INTERFACE
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Sat, 06 Jul 2013 19:29:18 +0200 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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Tue, 02 Jul 2013 23:49:41 +0200 |
koda |
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
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Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Fri, 08 Feb 2013 15:33:43 +0400 |
unc0rr |
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
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Tue, 05 Feb 2013 17:28:12 -0500 |
nemo |
Trying to prevent audio mute from endlessly spamming. Untested.
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Tue, 19 Feb 2013 22:45:02 +0400 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Mon, 03 Dec 2012 17:51:57 +0100 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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Wed, 14 Nov 2012 22:27:05 -0500 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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Sat, 27 Oct 2012 14:50:38 +0200 |
koda |
minor macro cleanup
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Wed, 05 Sep 2012 02:11:51 +0400 |
unc0rr |
Stop messages without possible desync on load from save
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Thu, 26 Jul 2012 21:58:25 +0400 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
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Thu, 26 Jul 2012 21:56:47 +0400 |
Stepan777 |
merge
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Sat, 21 Jul 2012 17:51:51 -0400 |
nemo |
better?
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Fri, 20 Jul 2012 21:30:53 -0400 |
nemo |
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
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Tue, 10 Jul 2012 21:58:19 +0400 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
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Fri, 11 May 2012 23:22:01 +0400 |
unc0rr |
More tolerance to pas2c
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Sat, 05 May 2012 15:17:16 +0100 |
koda |
adjust the scope of a few uSound variables and functions
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Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sat, 12 Nov 2011 18:38:21 +0100 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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Fri, 09 Sep 2011 05:15:45 +0200 |
Xeli |
merge
hedgeroid
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Thu, 08 Sep 2011 15:39:30 +0400 |
unc0rr |
Remove unnecessary and wrong check
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Wed, 24 Aug 2011 12:34:37 +0200 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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Sun, 21 Aug 2011 19:29:04 -0400 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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Fri, 19 Aug 2011 03:32:07 +0200 |
Xeli |
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
hedgeroid
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Thu, 18 Aug 2011 22:37:23 +0200 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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Mon, 25 Apr 2011 06:38:59 +0200 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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Thu, 21 Apr 2011 07:41:24 +0200 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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