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hedgewars/uAIMisc.pas
Wed, 25 Jul 2012 12:29:53 +0400
unc0rr
Some tiny improvements to AI walking algorythm
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Wed, 25 Jul 2012 10:56:14 -0400
nemo
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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Fri, 13 Jul 2012 01:07:53 +0400
unc0rr
Don't consider moving hedgehogs in place rating in after attack mode
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Thu, 12 Jul 2012 06:19:32 -0400
nemo
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
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Wed, 11 Jul 2012 22:18:43 -0400
nemo
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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Sun, 08 Jul 2012 10:35:40 -0400
nemo
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
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Mon, 25 Jun 2012 10:16:19 +0400
unc0rr
oops
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