hedgewars/uAIMisc.pas
Wed, 25 Jul 2012 12:29:53 +0400 unc0rr Some tiny improvements to AI walking algorythm
Wed, 25 Jul 2012 10:56:14 -0400 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Fri, 13 Jul 2012 01:07:53 +0400 unc0rr Don't consider moving hedgehogs in place rating in after attack mode
Thu, 12 Jul 2012 06:19:32 -0400 nemo Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
Wed, 11 Jul 2012 22:18:43 -0400 nemo Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
Sun, 08 Jul 2012 10:35:40 -0400 nemo Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
Mon, 25 Jun 2012 10:16:19 +0400 unc0rr oops
Sun, 24 Jun 2012 22:37:44 +0400 unc0rr Fix completely broken RateHammer
Sat, 23 Jun 2012 23:04:06 -0400 nemo Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
Sat, 09 Jun 2012 16:51:56 -0400 nemo Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
Sat, 09 Jun 2012 21:31:26 +0400 unc0rr - Adjust some consts so whip and firepunch work perfectly
Sat, 09 Jun 2012 10:28:45 -0400 nemo Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
Fri, 01 Jun 2012 12:42:44 +0400 unc0rr Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
Thu, 31 May 2012 12:52:31 -0400 nemo Name the flags for fall tracking and indicating whether the explosion erases terrain.
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