Thu, 24 Nov 2016 05:49:57 +0100 |
Wuzzy |
Disable world edge in Space Invasion
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Thu, 24 Nov 2016 05:41:50 +0100 |
Wuzzy |
Use yellow clock color in Space Invasion and Tumbler
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Thu, 24 Nov 2016 05:35:21 +0100 |
Wuzzy |
Turn invaders white in Space Invasion when round is over
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Thu, 24 Nov 2016 04:56:49 +0100 |
Wuzzy |
More helpful Space Invasion description
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Thu, 24 Nov 2016 04:24:56 +0100 |
Wuzzy |
Remove unused flamer code from Space Invasion
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Thu, 24 Nov 2016 04:21:34 +0100 |
Wuzzy |
Space Invasion: Play countdown sounds
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Thu, 24 Nov 2016 04:15:27 +0100 |
Wuzzy |
Space Invasion: Make all strings more translator-friendly
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Thu, 24 Nov 2016 03:53:56 +0100 |
Wuzzy |
Space Invasion: Dump most out-commented and unused code
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Thu, 24 Nov 2016 03:36:56 +0100 |
Wuzzy |
Space Invasion: Better HUD, messages, stats screen, sounds. Add script param support
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Sun, 14 Dec 2014 12:26:16 +0900 |
mikade |
make use of onGearWaterSkip
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Tue, 21 Jan 2014 18:02:37 +0100 |
sheepluva |
use new API for changing GameFlags
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Sat, 17 Nov 2012 00:41:30 +0400 |
unc0rr |
We need custom script loading function in lua now
physfslayer
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Sat, 27 Oct 2012 11:33:38 -0400 |
nemo |
Issue #443 - change in syntax for effects
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Thu, 27 Sep 2012 13:37:10 -0400 |
nemo |
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
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Tue, 12 Jun 2012 21:42:22 -0400 |
nemo |
Couple of missed sections from last time. Shield is still a bit odd
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Mon, 28 May 2012 14:20:51 -0400 |
nemo |
Remove a couple more timers, should mean alpha matches old pulse time now
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Mon, 28 May 2012 01:51:50 -0400 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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Sun, 25 Mar 2012 17:34:40 +0200 |
mikade |
Added a missing loc
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Mon, 31 Oct 2011 19:40:39 +0200 |
mikade |
Add "Surfer" achievement to Space Invasion.
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Wed, 14 Sep 2011 00:06:26 +0200 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
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Fri, 09 Sep 2011 15:52:59 +0200 |
sheepluva |
we don't need trailing whitespaces... I guess :P
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Fri, 09 Sep 2011 15:36:30 +0200 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
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Sun, 21 Aug 2011 18:43:59 +0200 |
mikade |
HUD for Space Invasion, minor bugfix
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Mon, 27 Jun 2011 02:41:45 +0200 |
mikade |
Fix some quirky syntax.
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Sun, 26 Jun 2011 20:29:08 -0400 |
nemo |
Use an ifdef instead, add despeckling of tunnels
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Sun, 26 Jun 2011 19:42:44 -0400 |
nemo |
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
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Thu, 16 Jun 2011 23:45:17 +0200 |
mikade |
Fully playable version of Space Invasion (fingers crossed). No bugs known.
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