hedgewars/uLandGraphics.pas
Wed, 12 Feb 2014 00:50:15 +0400 unc0rr - pas2c recognizes typecasts in initialization expressions
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Mon, 03 Feb 2014 14:06:11 +0100 sheepluva fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Sun, 19 Jan 2014 22:39:06 +0100 sheepluva fix despeckle mutilating blurry land
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Sun, 29 Dec 2013 12:37:05 +0100 koda merge
Sun, 29 Dec 2013 15:08:52 +0400 unc0rr Uberfix. TODO: ask fpc guys wtf.
Sun, 29 Dec 2013 15:07:51 +0400 unc0rr A bit of formatting
Sun, 29 Dec 2013 12:32:36 +0400 unc0rr Be friendly with pas2c
Sun, 29 Dec 2013 15:08:52 +0400 unc0rr Uberfix. TODO: ask fpc guys wtf. 0.9.20
Tue, 17 Dec 2013 00:02:52 +0400 unc0rr merge default here sdl2transition
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Thu, 07 Nov 2013 21:06:30 +0400 unc0rr Provide more information to SDLTry sdl2transition
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Sun, 16 Jun 2013 00:46:11 +0400 unc0rr Some fixes to make pas2c+clang compile all engine files webgl
Fri, 13 Sep 2013 21:55:53 +0400 unc0rr Skip some LandPixels manipulations in stats-only mode 0.9.19
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Wed, 03 Apr 2013 00:16:37 +0400 unc0rr Fix rendering errors now. webgl
Wed, 03 Apr 2013 00:03:46 +0400 unc0rr Fixes to make pas2c parse this webgl
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Mon, 01 Apr 2013 23:07:24 +0400 unc0rr Hey, there was inc(Radius, 4)
Wed, 27 Mar 2013 11:18:00 +0100 koda merge correction, also what's with all those trailing whitespaces?
Sat, 23 Mar 2013 21:03:27 +0200 Urbertar Remove some duplicating code from uLandGraphics.pas
Tue, 26 Mar 2013 17:47:06 -0400 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
Fri, 22 Mar 2013 18:51:37 +0100 sheepluva remove engine warnings
Mon, 18 Mar 2013 12:13:46 -0400 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
Sun, 17 Mar 2013 14:09:54 -0400 nemo Add some flags for a few of the magic Land values
Sun, 03 Mar 2013 19:35:57 +0200 Urbertar Fix water on ice setting
Fri, 01 Mar 2013 22:32:49 -0500 nemo tweaks to sea ice appearance
Thu, 28 Feb 2013 23:14:11 +0100 koda mysterious merge
Thu, 28 Feb 2013 23:24:50 +0200 Urbertar Draw ice on water
Thu, 28 Feb 2013 20:11:16 +0200 Urbertar Make refactoring. Remove DrawIce function
Wed, 27 Feb 2013 21:30:33 -0500 nemo Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
Wed, 27 Feb 2013 11:17:45 -0500 nemo define ice edge colour
Wed, 27 Feb 2013 13:13:34 +0200 Urbertar Draw ice on water
Tue, 26 Feb 2013 20:26:49 -0500 nemo huh. how'd we end up needing a merge here... icegun
Tue, 26 Feb 2013 17:04:40 +0200 Urbertar Separate setting and drawing ice icegun
Tue, 26 Feb 2013 16:46:58 +0200 Urbertar Make little refactoring icegun
Tue, 26 Feb 2013 16:04:35 +0200 Urbertar Check is lanscape already ice icegun
Tue, 26 Feb 2013 09:10:48 -0500 nemo put ice colour in uVariables, add check for land that is already ice icegun
Tue, 26 Feb 2013 15:15:20 +0200 Urbertar Change shape of ice to round icegun
Mon, 25 Feb 2013 19:19:41 -0500 nemo graphics tweak. flag a couple more overeager setall HH icegun
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Mon, 06 Aug 2012 10:18:57 -0400 nemo revert 3188794b9d87. does not do what I'd like.
Sat, 04 Aug 2012 22:51:41 -0400 nemo Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
Sat, 23 Jun 2012 21:37:47 -0400 nemo Step 1. Add current hedgehog as top bit of bottom byte.
Sat, 23 Jun 2012 22:44:11 +0400 unc0rr - Fix cake bug introduced in r2ccfc93c6b5e
Sun, 03 Jun 2012 18:52:22 -0400 nemo Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
Wed, 30 May 2012 22:45:30 +0400 unc0rr This should make drawn maps rendering even more faster
Wed, 30 May 2012 18:00:29 +0400 unc0rr Render drawn maps 10-500 times faster
Wed, 09 May 2012 17:33:25 -0400 nemo Reflects change in previous revision to uTypes
Wed, 02 May 2012 10:53:13 +0100 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
Tue, 01 May 2012 19:56:55 +0200 koda breaking news, we don't support typed consts anymore
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Sun, 12 Feb 2012 15:11:47 -0500 nemo oops
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