QTfrontend/mapContainer.cpp
2011-03-01 koda Happy 2011 :)
2011-02-28 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
2011-02-15 unc0rr Fix for my last commit (which was all nonsense)
2011-02-08 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2010-12-26 koda restore showing a bigger icon for themes
2010-12-26 koda hide seed...
2010-12-19 unc0rr Adjust magic consts
2010-12-19 unc0rr Most probably it's fix to a crash
2010-12-19 unc0rr Remove deleteLater()
2010-12-19 unc0rr Some debug info
2010-12-19 unc0rr - Simplify map container code a bit
2010-12-19 unc0rr Seems like just a source of bugs
2010-12-18 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-18 Henek fix layout in game config widget as per nemo's request
2010-12-17 Henek added set button to seed edit so maps won't regenerate as often
2010-12-15 unc0rr Recieve and parse DRAWNMAP config
2010-12-15 unc0rr Don't use std::string
2010-12-14 unc0rr Debug messages
2010-12-14 unc0rr Try to send drawn map data to net server
2010-12-13 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-13 Henek exposing seed for editing and viewing
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-12 unc0rr Pretension to switch to draw map page
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-12-08 unc0rr - Pass map drawing data to engine
2010-12-08 unc0rr Add drawn map into the list of map generators
2010-11-25 prg fix for frontend desync
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-14 nemo this reverts 3861 0.9.14.1
2010-11-14 nemo add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
2010-11-05 nemo Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
2010-10-11 nemo Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-03-30 smxx Frontend:
2010-03-30 smxx Frontend:
2010-03-30 smxx Engine/Frontend:
2010-03-29 smxx Frontend:
2010-03-28 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-28 nemo prg's maze generator
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-16 mbait Added new type of map at UI. Simple random map generation mbait-mangen
2009-09-10 nemo And in frontend
2009-05-01 unc0rr Some changes in try to fix issue when you enter
2009-03-08 unc0rr - Fix a bug in map widget
2009-02-19 unc0rr Frontend look fixes
2009-02-17 unc0rr Move template filter to map widget (by nemo)
2009-02-15 unc0rr Templates filter by nemo
2009-02-14 unc0rr frontend's part of nemo patch
2008-10-16 unc0rr Reorganize mapContainer widget. Fixes a bunch of bugs, improves widget.
2008-10-16 unc0rr - Fix crash when changing maps
2008-10-13 unc0rr - Remove deprecated stuff
2008-10-09 unc0rr - Fix a bug with chosen map (new clinet gets wrong information)
2008-10-08 unc0rr - Shut the client's tries to configure server up
2008-09-08 unc0rr Better theme selection widget look
2008-08-18 unc0rr - Update copyrights
2008-08-16 unc0rr - Add icons for each theme
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