Sat, 17 Aug 2019 01:06:13 +0200 |
Wuzzy |
gfSwitchHog+gfKing: Fix hog switching being delayed one round too many
|
file |
diff |
annotate
|
Mon, 08 Jul 2019 21:44:26 +0200 |
Wuzzy |
King Mode: Fix king placement phase not working correctly with multiple teams in a clan
|
file |
diff |
annotate
|
Sun, 26 May 2019 14:27:55 +0200 |
Wuzzy |
IsHogLocal: If there's a mission team, only count members in the clan of that team
|
file |
diff |
annotate
|
Sun, 26 May 2019 14:16:35 +0200 |
Wuzzy |
Refactor definition of "local" clans
|
file |
diff |
annotate
|
Tue, 14 May 2019 16:01:55 +0200 |
Wuzzy |
Add taunt sndFlyAway when hog flies off the map
|
file |
diff |
annotate
|
Mon, 13 May 2019 22:51:31 +0200 |
Wuzzy |
Don't agressively select voicepack language automatically, must be now enabled explicitly with _qau suffix
|
file |
diff |
annotate
|
Mon, 01 Apr 2019 19:27:13 +0200 |
Wuzzy |
Nemo is right, it's better to set hedgehog pos in uGearsList
|
file |
diff |
annotate
|
Mon, 01 Apr 2019 19:16:55 +0200 |
Wuzzy |
Hedgehogs: Move setting of random pos to chAddHH
|
file |
diff |
annotate
|
Mon, 21 Jan 2019 23:50:56 +0100 |
Wuzzy |
Hide hog GUI extras in scripted cinematic, also suppress some voices
|
file |
diff |
annotate
|
Wed, 16 Jan 2019 15:40:11 +0100 |
Wuzzy |
Add SetTeamPassive. Passive teams are treated like frozen teams
|
file |
diff |
annotate
|
Mon, 14 Jan 2019 03:53:21 +0100 |
Wuzzy |
Fix "unused variable" warning (valOK)
|
file |
diff |
annotate
|
Thu, 10 Jan 2019 02:50:01 +0100 |
Wuzzy |
Fix player team ignoring custom team control scheme in campaign/missions
|
file |
diff |
annotate
|
Tue, 08 Jan 2019 03:03:21 +0100 |
Wuzzy |
Suppress “<team> is gone message on game end
|
file |
diff |
annotate
|
Wed, 02 Jan 2019 11:08:26 -0500 |
nemo |
heh. apparently pas2c doesn't validate pascal, so I guess we need to dogfood *both*
|
file |
diff |
annotate
|
Wed, 02 Jan 2019 11:06:34 -0500 |
nemo |
remove Wuzzy's val checking, add a FIXME to add that to the C implementation
|
file |
diff |
annotate
|
Thu, 20 Dec 2018 15:53:22 +0100 |
Wuzzy |
Check team name collision and make them unique, if neccessary
|
file |
diff |
annotate
|
Wed, 19 Dec 2018 20:27:35 +0100 |
Wuzzy |
Remove unused vars in uTeams
|
file |
diff |
annotate
|
Wed, 19 Dec 2018 19:10:42 +0100 |
Wuzzy |
Lua API: Add functions to add team selected in campaign/mission page
|
file |
diff |
annotate
|
Mon, 10 Dec 2018 02:30:14 +0100 |
Wuzzy |
Fix some King Mode bugs causing minions not always being properly killed
|
file |
diff |
annotate
|
Wed, 05 Dec 2018 09:38:31 -0500 |
nemo |
make pas2c function without haskell aborting if locale is C
0.9.25
|
file |
diff |
annotate
|
Sat, 01 Dec 2018 02:37:05 +0100 |
Wuzzy |
Never enable switcher while in the "Place your King" round
|
file |
diff |
annotate
|
Sat, 17 Nov 2018 19:19:50 +0100 |
unc0rr |
Fix desync bomb
|
file |
diff |
annotate
|
Fri, 02 Nov 2018 13:19:38 +0100 |
Wuzzy |
Fix bad "not" in uTeams (made pas2c angry)
|
file |
diff |
annotate
|
Wed, 31 Oct 2018 15:32:47 -0400 |
nemo |
check for teamgone before activating switcher
|
file |
diff |
annotate
|
Wed, 31 Oct 2018 14:33:43 +0100 |
Wuzzy |
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
|
file |
diff |
annotate
|
Sun, 28 Oct 2018 02:24:06 +0200 |
Wuzzy |
Add revenge taunt
|
file |
diff |
annotate
|
Sun, 28 Oct 2018 00:49:00 +0200 |
Wuzzy |
Play sndStupid on round draw instead of sndNutter
|
file |
diff |
annotate
|
Tue, 09 Oct 2018 09:58:33 -0400 |
nemo |
bunch more of those shortstring/ansistrings
|
file |
diff |
annotate
|
Fri, 05 Oct 2018 23:51:58 +0200 |
Wuzzy |
Fix double tmp override in chTeamBack; Use shortstring for sidTeamGone/sidTeamBack
|
file |
diff |
annotate
|
Fri, 05 Oct 2018 16:22:51 -0400 |
nemo |
silly tmp var for sake of pas2c
|
file |
diff |
annotate
|
Thu, 04 Oct 2018 19:04:27 +0200 |
Wuzzy |
Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
|
file |
diff |
annotate
|
Wed, 26 Sep 2018 20:45:55 +0200 |
Wuzzy |
On victory, center camera on a winning hedgehog
|
file |
diff |
annotate
|
Sat, 15 Sep 2018 15:26:23 +0200 |
Wuzzy |
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
|
file |
diff |
annotate
|
Tue, 11 Sep 2018 16:00:23 +0200 |
Wuzzy |
Add funny message in stats screen when everyone wins
|
file |
diff |
annotate
|
Tue, 04 Sep 2018 17:57:48 +0200 |
Wuzzy |
Fix turn reaction not working properly after turn
|
file |
diff |
annotate
|
Tue, 04 Sep 2018 16:52:51 +0200 |
Wuzzy |
Say sndNutter on round draw
|
file |
diff |
annotate
|
Tue, 04 Sep 2018 16:12:53 +0200 |
Wuzzy |
Fix player rankings getting confused if a clan was revived
|
file |
diff |
annotate
|
Tue, 04 Sep 2018 14:20:15 +0200 |
Wuzzy |
Rework rankings of losing clans: Rank them in the reverse order they died
|
file |
diff |
annotate
|
Mon, 03 Sep 2018 22:14:46 +0200 |
Wuzzy |
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
|
file |
diff |
annotate
|
Sat, 11 Aug 2018 22:35:23 +0200 |
Wuzzy |
Oops, add forgotten begin/end in uTeams
|
file |
diff |
annotate
|
Sat, 11 Aug 2018 22:28:05 +0200 |
Wuzzy |
More straightforward TotalRoundsPre counting if there's only 1 clan
|
file |
diff |
annotate
|
Sat, 11 Aug 2018 21:43:55 +0200 |
Wuzzy |
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
|
file |
diff |
annotate
|
Sat, 11 Aug 2018 18:36:22 +0200 |
Wuzzy |
Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
|
file |
diff |
annotate
|
Thu, 09 Aug 2018 19:14:58 +0200 |
Wuzzy |
Fix TotalRounds increasing incorrectly if gfRandomOrder is off
|
file |
diff |
annotate
|
Thu, 09 Aug 2018 17:49:17 +0200 |
Wuzzy |
Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
|
file |
diff |
annotate
|
Thu, 09 Aug 2018 17:48:16 +0200 |
Wuzzy |
Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
|
file |
diff |
annotate
|
Thu, 09 Aug 2018 17:47:29 +0200 |
Wuzzy |
Backout 0f02dd1ff4c9. This is not how TotalRounds should work
|
file |
diff |
annotate
|
Wed, 08 Aug 2018 14:38:54 +0200 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
|
file |
diff |
annotate
|
Thu, 02 Aug 2018 03:16:08 +0200 |
Wuzzy |
Cap hedgehog health to prevent overflow bugs
|
file |
diff |
annotate
|
Tue, 17 Jul 2018 19:44:29 +0200 |
Wuzzy |
Clarify the wording of a few checkFails messages
|
file |
diff |
annotate
|
Wed, 11 Jul 2018 21:56:30 +0200 |
Wuzzy |
Make sure TotalRounds increases to 0 on first real turn
|
file |
diff |
annotate
|
Sat, 07 Jul 2018 23:29:02 +0200 |
Wuzzy |
Fix TotalRounds still being -1 in first real turn after hog placement phase
|
file |
diff |
annotate
|
Sun, 10 Jun 2018 19:01:50 +0200 |
antonc27 |
Merge ios-develop into default
|
file |
diff |
annotate
|
Fri, 23 Mar 2018 03:17:01 +0100 |
Wuzzy |
Add new game flag gfSwitchHog, enable hog switching at turn start
|
file |
diff |
annotate
|
Sun, 18 Mar 2018 18:47:03 +0100 |
antonc27 |
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
ios-develop Hedgewars-iOS-2.1
|
file |
diff |
annotate
|
Mon, 12 Mar 2018 22:53:28 +0100 |
Wuzzy |
Use visible team count instead of total team count to determine rendered team bar height
|
file |
diff |
annotate
|
Sat, 10 Mar 2018 12:32:44 +0100 |
Wuzzy |
Make a few more engine strings translatable
|
file |
diff |
annotate
|
Fri, 09 Mar 2018 12:43:36 +0100 |
Wuzzy |
Hide team bar if all hedgehogs in it are hidden or dead
|
file |
diff |
annotate
|
Sun, 25 Feb 2018 18:57:30 +0100 |
unc0rr |
Much smaller TBinds type
|
file |
diff |
annotate
|
Wed, 21 Feb 2018 15:05:50 +0100 |
Wuzzy |
Improve/fix messaging when multiple teams win
|
file |
diff |
annotate
|