hedgewars/uVisualGearsHandlers.pas
Fri, 12 Jul 2019 00:07:09 +0200 Wuzzy Fix vgtChunk being never deleted if rqPlainSplash is set
Thu, 11 Jul 2019 23:53:30 +0200 Wuzzy Delete vgtDroplet and vgtChunk when hitting the ocean world edge
Tue, 22 Jan 2019 07:12:02 +0100 Wuzzy vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
Mon, 14 Jan 2019 03:52:09 +0100 Wuzzy Remove a bunch of dead out-commented code
Thu, 10 Jan 2019 19:09:06 +0100 Wuzzy Prevent wind bar from overflowing with high wind values
Sat, 17 Mar 2018 04:37:13 +0100 Wuzzy Fix speech bubble briefly rendering at (0,0) after spawning
Fri, 09 Mar 2018 12:43:36 +0100 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
Sun, 23 Apr 2017 17:27:07 +0200 sheepluva clean up flake falling/rising code. this should fix issue #157
Fri, 14 Oct 2016 22:52:04 +0200 KoBeWi rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
Sun, 15 May 2016 14:29:37 +0300 unc0rr - Use IntToStr() in preference to Str()
Wed, 27 Apr 2016 01:34:59 +0200 sheepluva fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Wed, 18 Mar 2015 22:57:29 +0300 unc0rr Only allow one instance of vgtSmoothWindbar also
Tue, 17 Mar 2015 23:57:26 +0300 unc0rr Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
Thu, 01 Jan 2015 12:41:28 -0500 nemo tweaks to try and make flakes better behaved in negative gravity. branch safe. 0.9.21
Thu, 04 Dec 2014 20:15:03 +0100 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
Thu, 04 Dec 2014 11:19:38 -0500 nemo
Thu, 04 Dec 2014 11:11:17 -0500 nemo Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
Sat, 22 Nov 2014 10:22:07 -0500 nemo Avoid promoting violence to hedgehogs. At least once a year.
Sat, 05 Jul 2014 20:27:42 +0200 sheepluva fix pas2c build
Sat, 05 Jul 2014 20:15:56 +0200 sheepluva WIP: weSea tweaks, functional and visual
Fri, 13 Jun 2014 21:17:50 +0200 sheepluva grmlgrmlpas2cgrmlgrml
Fri, 13 Jun 2014 17:51:55 +0200 sheepluva make using the teleporter a bit less challenging
Sun, 01 Jun 2014 04:17:27 +0200 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Wed, 12 Mar 2014 22:40:49 -0400 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Mon, 06 Jan 2014 01:36:33 +0400 unc0rr Fix doStepHandlers confusion webgl
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Sat, 07 Dec 2013 22:09:55 -0500 nemo revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
Sat, 07 Dec 2013 21:41:34 -0500 nemo use a variable that allows negative values instead.
Sun, 08 Dec 2013 02:43:06 +0100 sheepluva disallow speech bubbles to go offscreen
Sun, 08 Dec 2013 02:36:14 +0100 sheepluva fix speechbubbles assigning negative values to a Longword value, overflowing it
Thu, 28 Nov 2013 00:41:35 +0400 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
Wed, 30 Oct 2013 00:18:10 +0400 unc0rr - More HealthTex to clan structure
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Thu, 27 Jun 2013 14:37:03 +0400 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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