hedgewars/uIO.pas
Sat, 21 Apr 2012 19:51:13 +0400 unc0rr - Remove support for variables in command handlers
Tue, 10 Apr 2012 00:00:25 +0400 unc0rr Unbreak build (change was only tested with pas2c parser, and was okay to it)
Mon, 09 Apr 2012 23:36:23 +0400 unc0rr Better handle switch statement
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Sun, 27 Nov 2011 23:13:22 +0300 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
Mon, 31 Oct 2011 03:08:16 +0100 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
Thu, 08 Sep 2011 17:59:19 +0400 unc0rr Fix loading from save desync
Wed, 17 Aug 2011 21:26:34 +0400 unc0rr Free messages queue on engine shutdown
Tue, 26 Apr 2011 13:13:07 +0200 vittorio giovara ooops
Mon, 25 Apr 2011 06:38:59 +0200 koda initial refactoring of ObjcExports and OverlayViewController
Sun, 10 Apr 2011 20:24:25 +0400 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Tue, 01 Feb 2011 15:30:08 +0100 koda addfilelog <3 debugfile
Mon, 17 Jan 2011 01:43:10 +0100 koda merge default into experimental3D experimental3D
Sun, 09 Jan 2011 21:36:51 +0300 unc0rr Add a space for better looking console message
Tue, 04 Jan 2011 22:33:20 +0300 unc0rr Clearly state which port is IPC connection on
Tue, 04 Jan 2011 13:05:30 +0100 koda smaller rearrangement of (non stereo related) variables experimental3D
Sat, 18 Dec 2010 21:08:02 +0300 unc0rr Try to avoid binary data in log, use shorter descriptions
Tue, 14 Dec 2010 18:18:54 -0500 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
Mon, 13 Dec 2010 19:00:03 -0500 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
Sun, 05 Dec 2010 23:50:04 -0500 nemo trying to unbreak hog speech
Mon, 22 Nov 2010 21:49:57 +0300 unc0rr Move doPut into uIO (not a very bad place really)
Sun, 21 Nov 2010 18:12:20 -0500 nemo fix chat
Sun, 21 Nov 2010 19:51:33 +0300 unc0rr Remove some more circular dependencies
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Sat, 20 Nov 2010 23:48:04 +0300 unc0rr Move land hash checking into commands
Thu, 18 Nov 2010 12:12:51 +0300 unC0Rr Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:50:02 +0300 unC0Rr Move SendStats to uIO
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Thu, 18 Nov 2010 09:12:27 +0300 unC0Rr Introduce uCommands.pas
Wed, 17 Nov 2010 22:19:58 +0300 unc0rr uWorld
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Mon, 11 Oct 2010 16:28:54 -0400 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
Mon, 11 Oct 2010 21:41:24 +0400 unc0rr Add debug message about # cmd
Sat, 31 Jul 2010 07:05:06 +0200 koda fix issue #6 (missing nick in chat)
Sat, 03 Jul 2010 00:11:23 +0200 koda interpret parameters before initializing everything
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Mon, 08 Mar 2010 21:52:40 +0000 nemo This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Mon, 01 Mar 2010 19:54:33 +0000 smxx Engine:
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Sun, 10 Jan 2010 00:52:20 +0000 koda initial support for engine protocol
Sat, 28 Nov 2009 15:22:28 +0000 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
Thu, 26 Nov 2009 18:43:33 +0000 unc0rr Probably fix bug (not tested, I just checked if it builds)
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Fri, 23 Oct 2009 11:12:01 +0000 koda err, complete previous commit
Wed, 21 Oct 2009 19:41:24 +0000 unc0rr Fix (quite rare) spectators queue error when joining game with teams left the game.
Wed, 07 Oct 2009 14:37:42 +0000 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
Sat, 03 Oct 2009 09:35:14 +0000 unc0rr - Proper /team command implementation
Sun, 27 Sep 2009 10:26:36 +0000 unc0rr Colorize chat messages in frontend and engine
Wed, 16 Sep 2009 14:44:40 +0000 unc0rr Optimize network traffic a bit:
Tue, 07 Jul 2009 21:48:55 +0000 koda -Removal of older WAV files, now useless thanks to OpenAL
Fri, 12 Jun 2009 00:39:36 +0000 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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