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hedgewars/uCursor.pas
2019-04-18
Wuzzy
Fix camera jumping around in touchscreen mode
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2019-04-18
Wuzzy
Refactor mouse movement handling
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2018-11-23
nemo
more uninitialised values
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2018-07-17
Wuzzy
Fix cursor teleporting to center after leaving game with video recording
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2018-01-10
unc0rr
Pass mouse movements to engine, warp cursor in frontend
qmlfrontend
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2017-11-12
Wuzzy
Backed out changeset 575c0de98505
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2017-10-28
Wuzzy
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
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2017-10-06
Wuzzy
Less stupid resetPosition comment in uCursor.pas
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2017-10-06
Wuzzy
Fix camera going crazy when starting game with mouse centered
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2014-01-21
koda
fixwhitespace and dos2unix
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2014-01-21
koda
partial merge of the webgl branch
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2013-01-26
koda
update branch
webgl
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2012-12-29
dag10
GCI2012: Advanced Keyboard Configuration
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2012-12-25
koda
update branch with default
webgl
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2012-12-05
Drew Gottlieb
GCI2012: Remove Quit Prompt On Mouse Click
flibqtfrontend
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-05-02
unc0rr
Oops, forgot to remove this
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2011-05-02
unc0rr
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
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