hedgewars/uCursor.pas
2019-04-18 Wuzzy Fix camera jumping around in touchscreen mode
2019-04-18 Wuzzy Refactor mouse movement handling
2018-11-23 nemo more uninitialised values
2018-07-17 Wuzzy Fix cursor teleporting to center after leaving game with video recording
2018-01-10 unc0rr Pass mouse movements to engine, warp cursor in frontend qmlfrontend
2017-11-12 Wuzzy Backed out changeset 575c0de98505
2017-10-28 Wuzzy Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
2017-10-06 Wuzzy Less stupid resetPosition comment in uCursor.pas
2017-10-06 Wuzzy Fix camera going crazy when starting game with mouse centered
2014-01-21 koda fixwhitespace and dos2unix
2014-01-21 koda partial merge of the webgl branch
2013-01-26 koda update branch webgl
2012-12-29 dag10 GCI2012: Advanced Keyboard Configuration
2012-12-25 koda update branch with default webgl
2012-12-05 Drew Gottlieb GCI2012: Remove Quit Prompt On Mouse Click flibqtfrontend
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-05-02 unc0rr Oops, forgot to remove this
2011-05-02 unc0rr - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window cursor_issues
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