2012-06-08 |
unc0rr |
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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2012-05-26 |
nemo |
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
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2012-05-20 |
nemo |
Ok. I think *this* should flip it correctly...
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2012-05-20 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
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2012-05-20 |
nemo |
Bit more freezer.
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2012-05-18 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
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2012-05-12 |
unc0rr |
Get rid of cripple SendIPCc
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2012-05-12 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
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2012-05-11 |
unc0rr |
Recognize length on arrays as a separate function
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2012-05-11 |
unc0rr |
More tolerance to pas2c
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2012-05-11 |
unc0rr |
Make pas2c happier with uSound
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2012-05-10 |
unc0rr |
Implement built-in functions Low() and High()
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
nemo |
Initial stub for freezer
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2012-05-02 |
unc0rr |
GetRandom -> GetRandomf
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
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2012-03-28 |
nemo |
invalidate on switch
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2012-03-20 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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2012-03-17 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
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2012-03-17 |
nemo |
orient kamikaze correctly when going through portals
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2012-03-15 |
nemo |
oh yeah, dY...
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2012-03-15 |
nemo |
Allow RC plane to go through portals
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2012-03-11 |
nemo |
bug #336
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2012-03-10 |
nemo |
Avoid rare double decrement.
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2012-02-29 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2012-01-12 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
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2012-01-11 |
nemo |
allow roping into a portal (still detaches rope)
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2011-12-28 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
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2011-12-17 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
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2011-12-06 |
nemo |
with statement considered harmful
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2011-12-02 |
unc0rr |
Some tiny optimizations
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2011-12-03 |
unc0rr |
Some cleanup here and there
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2011-12-03 |
unc0rr |
- Give uLand more modularity
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2011-12-01 |
unc0rr |
- Improve renderer a bit, disallow nested functions
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2011-12-01 |
unc0rr |
Why 'And'? (help parser)
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2011-11-30 |
Henek |
present somthing that could be taken as a structure
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2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-27 |
unc0rr |
More work on the parser
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2011-11-27 |
unc0rr |
- Improvement to the parser
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2011-11-24 |
nemo |
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
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2011-11-16 |
nemo |
prevent flinging up into any land.
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2011-11-15 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-14 |
nemo |
this one should not be delayed
0.9.17
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2011-11-11 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
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2011-11-10 |
nemo |
Add more border checks
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2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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2011-11-06 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
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2011-11-04 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
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2011-10-31 |
sheepluva |
Bee:
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2011-10-20 |
nemo |
lolwut
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2011-10-20 |
nemo |
Fix sticky mine/mine activation bug
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2011-10-20 |
nemo |
Fix birdy flight bug
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