hedgewars/GSHandlers.inc
2012-06-08 unc0rr Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
2012-06-03 nemo Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
2012-06-03 nemo warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
2012-05-26 nemo Minor freezer changes, allow snow to accumulate on indestructible terrain too.
2012-05-20 nemo Ok. I think *this* should flip it correctly...
2012-05-20 nemo Minor tweaks to freezer, mostly to simplify current state to laptop
2012-05-20 nemo Bit more freezer.
2012-05-18 nemo Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
2012-05-12 unc0rr Get rid of cripple SendIPCc
2012-05-12 unc0rr Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
2012-05-11 unc0rr Recognize length on arrays as a separate function
2012-05-11 unc0rr More tolerance to pas2c
2012-05-11 unc0rr Make pas2c happier with uSound
2012-05-10 unc0rr Implement built-in functions Low() and High()
2012-05-03 nemo Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
2012-05-02 nemo Initial stub for freezer
2012-05-02 unc0rr GetRandom -> GetRandomf
2012-05-02 koda marked a couple of functions as inline
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-24 unc0rr Get rid of overloaded functions in uAmmo
2012-03-28 nemo invalidate on switch
2012-03-20 nemo bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
2012-03-17 nemo Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
2012-03-17 nemo orient kamikaze correctly when going through portals
2012-03-15 nemo oh yeah, dY...
2012-03-15 nemo Allow RC plane to go through portals
2012-03-11 nemo bug #336
2012-03-10 nemo Avoid rare double decrement.
2012-02-29 nemo Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2012-01-12 nemo Allow multiple portals, so long as the team hasn't changed...
2012-01-11 nemo allow roping into a portal (still detaches rope)
2011-12-28 unc0rr It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
2011-12-17 nemo Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
2011-12-06 nemo with statement considered harmful
2011-12-02 unc0rr Some tiny optimizations
2011-12-03 unc0rr Some cleanup here and there
2011-12-03 unc0rr - Give uLand more modularity
2011-12-01 unc0rr - Improve renderer a bit, disallow nested functions
2011-12-01 unc0rr Why 'And'? (help parser)
2011-11-30 Henek present somthing that could be taken as a structure
2011-12-30 unc0rr Start refactoring uGears. Breaks build.
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-27 unc0rr More work on the parser
2011-11-27 unc0rr - Improvement to the parser
2011-11-24 nemo Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
2011-11-16 nemo prevent flinging up into any land.
2011-11-15 nemo Fix for issue #291 - this check should probably be in ApplyDamage though
2011-11-14 nemo Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
2011-11-14 nemo this one should not be delayed 0.9.17
2011-11-11 nemo Update changelog, comment on possibly redundant lines in GSHandlers
2011-11-10 nemo Add more border checks
2011-11-06 nemo Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-04 sheepluva tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
2011-10-31 sheepluva Bee:
2011-10-20 nemo lolwut
2011-10-20 nemo Fix sticky mine/mine activation bug
2011-10-20 nemo Fix birdy flight bug
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