Thu, 20 Feb 2014 00:28:49 +0400 |
unc0rr |
Fix tinting of AI kills counter
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Wed, 19 Feb 2014 19:10:11 +0400 |
unc0rr |
Should never use State like this, since some states aren't synced (thinking state for example)
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Sun, 09 Feb 2014 00:44:29 +0400 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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Sat, 08 Feb 2014 16:29:34 +0400 |
unc0rr |
Implicit type casts to help pas2c
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Thu, 06 Feb 2014 22:03:53 +0100 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 04 Feb 2014 16:35:31 +0100 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sun, 12 Jan 2014 11:07:49 +0400 |
unc0rr |
That check was too weird and complicated
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Sun, 05 Jan 2014 10:54:03 +0400 |
unc0rr |
- Fix build via pas2c
webgl
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Wed, 05 Mar 2014 12:35:51 +0100 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
0.9.20
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Fri, 03 Jan 2014 00:31:07 -0500 |
nemo |
tweak
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Thu, 02 Jan 2014 23:52:34 -0500 |
nemo |
hey, if unc0rr can screw with gravity...
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Sat, 21 Dec 2013 01:14:59 +0400 |
unC0Rr |
Fix warnings
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Sat, 14 Dec 2013 14:24:03 -0500 |
nemo |
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
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Tue, 10 Dec 2013 00:05:27 -0500 |
nemo |
fix for fail to place using ammo
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Sun, 01 Dec 2013 13:22:06 -0500 |
nemo |
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
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Sat, 30 Nov 2013 22:34:39 -0500 |
nemo |
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
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Tue, 19 Nov 2013 22:15:40 -0500 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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Fri, 08 Nov 2013 23:11:13 -0500 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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Mon, 04 Nov 2013 22:41:55 -0500 |
nemo |
cleanup of timer accidentally exposed prob w/ timebox
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Sun, 03 Nov 2013 14:45:07 -0500 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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Sun, 03 Nov 2013 22:39:00 +0400 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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Thu, 31 Oct 2013 21:04:39 -0400 |
nemo |
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
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Sat, 26 Oct 2013 13:58:49 -0400 |
nemo |
Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
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Mon, 14 Oct 2013 00:33:10 -0400 |
nemo |
don't kill rope if not extended
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Sun, 13 Oct 2013 13:14:32 -0400 |
nemo |
make wrapping nicer when there's collision
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Wed, 09 Oct 2013 20:25:16 -0400 |
nemo |
skip kill for bounce
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Wed, 09 Oct 2013 20:23:06 -0400 |
nemo |
kill rope on wrap
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Tue, 08 Oct 2013 10:28:57 +0400 |
unc0rr |
boo, nemo, boo
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Mon, 07 Oct 2013 21:31:47 -0400 |
nemo |
make this a tiny bit less aggressive
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Sun, 29 Sep 2013 19:03:15 -0400 |
nemo |
Make a few more gears honour world edge checks
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Sun, 29 Sep 2013 16:10:32 -0400 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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Thu, 27 Jun 2013 14:01:43 -0400 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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Thu, 27 Jun 2013 15:33:02 +0400 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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Sun, 09 Jun 2013 12:22:53 +0200 |
koda |
update with default
webgl
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Wed, 05 Jun 2013 12:47:33 -0400 |
nemo |
Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Mon, 27 May 2013 16:56:44 -0400 |
nemo |
don't resurrect frozen
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Tue, 21 May 2013 22:56:31 -0400 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
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Tue, 14 May 2013 08:57:30 -0400 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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Mon, 13 May 2013 22:40:32 -0400 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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Thu, 02 May 2013 21:56:24 +0400 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Fri, 29 Mar 2013 10:54:12 -0400 |
nemo |
This should ensure rope can still be aimed quickly when an alt weapon is active.
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Wed, 27 Mar 2013 11:18:00 +0100 |
koda |
merge correction, also what's with all those trailing whitespaces?
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Tue, 26 Mar 2013 17:47:06 -0400 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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Tue, 19 Mar 2013 22:19:28 +0100 |
sheepluva |
fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
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Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
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Tue, 05 Mar 2013 20:28:33 -0500 |
nemo |
oups
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Tue, 05 Mar 2013 16:04:22 -0500 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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Sun, 03 Mar 2013 20:08:55 -0500 |
nemo |
keep hogs from sliding while they are being frozen
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Sun, 03 Mar 2013 19:43:01 -0500 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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Sun, 03 Mar 2013 14:58:58 -0500 |
nemo |
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
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