QTfrontend/CMakeLists.txt
2012-11-21 koda added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21 koda lotsa hackery to get frontend somehow link libengine...
2012-11-20 unc0rr Start port to frontlib
2012-11-20 koda physfs compilation on windows
2012-11-17 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
2012-11-17 unc0rr Mount .hwt files found in Data folder physfslayer
2012-11-04 unc0rr merge with default again physfslayer
2012-11-02 Xeli merge from hedgeroid, includes Medo's work from GSoC
2012-11-02 unc0rr Merge with default physfslayer
2012-10-30 koda libav name refactor
2012-10-28 Xeli merge Medo's GSoC work hedgeroid
2012-10-25 koda countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
2012-10-24 koda support video recording on windows with automation and headers
2012-10-20 unc0rr Fix build physfslayer
2012-09-28 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
2012-09-16 Medo Merge
2012-09-09 unc0rr - Fix some warnings in frontend
2012-08-31 sheepluva * don't build moc for campaign.h
2012-08-30 nemo Checking merge against latest trunk
2012-08-29 unc0rr This should work better
2012-08-28 unc0rr Make ffmpeg optional for frontend
2012-08-08 Stepan777 FindFFMPEG.cmake (used only for frontend for now).
2012-08-30 nemo checkpoint merge
2012-06-24 Stepan777 merge
2012-06-19 Medo Merge
2012-06-17 koda CROSSAPPLE ftw
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-05-29 Medo Removed dead/deprecated code and comments
2012-04-26 sheepluva make DataManager a QObject with reload() slot that emits signal updated()
2012-01-27 koda this should lower compatibility with qt4.5 again, but i have no way to test it
2011-11-26 koda raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
2011-10-28 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-25 unc0rr Fix for 'The "optimized" argument must be followed by a library.' cmake failure
2011-10-21 sheepluva moving a file around, fixing a png, etc.
2011-10-21 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
2011-10-20 sheepluva move this widget into the widget dir
2011-09-28 sheepluva this makes more sense
2011-09-28 sheepluva I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-26 sheepluva wow, somebody was smoking some reaaally good sh!t right there, man!
2011-10-12 koda because betas are baaaad (also really fix compiling everywhere) 0.9.16
2011-09-20 nemo Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
2011-09-19 koda fix mac compilation 0.9.16
2011-09-12 unc0rr This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
2011-09-07 unc0rr Replace tab with space
2011-09-06 unc0rr Fix link again (changed libraries order)
2011-09-04 unc0rr Link against quazip
2011-09-04 unc0rr Implement DataBrowser which downloads resources (images, css) on its own.
2011-09-04 unc0rr - Implement progressbars to show download progress
2011-06-28 unc0rr Fix CMake warning (a header listed twice)
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-06-20 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
2011-06-18 koda file association for mac!
2011-05-09 koda some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09 koda split pages.h into several header files
2011-04-29 koda some updates to the crossbuild system for mac
2011-04-02 Zorg Removing pages.cpp and splitting it up into various files.
2011-03-17 koda allows for building hedgewars with SDL-1.3
2011-02-02 koda guess what? merge 0.9.15 again...
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
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