hedgewars/uLand.pas
Thu, 29 Aug 2024 17:09:39 +0200 unC0Rr Allow switching between outline and wfc map generators transitional_engine
Wed, 04 Jan 2023 11:56:58 +0100 unC0Rr Split generation and painting phases, paint by old engine, use template filters transitional_engine
Wed, 04 Jan 2023 10:42:21 +0100 unC0Rr Use rust land generator in hwengine transitional_engine
Tue, 03 Jan 2023 12:05:59 +0100 unC0Rr Use LandPixels array allocate in hwengine-future library transitional_engine
Mon, 02 Jan 2023 15:59:26 +0100 unC0Rr Introduce hwengine-future library, use Land allocated in it transitional_engine
Wed, 19 Jun 2019 19:02:49 +0200 Wuzzy uLand.pas: Remove unused variable
Mon, 17 Jun 2019 20:27:34 +0200 Wuzzy New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Sat, 15 Jun 2019 19:44:52 +0200 Wuzzy Refactor uLand.pas a bit and add constant for border width
Sat, 15 Jun 2019 12:09:12 +0200 Wuzzy Change max hedgehog estimate for drawn map sizes 1-3
Sat, 15 Jun 2019 02:50:51 +0200 Wuzzy Drawn maps: Erase land outside of land bounds
Fri, 14 Jun 2019 22:24:59 +0200 Wuzzy Fix coloring of map border at top left/right corner being wrong sometimes
Sun, 19 May 2019 21:14:53 +0200 Wuzzy Give a more accurate hedgehog limit estimate for small drawn maps
Thu, 13 Dec 2018 09:07:00 -0500 nemo might as well render preview using smallest size to speed it up
Wed, 12 Dec 2018 23:01:06 -0500 nemo Allow scaling hand drawn maps
Fri, 23 Nov 2018 21:38:34 -0500 nemo topY too
Fri, 23 Nov 2018 16:20:55 -0500 nemo more uninitialised values
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Tue, 18 Sep 2018 19:21:36 -0400 nemo Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
Mon, 03 Sep 2018 20:01:50 +0200 Wuzzy Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Tue, 17 Jul 2018 21:17:33 +0200 Wuzzy Clarify/rewrite a few OutError messages
Tue, 17 Jul 2018 19:44:29 +0200 Wuzzy Clarify the wording of a few checkFails messages
Fri, 23 Mar 2018 03:17:01 +0100 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
Tue, 24 Oct 2017 18:28:59 -0400 nemo use pitch for surfaces, land_width x2 since 16 bit
Wed, 18 Oct 2017 20:33:20 -0400 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Fri, 29 Sep 2017 22:09:11 +0200 sheepluva rename ifTransparent to ifColorKey
Tue, 06 Dec 2016 02:18:38 +0100 sheepluva tweak landtex filling some more. cuz it's fun
Sat, 03 Dec 2016 17:45:32 +0100 sheepluva GOTTA GO FAST! - speed up landtex filling
Sun, 27 Nov 2016 00:00:25 +0100 sheepluva simplify code of previous commit ( ba1807589eaa )
Sat, 26 Nov 2016 23:46:31 +0100 sheepluva OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
Tue, 15 Nov 2016 01:25:37 +0100 Wuzzy Remove old Fort Mode from frontend
Tue, 17 May 2016 21:32:10 +0200 sheepluva implement ExtraftFileDir and ExtractFileName in uUtils
Wed, 27 Apr 2016 17:54:36 +0200 sheepluva tweak preview
Wed, 27 Apr 2016 17:38:44 +0200 sheepluva tweak preview
Wed, 27 Apr 2016 16:20:59 +0200 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
Tue, 26 Apr 2016 22:09:50 +0200 sheepluva create forts in random order
Tue, 26 Apr 2016 15:19:36 +0200 sheepluva also make forts face inwards in wrap mode, if there are only 2 teams
Tue, 26 Apr 2016 15:15:12 +0200 sheepluva fix last fort not facing left
Tue, 26 Apr 2016 14:41:56 +0200 sheepluva Fort Mode: allow more than 2 clans
Wed, 13 Apr 2016 19:48:36 -0400 nemo Use our copy for border too
Wed, 13 Apr 2016 17:59:13 -0400 nemo SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
Tue, 09 Feb 2016 14:40:06 +0300 unC0Rr Fix possible crashes/hangs due to recent changes
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Sun, 10 Jan 2016 00:45:13 +0300 unc0rr SDLTry doesn't halt engine no more
Wed, 30 Dec 2015 23:30:00 -0500 nemo Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sat, 18 Jul 2015 02:44:36 +0200 sheepluva always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
Mon, 13 Jul 2015 11:01:01 +0200 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
Wed, 24 Dec 2014 14:42:05 -0500 nemo Tweak to land texturing. Treat any non-lfBasic as edge
Thu, 11 Dec 2014 20:46:45 +0100 sheepluva world edge tweakes/fixes
Fri, 05 Dec 2014 02:19:30 +0100 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
Tue, 02 Dec 2014 13:29:06 -0500 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
Tue, 11 Nov 2014 23:57:46 +0300 unc0rr Fix some stuff from coverity
Thu, 02 Oct 2014 00:40:25 +0200 sheepluva use constants for mapgen, expose those to lua
Fri, 22 Aug 2014 00:37:26 +0400 unc0rr Add separate option for perlin gen
Wed, 13 Aug 2014 23:14:08 +0400 unc0rr Apply new distortion on maze gen
Sat, 31 May 2014 00:33:51 +0200 sheepluva get rid of fpc warnings/hints
Fri, 14 Mar 2014 19:59:34 +0400 unc0rr Move template-based generator into its own file
Fri, 14 Mar 2014 16:00:36 +0400 unc0rr Some optimizations
Mon, 10 Mar 2014 22:47:29 +0400 unc0rr - Rework FillLand
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