hedgewars/uAIAmmoTests.pas
Sat, 01 May 2010 05:15:16 +0000 sheepluva * added some comments
Fri, 30 Apr 2010 12:19:25 +0000 mbait Gas grenade:
Wed, 28 Apr 2010 05:58:14 +0000 mbait Teleport AI:
Tue, 27 Apr 2010 21:49:52 +0000 mbait Teleport AI:
Tue, 27 Apr 2010 12:51:29 +0000 mbait Teleport AI:
Fri, 16 Apr 2010 16:04:41 +0000 smxx Engine:
Thu, 15 Apr 2010 20:46:34 +0000 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Fri, 26 Mar 2010 15:59:21 +0000 smxx Engine:
Fri, 26 Mar 2010 00:26:32 +0000 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
Thu, 18 Mar 2010 23:56:06 +0000 nemo Adjust increment since there is no timer
Thu, 18 Mar 2010 02:55:42 +0000 nemo Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
Fri, 12 Mar 2010 01:44:10 +0000 nemo Same approach for cluster bomb.
Thu, 11 Mar 2010 04:31:50 +0000 nemo Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Wed, 11 Nov 2009 21:54:28 +0000 nemo AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
Thu, 15 Oct 2009 17:42:21 +0000 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Tue, 08 Sep 2009 19:44:49 +0000 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
Sun, 21 Jun 2009 15:31:09 +0000 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Fri, 03 Apr 2009 16:38:16 +0000 unc0rr Some AI tweaks by imcold
Mon, 02 Mar 2009 21:13:07 +0000 unc0rr laser beam by nemo reworked a bit by me
Sun, 01 Mar 2009 17:24:25 +0000 unc0rr 4 utilities by nemo
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Sat, 17 Jan 2009 14:35:20 +0000 unc0rr RC Plane
Thu, 08 Jan 2009 15:42:36 +0000 unc0rr Ballsgun
Fri, 02 Jan 2009 21:39:51 +0000 unc0rr Drill rocket
Sat, 22 Nov 2008 14:39:14 +0000 unc0rr Quick and dirty napalm implementation
Sun, 28 Sep 2008 22:47:13 +0000 unc0rr Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
Sun, 28 Sep 2008 15:55:07 +0000 unc0rr Predefined team can have customized hat
Sun, 28 Sep 2008 15:45:37 +0000 unc0rr Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
Thu, 18 Sep 2008 16:16:41 +0000 unc0rr Add Hellish bomb weapon
Thu, 18 Sep 2008 13:39:05 +0000 unc0rr Add watermelon weapon (without proper sprites yet)
Sat, 16 Aug 2008 11:22:34 +0000 unc0rr Start seduction weapon implementation
Fri, 08 Aug 2008 12:59:34 +0000 unc0rr Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
Fri, 25 Jul 2008 13:52:35 +0000 unc0rr First implementation of the Cake weapon
Fri, 25 Jul 2008 10:56:05 +0000 unc0rr Stubs for spider weapon
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Mon, 23 Jun 2008 12:25:59 +0000 unc0rr Make engine compilable without debugging on
Tue, 17 Jun 2008 19:22:54 +0000 unc0rr Fix warnings
Tue, 17 Jun 2008 18:09:38 +0000 unc0rr Fix AI mortar bugs
Mon, 16 Jun 2008 20:40:59 +0000 unc0rr - Bots can use mortar
Mon, 09 Jun 2008 15:26:52 +0000 unc0rr Prepare for new weapon 'Kamikaze'
Sat, 10 May 2008 16:26:53 +0000 unc0rr Implement whip weapon
Sat, 10 May 2008 14:46:02 +0000 unc0rr Initial implementation of mortar
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 20 Jan 2008 22:53:46 +0000 unc0rr - Remove debug
Sun, 20 Jan 2008 22:17:03 +0000 unc0rr Some debug stuff
Fri, 13 Jul 2007 19:59:49 +0000 unc0rr Bots aims not directly at the center of enemy hedgehog
Thu, 12 Jul 2007 14:43:34 +0000 unc0rr Only bots of 1-3 level use AirAttack weapon
Sun, 01 Jul 2007 11:02:47 +0000 unc0rr - Better randomness of placing hedgehogs on the land
Sun, 03 Jun 2007 17:21:57 +0000 unc0rr - Fix some bugs
Thu, 24 May 2007 19:41:51 +0000 unc0rr Teleportation tool
Mon, 07 May 2007 20:21:26 +0000 unc0rr Bots know shotgun behavior better
Sat, 17 Mar 2007 18:17:19 +0000 unc0rr - Get rid of operator := to have GPC support
Tue, 13 Feb 2007 18:16:03 +0000 unc0rr Fix bugs:
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