2014-02-06 |
sheepluva |
get rid of hwpow. ~so long and thanks for all the wtfish~
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-07 |
unc0rr |
Fix these too
webgl
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2014-01-07 |
unc0rr |
Fix two desync causes
webgl
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
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2013-04-19 |
unc0rr |
- Revert division hack nonsense
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2013-04-18 |
unc0rr |
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
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2013-04-17 |
nemo |
why would we ever want to divide by 0?
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2013-04-17 |
unc0rr |
hwFloat division is ~1.6 times faster now
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2013-04-17 |
unc0rr |
Trivial optimization. Wonder if compiler was smart enough about it.
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2013-04-11 |
unc0rr |
New hwSqrt implementation which is 46/19 times faster than the old one!
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2013-04-03 |
koda |
update branch again
webgl
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2013-04-03 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-09-27 |
unc0rr |
Shutup pas2c
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2012-09-27 |
unc0rr |
vector2Angle function which converts vector to angle from -2048 to 2048
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2012-09-16 |
unc0rr |
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
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2012-09-04 |
unc0rr |
More precision
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2012-09-03 |
nemo |
Let's try *4 instead. Not nearly as much of a win, but might be usable.
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2012-08-31 |
nemo |
oops
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2012-08-29 |
nemo |
A few more operators. Committing in case unc0rr wants to fiddle.
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2012-08-29 |
nemo |
isZero appears to be never used. Use it in a few obvious cases and add web variant.
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2012-08-27 |
nemo |
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
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2012-08-24 |
nemo |
fromdos + fix end of turn velocity
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2012-08-24 |
unc0rr |
An attempt to run main rope code only every 8th tick:
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2012-08-07 |
nemo |
oops
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2012-05-10 |
unc0rr |
Some work to make more units compile after conversion to c
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2012-05-10 |
unc0rr |
Support overloaded operators on (hwFloat op hwFloat) calls
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2012-04-11 |
unc0rr |
Simplify converter's life
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2012-03-15 |
nemo |
Allow RC plane to go through portals
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2012-03-12 |
nemo |
Change rest of AI tests to floats, reenable snowball
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-02 |
unc0rr |
Some tiny optimizations
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2011-11-26 |
unc0rr |
- Help parser by dropping that insane formatting syntax in str function
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-09 |
unc0rr |
Less precision - less confusion
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2011-11-06 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-11 |
nemo |
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
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2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-08-28 |
Xeli |
fixed = operator in uFloat
hedgeroid
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2011-08-18 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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2011-06-26 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-04-29 |
unc0rr |
Optimize hwFloat2Float a bit
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2011-04-17 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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2011-04-08 |
sheepluva |
comments
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2011-04-08 |
sheepluva |
some more comments *yawns*
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2010-11-22 |
unc0rr |
SinTable.inc -> uSinTable.pas
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-10-06 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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2010-06-30 |
koda |
sheepluva's inline patch, fix a crash in overlay
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2010-06-29 |
sheepluva |
bee:
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