Thu, 15 Sep 2011 10:11:38 +0200 |
sheepluva |
screenshots: display a msg on failure and log causative error
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Thu, 15 Sep 2011 09:19:56 +0200 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
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Thu, 15 Sep 2011 03:17:23 +0200 |
sheepluva |
cleaned up the screenshot procedure a little.
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Sun, 12 Jun 2011 22:34:38 -0400 |
nemo |
Bit more reusability
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Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
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Fri, 25 Mar 2011 19:42:00 -0400 |
nemo |
unbreak SDL 1.2 build. Koda needs to look at this
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Thu, 24 Mar 2011 17:28:36 +0100 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
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Sun, 13 Mar 2011 18:23:51 +0100 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Sun, 19 Dec 2010 21:06:34 -0500 |
nemo |
Snowball weapon
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Mon, 22 Nov 2010 21:43:31 +0300 |
unc0rr |
uCommandHandlers
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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Thu, 18 Nov 2010 11:50:02 +0300 |
unC0Rr |
Move SendStats to uIO
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Thu, 18 Nov 2010 11:45:31 +0300 |
unC0Rr |
Introduce uTextures
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Wed, 17 Nov 2010 22:26:34 +0300 |
unc0rr |
Some more
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Mon, 15 Nov 2010 12:37:39 +0100 |
koda |
update the 3d branch after release
experimental3D
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Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
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Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
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Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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Sun, 07 Nov 2010 16:21:20 +0300 |
unc0rr |
Fix some warnings
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Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
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Fri, 05 Nov 2010 22:32:00 -0400 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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Fri, 05 Nov 2010 17:27:14 -0400 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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Fri, 05 Nov 2010 11:06:22 -0400 |
nemo |
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
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Sun, 31 Oct 2010 12:19:54 -0400 |
nemo |
making indentation consistent (noticed while debugging)
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Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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Thu, 21 Oct 2010 15:40:43 -0400 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
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Sat, 09 Oct 2010 18:01:47 +0200 |
koda |
merge
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Wed, 06 Oct 2010 22:36:41 +0200 |
smaxx |
Engine:
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Wed, 06 Oct 2010 15:37:56 -0400 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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Mon, 27 Sep 2010 15:40:20 +0200 |
smaxx |
Engine:
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Mon, 13 Sep 2010 20:27:53 -0400 |
nemo |
more fixing of indentation
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Sun, 29 Aug 2010 16:48:20 +0200 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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Sat, 28 Aug 2010 01:37:21 +0200 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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Wed, 25 Aug 2010 00:17:51 +0200 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
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Mon, 23 Aug 2010 12:53:00 +0200 |
burp |
lua function SetEffect to set and remove THogEffects
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Mon, 02 Aug 2010 18:13:29 +0200 |
koda |
clean and reorder arguments passed to engine
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
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Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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Mon, 02 Aug 2010 15:05:56 +0200 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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Sat, 31 Jul 2010 10:42:40 +0200 |
koda |
merge
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Fri, 30 Jul 2010 19:56:28 +0200 |
smaxx |
Engine:
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Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
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Fri, 30 Jul 2010 13:07:46 +0200 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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Sat, 31 Jul 2010 10:39:20 +0200 |
koda |
fix panning when zoomed (finally)
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Sat, 31 Jul 2010 07:05:06 +0200 |
koda |
fix issue #6 (missing nick in chat)
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Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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Sun, 18 Jul 2010 03:26:15 +0200 |
koda |
add a timer selection for grenades
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Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
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Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
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Sat, 03 Jul 2010 02:01:24 +0200 |
koda |
make runtime quality check for iDevices
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Wed, 30 Jun 2010 23:27:18 +0200 |
koda |
sheepluva's inline patch, fix a crash in overlay
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Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
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Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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Tue, 29 Jun 2010 23:30:49 -0400 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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Tue, 22 Jun 2010 18:06:55 +0200 |
koda |
ok really fix the command line utility
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Tue, 22 Jun 2010 17:10:27 +0200 |
koda |
fix build and permissions problems when launching hwengine from command line
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Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 18:53:22 +0000 |
koda |
add option to look at the previous debug log
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Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
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Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
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Mon, 12 Apr 2010 20:58:32 +0000 |
smxx |
Engine:
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Sun, 04 Apr 2010 19:51:53 +0000 |
koda |
merged code from ipad and iphone frontends
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Sat, 03 Apr 2010 14:59:41 +0000 |
koda |
fix building without DEBUGFILE
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Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
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Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
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Sat, 13 Feb 2010 01:56:35 +0000 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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Wed, 10 Feb 2010 17:53:21 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 17:31:12 +0000 |
smxx |
Engine:
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Thu, 04 Feb 2010 22:34:21 +0000 |
koda |
update iphone port to new code from Smaxx
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
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Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
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Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Tue, 26 Jan 2010 04:13:37 +0000 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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Sun, 24 Jan 2010 13:37:03 +0000 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
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Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
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Wed, 13 Jan 2010 09:41:35 +0000 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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Sun, 10 Jan 2010 00:52:20 +0000 |
koda |
initial support for engine protocol
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Sat, 09 Jan 2010 01:34:23 +0000 |
koda |
move mixed functions in PascalExports
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Sun, 03 Jan 2010 15:40:41 +0000 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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Thu, 24 Dec 2009 13:38:20 +0000 |
koda |
regression, powerpc colors working again
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Sat, 19 Dec 2009 19:37:30 +0000 |
koda |
update SDLMain.m/.h to latest version
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Fri, 18 Dec 2009 02:47:28 +0000 |
koda |
complete transition of longword->sdl_color for TTF bindings
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Fri, 18 Dec 2009 02:33:45 +0000 |
koda |
powerpc and gameserver compilation disabled temporarily
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Sun, 29 Nov 2009 18:30:21 +0000 |
unc0rr |
Get rid of stupid ToggleLongInt and ToggleString functions
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Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
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Sun, 22 Nov 2009 04:28:30 +0000 |
koda |
fix build
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Sun, 15 Nov 2009 19:42:28 +0000 |
koda |
fix chat color in ppc
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Sat, 14 Nov 2009 11:06:55 +0000 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
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Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
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Mon, 09 Nov 2009 18:44:09 +0000 |
unc0rr |
wtf is this, koda?
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Sun, 25 Oct 2009 16:35:09 +0000 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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Fri, 23 Oct 2009 11:12:01 +0000 |
koda |
err, complete previous commit
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Thu, 22 Oct 2009 21:03:38 +0000 |
koda |
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
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Thu, 22 Oct 2009 18:59:35 +0000 |
koda |
update color management for new sdl_image on mac
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Tue, 20 Oct 2009 21:20:47 +0000 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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Thu, 15 Oct 2009 18:02:01 +0000 |
nemo |
Adjustments to training mode and credits by Smaxx
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Wed, 14 Oct 2009 22:53:24 +0000 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Tue, 22 Sep 2009 21:58:08 +0000 |
koda |
Smaxx's patch fixing openal sound issues with poor card drivers
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Tue, 22 Sep 2009 15:48:49 +0000 |
unc0rr |
- Remove cake fix
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Wed, 16 Sep 2009 14:44:40 +0000 |
unc0rr |
Optimize network traffic a bit:
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Thu, 10 Sep 2009 12:42:01 +0000 |
unc0rr |
Implement smooth zoom
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Wed, 19 Aug 2009 15:17:21 +0000 |
koda |
restored volumen control (hoorray)
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Thu, 30 Jul 2009 22:36:57 +0000 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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Tue, 28 Jul 2009 12:32:33 +0000 |
unc0rr |
Fix hwSign to give 1 on -0 value
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Fri, 24 Jul 2009 19:42:06 +0000 |
nemo |
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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Fri, 24 Jul 2009 16:43:19 +0000 |
nemo |
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
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Sun, 12 Jul 2009 12:53:25 +0000 |
nemo |
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
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Sun, 12 Jul 2009 02:40:32 +0000 |
nemo |
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
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Fri, 10 Jul 2009 16:56:37 +0000 |
nemo |
untested
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Fri, 10 Jul 2009 16:47:45 +0000 |
nemo |
Try reenabling these two - shouldn't impact flakes
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Fri, 10 Jul 2009 16:47:11 +0000 |
koda |
real fix for iphone color (reverting previous commit)
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Wed, 08 Jul 2009 12:53:36 +0000 |
koda |
initial support for touch input
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Mon, 29 Jun 2009 03:47:39 +0000 |
koda |
initial bugfix for volume setup
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Thu, 18 Jun 2009 17:48:06 +0000 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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Sun, 14 Jun 2009 13:20:28 +0000 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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Sat, 13 Jun 2009 15:39:26 +0000 |
unc0rr |
- Implement zoom-in and zoom-out
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Fri, 12 Jun 2009 08:50:20 +0000 |
unc0rr |
Fix r2201
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Fri, 12 Jun 2009 00:39:36 +0000 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
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Wed, 03 Jun 2009 00:35:23 +0000 |
nemo |
typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
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Sun, 31 May 2009 09:56:21 +0000 |
unc0rr |
Fix lines arise when zooming. Doesn't fix water sprites.
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Thu, 07 May 2009 02:04:07 +0000 |
nemo |
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Sun, 19 Apr 2009 13:36:51 +0000 |
unc0rr |
Patch by koda:
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Fri, 17 Apr 2009 17:02:24 +0000 |
unc0rr |
Don't crash engine after round in reduced quality mode
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Mon, 23 Mar 2009 21:09:34 +0000 |
unc0rr |
patch by koda:
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Sun, 22 Mar 2009 21:03:59 +0000 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
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Sun, 22 Mar 2009 20:56:22 +0000 |
unc0rr |
use glVertexPointer to render water
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Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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Mon, 16 Mar 2009 14:43:15 +0000 |
unc0rr |
Don't use GLU
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Sun, 15 Mar 2009 17:47:06 +0000 |
unc0rr |
More game options by nemo
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Thu, 12 Mar 2009 20:29:01 +0000 |
unc0rr |
Add an ability to run engine without IPC connection.
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Thu, 05 Mar 2009 14:54:02 +0000 |
unc0rr |
nemo:
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Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Fri, 20 Feb 2009 14:12:16 +0000 |
unc0rr |
'Reduce quality' patch by nemo
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Sun, 15 Feb 2009 14:38:02 +0000 |
unc0rr |
Templates filter by nemo
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Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
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Sat, 31 Jan 2009 15:39:53 +0000 |
unc0rr |
Options for bonus box probability tuning and number of turn until sudden death
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Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
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Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
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Fri, 09 Jan 2009 14:47:54 +0000 |
unc0rr |
Initial health graphic implementation
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Fri, 02 Jan 2009 14:22:33 +0000 |
unc0rr |
Quick replay round to spectators until current move
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Fri, 05 Dec 2008 16:49:04 +0000 |
unc0rr |
Implement Solid Land checkbox
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Mon, 13 Oct 2008 12:58:44 +0000 |
unc0rr |
Make messages be more debug-friendly
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Mon, 29 Sep 2008 09:33:44 +0000 |
unc0rr |
- Fix water rise
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Sun, 28 Sep 2008 22:39:07 +0000 |
unc0rr |
Start flames rework
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Fri, 08 Aug 2008 19:34:55 +0000 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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Sun, 27 Jul 2008 22:09:40 +0000 |
unc0rr |
Add an option to engine for turning music off
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Sun, 27 Jul 2008 21:01:11 +0000 |
unc0rr |
- Airplane is higher
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Sun, 27 Jul 2008 19:47:12 +0000 |
unc0rr |
Remember initial resolution settings to use when switching to fullscreen mode
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Mon, 14 Jul 2008 20:24:29 +0000 |
unc0rr |
Repair screenshots capture on 'C' key press
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Sun, 06 Jul 2008 20:03:09 +0000 |
unc0rr |
Dec delay
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Sun, 06 Jul 2008 19:31:12 +0000 |
unc0rr |
Water rises after 25 mins of round, health is decreased after 20 mins
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Sun, 06 Jul 2008 17:45:16 +0000 |
unc0rr |
- Prepare for sudden death implementation
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Wed, 11 Jun 2008 20:27:09 +0000 |
unc0rr |
Get rid of old console
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Sun, 25 May 2008 14:09:44 +0000 |
unc0rr |
Use nick from frontend to prepend chat messages
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Sat, 24 May 2008 17:34:06 +0000 |
unc0rr |
- Start chat implementation: chat strings are on the screen
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Thu, 08 May 2008 18:38:52 +0000 |
unc0rr |
- Small optimization in hwFloat
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Thu, 08 May 2008 18:02:52 +0000 |
unc0rr |
- Some changes in clusters initialization
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Thu, 24 Apr 2008 20:53:35 +0000 |
unc0rr |
- New statistics
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Thu, 24 Apr 2008 15:03:57 +0000 |
unc0rr |
- Fix introduced bug with hh physics
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Sun, 13 Apr 2008 12:33:16 +0000 |
unc0rr |
Fix warnings
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Sat, 12 Apr 2008 17:00:06 +0000 |
unc0rr |
- Small formatting changes
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Fri, 07 Mar 2008 17:43:05 +0000 |
unc0rr |
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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Fri, 22 Feb 2008 16:07:16 +0000 |
unc0rr |
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
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Thu, 21 Feb 2008 18:48:16 +0000 |
unc0rr |
Start console OpenGL reincarnation
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Fri, 01 Feb 2008 16:39:37 +0000 |
unc0rr |
- Store sky color in theme cfg file
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Mon, 28 Jan 2008 18:22:35 +0000 |
unc0rr |
- Some optimizations
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Mon, 28 Jan 2008 17:11:19 +0000 |
unc0rr |
- Enable back console (doesn't render yet)
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Sun, 27 Jan 2008 15:02:12 +0000 |
unc0rr |
More sprites are visible
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Sat, 26 Jan 2008 10:55:34 +0000 |
unc0rr |
Enable back fps counter
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Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
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Fri, 25 Jan 2008 21:55:48 +0000 |
unc0rr |
Some further work on switching to OpenGL rendering
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Fri, 25 Jan 2008 20:47:50 +0000 |
unc0rr |
Start conversion to OpenGL rendering
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Sun, 02 Dec 2007 17:29:20 +0000 |
unc0rr |
's' key to speed up demo playing
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Sun, 21 Oct 2007 15:39:21 +0000 |
unc0rr |
- New training (not finished yet)
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Sat, 29 Sep 2007 16:39:21 +0000 |
unc0rr |
- Fix some warnings
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Fri, 20 Jul 2007 19:04:24 +0000 |
unc0rr |
Finalize basic playlists implementation
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Sun, 08 Jul 2007 17:16:46 +0000 |
unc0rr |
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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Sun, 01 Jul 2007 11:02:47 +0000 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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Thu, 07 Jun 2007 18:09:54 +0000 |
unc0rr |
Ability to choose which info is shown above hedgehogs
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Sun, 03 Jun 2007 17:21:57 +0000 |
unc0rr |
- Fix some bugs
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Sun, 27 May 2007 20:17:55 +0000 |
unc0rr |
Option for alternative damage tags
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Thu, 15 Mar 2007 22:46:37 +0000 |
displacer |
merge fixes from branch
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Sun, 11 Mar 2007 17:19:28 +0000 |
unc0rr |
- Fix most of the warnings in hwengine
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Fri, 23 Feb 2007 14:52:45 +0000 |
unc0rr |
Fix run with DEBUGFILE turned off
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Mon, 12 Feb 2007 21:57:29 +0000 |
unc0rr |
Fix AI using shotgun and Desert Eagle
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Sun, 11 Feb 2007 15:33:19 +0000 |
unc0rr |
AI thinks in separate thread
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Sat, 27 Jan 2007 14:06:29 +0000 |
unc0rr |
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Tue, 16 Jan 2007 22:13:58 +0000 |
unc0rr |
Another float debug
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Sun, 14 Jan 2007 21:51:17 +0000 |
unc0rr |
- Fix not debug build
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Thu, 11 Jan 2007 20:45:59 +0000 |
unc0rr |
Calculate land digest
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Sun, 07 Jan 2007 16:53:16 +0000 |
unc0rr |
Release mouse when keyboard focus lost
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Thu, 04 Jan 2007 18:54:24 +0000 |
unc0rr |
More statistics
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Thu, 04 Jan 2007 16:27:45 +0000 |
unc0rr |
- Better blowtorch
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Sun, 17 Dec 2006 20:50:49 +0000 |
unc0rr |
Attack angle constraints
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Thu, 14 Dec 2006 20:06:46 +0000 |
unc0rr |
Simplify hedgehogs physics code, make it better
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Sun, 10 Dec 2006 18:13:10 +0000 |
unc0rr |
Implemented FPS limit and show/hide FPS value
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Sun, 10 Dec 2006 15:55:53 +0000 |
unc0rr |
- Implement ammo cases
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Wed, 29 Nov 2006 15:47:32 +0000 |
unc0rr |
Let mouse cursor be closer to screen edges
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Mon, 27 Nov 2006 17:29:08 +0000 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
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Fri, 27 Oct 2006 22:07:38 +0000 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
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Thu, 12 Oct 2006 18:52:00 +0000 |
unc0rr |
- Many small fixes
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Thu, 05 Oct 2006 19:40:11 +0000 |
unc0rr |
Cardinal -> Longword
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Wed, 27 Sep 2006 20:13:29 +0000 |
unc0rr |
Changeable volume
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Mon, 11 Sep 2006 21:44:38 +0000 |
unc0rr |
- Many fixes to AI
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Fri, 11 Aug 2006 20:00:29 +0000 |
unc0rr |
Small fixes for better FPC compatibility
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Fri, 11 Aug 2006 16:17:50 +0000 |
unc0rr |
- Many type fixes
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Sun, 06 Aug 2006 20:08:15 +0000 |
unc0rr |
Get rid of x86 assembler when using fpc
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Sat, 05 Aug 2006 20:57:36 +0000 |
unc0rr |
- Fixed compilation
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Fri, 21 Jul 2006 20:37:44 +0000 |
unc0rr |
More translations
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Thu, 20 Jul 2006 20:11:32 +0000 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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Sun, 16 Jul 2006 08:13:51 +0000 |
unc0rr |
- New test map
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Tue, 11 Jul 2006 21:04:05 +0000 |
unc0rr |
- New First Aid powerup
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Sat, 08 Jul 2006 21:40:03 +0000 |
unc0rr |
- Unicode support for team and hedgehogs names
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Thu, 29 Jun 2006 18:27:53 +0000 |
unc0rr |
Basic save support in engine
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Fri, 23 Jun 2006 20:02:41 +0000 |
unc0rr |
- Many AI improvements
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Wed, 25 Jan 2006 19:45:39 +0000 |
unc0rr |
- Replaced water sprite
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Sat, 21 Jan 2006 16:18:19 +0000 |
unc0rr |
Send run parameters by cmd line, game parameters by IPC... breaks network game
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Thu, 19 Jan 2006 21:12:20 +0000 |
unc0rr |
- Fixed bubble theme object
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Thu, 12 Jan 2006 16:33:26 +0000 |
unc0rr |
Show team health bars, without sorting yet
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Tue, 10 Jan 2006 19:53:18 +0000 |
unc0rr |
- Removed dark pixels on the corners of health case
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Sat, 07 Jan 2006 15:21:44 +0000 |
unc0rr |
- Increased FPS
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Wed, 28 Dec 2005 22:18:11 +0000 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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Mon, 05 Dec 2005 21:46:15 +0000 |
unc0rr |
Add theme objects to land
|
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Mon, 12 Sep 2005 21:16:57 +0000 |
unc0rr |
minor code review
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Wed, 07 Sep 2005 18:51:53 +0000 |
unc0rr |
- Show no crosshair when using mine
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Tue, 23 Aug 2005 16:17:53 +0000 |
unc0rr |
- set svn:eol-style to native
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Mon, 22 Aug 2005 15:06:42 +0000 |
unc0rr |
- Support for forts game mode option. Works for demos, frontend doesn't support it.
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Mon, 22 Aug 2005 13:35:41 +0000 |
unc0rr |
Add current sources.
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