hedgewars/uMobile.pas
2012-08-18 Xeli fix the touchUI on android, ignore device dpi for now
2012-06-13 koda DPI for everyone
2012-05-10 koda the ios port runs again, although with a few things to sort out
2012-05-02 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-03-26 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
2012-02-17 koda the most important commit of the year
2012-02-05 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-01-26 Xeli fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-10-31 koda unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-09-23 koda don't rumble while synchronising a demo/save
2011-04-27 koda small cosmetics
2011-04-26 vittorio giovara ooops
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-21 koda small tweak to autogenerate the config.inc file in the ios project
2011-04-21 koda Clean Augean stables 2 (pascal has classnames available)
2011-03-01 koda Happy 2011 :)
2011-02-19 koda remove unused ios code
2011-01-20 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2010-12-11 koda audio_session is giving problems with multitasking so disabling it for now
2010-12-05 koda add a simple check to prevent loading sounds when device is muted
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-30 koda OMG merge
2010-11-28 koda added missing graphics and fixed some glitches/crashes/bugs
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-10-31 koda add some phone rumbling to big explosions, airbomb and sinegun
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-10-10 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-10 koda some optimizations to drawing and fetching data of new ammomenu
2010-10-09 koda made the new menu toggable
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
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