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hedgewars/uMobile.pas
2012-08-18
Xeli
fix the touchUI on android, ignore device dpi for now
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2012-06-13
koda
DPI for everyone
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2012-05-10
koda
the ios port runs again, although with a few things to sort out
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2012-05-02
koda
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-03-26
koda
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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2012-02-17
koda
the most important commit of the year
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2012-02-05
koda
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-01-26
Xeli
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-10-31
koda
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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2011-09-23
koda
don't rumble while synchronising a demo/save
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2011-04-27
koda
small cosmetics
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2011-04-26
vittorio giovara
ooops
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2011-04-25
koda
initial refactoring of ObjcExports and OverlayViewController
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2011-04-21
koda
small tweak to autogenerate the config.inc file in the ios project
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2011-04-21
koda
Clean Augean stables 2 (pascal has classnames available)
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2011-03-01
koda
Happy 2011 :)
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2011-02-19
koda
remove unused ios code
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2011-01-20
koda
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
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2010-12-11
koda
audio_session is giving problems with multitasking so disabling it for now
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2010-12-05
koda
add a simple check to prevent loading sounds when device is muted
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2010-11-30
koda
un-break build (wrong merge in uConsole) and update project file with the new sources
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2010-11-30
koda
OMG merge
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2010-11-28
koda
added missing graphics and fixed some glitches/crashes/bugs
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2010-11-17
unC0Rr
Move variables from uMisc to uVariables
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2010-10-31
koda
add some phone rumbling to big explosions, airbomb and sinegun
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2010-10-11
koda
moved some utilities to a separate column with round buttons
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2010-10-10
koda
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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2010-10-10
koda
some optimizations to drawing and fetching data of new ammomenu
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2010-10-09
koda
made the new menu toggable
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2010-10-07
koda
move all mobile-related functions in their own module, provides a structure for future mobile ports
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