sheepluva [Wed, 31 Mar 2010 17:51:36 +0000] rev 3212
changin da changelog
nemo [Wed, 31 Mar 2010 17:48:23 +0000] rev 3211
broken
unc0rr [Wed, 31 Mar 2010 17:40:46 +0000] rev 3210
nemo's update to changelog
smxx [Wed, 31 Mar 2010 17:35:06 +0000] rev 3209
General:
* Updated my stuff ;)
nemo [Wed, 31 Mar 2010 17:23:01 +0000] rev 3208
pika pika
nemo [Wed, 31 Mar 2010 16:03:19 +0000] rev 3207
Partial update from FIQ (those parts that didn't require correct encoding)
nemo [Wed, 31 Mar 2010 15:43:52 +0000] rev 3206
3 more pokemon
smxx [Wed, 31 Mar 2010 13:41:05 +0000] rev 3205
CMake:
* Fixed heaptrc tracking blocks (parameter order is important?)
smxx [Wed, 31 Mar 2010 11:59:32 +0000] rev 3204
Engine:
* Fixed cursor shown twice in some cases while weapon menu is shown
sheepluva [Wed, 31 Mar 2010 11:34:58 +0000] rev 3203
make use of Smaxx latest commit(s) when playing ImpactSounds
smxx [Wed, 31 Mar 2010 11:00:30 +0000] rev 3202
Engine:
* Forgot one overloaded function in last commit
smxx [Wed, 31 Mar 2010 10:59:30 +0000] rev 3201
Engine:
* Enable uSound to not play a sound if it's already/still playing
nemo [Wed, 31 Mar 2010 02:33:05 +0000] rev 3200
Minor tweak
koda [Tue, 30 Mar 2010 23:29:30 +0000] rev 3199
fixes to the mac build system
sending team data for the ifrontend
smxx [Tue, 30 Mar 2010 23:20:07 +0000] rev 3198
CMake:
* Removed debug flags that caused desyncs/infinite lag (just weird ...)
smxx [Tue, 30 Mar 2010 23:13:12 +0000] rev 3197
Maps:
* Disable Sudden Death on mission maps
smxx [Tue, 30 Mar 2010 23:03:51 +0000] rev 3196
Engine:
* Added missing space in pickup messages
smxx [Tue, 30 Mar 2010 20:51:25 +0000] rev 3195
Frontend:
* Check for missing item data due to entry being a separator in map list
palewolf [Tue, 30 Mar 2010 20:39:34 +0000] rev 3194
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
koda [Tue, 30 Mar 2010 20:36:52 +0000] rev 3193
hopefully set the correct property...
palewolf [Tue, 30 Mar 2010 20:34:16 +0000] rev 3192
Insert commit message here about deleting hats
...oh, also Rambo hat i had lying around
smxx [Tue, 30 Mar 2010 20:33:20 +0000] rev 3191
Maps:
* Updated Knockball's preview once more
palewolf [Tue, 30 Mar 2010 20:31:28 +0000] rev 3190
Bad Palewolf, don't commit flags as hats
koda [Tue, 30 Mar 2010 20:30:51 +0000] rev 3189
inu and szczur locale files
smxx [Tue, 30 Mar 2010 20:30:28 +0000] rev 3188
Maps:
* Updated Knockball
palewolf [Tue, 30 Mar 2010 20:27:26 +0000] rev 3187
Pokemon hats
palewolf [Tue, 30 Mar 2010 20:18:54 +0000] rev 3186
Blox theme Sky.png was ¿white?
smxx [Tue, 30 Mar 2010 20:18:04 +0000] rev 3185
Frontend:
* Added separator and better sorting to map selection
* Updated German translation
palewolf [Tue, 30 Mar 2010 20:17:12 +0000] rev 3184
- Birdy is no longer translated
- Missing 03:41 translation
nemo [Tue, 30 Mar 2010 17:50:58 +0000] rev 3183
typo in template 41 definition. using FPoints from 40
smxx [Tue, 30 Mar 2010 17:44:02 +0000] rev 3182
Engine:
* Ensure support libs are unloaded properly before trying to call Mix_CloseAudio() - fixes SegFault when running newer versions of SDL_mixer
smxx [Tue, 30 Mar 2010 17:17:15 +0000] rev 3181
Engine/Frontend:
* Added prg's inverted mazes
* Updated ts files and German translation
sheepluva [Tue, 30 Mar 2010 16:01:12 +0000] rev 3180
fix fpc 2.2.4 type related warning with unclear origin
nemo [Tue, 30 Mar 2010 15:46:33 +0000] rev 3179
recompress pngs
smxx [Tue, 30 Mar 2010 13:51:19 +0000] rev 3178
Themes:
* Updated icons for halloween and olympics
nemo [Tue, 30 Mar 2010 13:49:32 +0000] rev 3177
move RSR to reserved for this release
nemo [Tue, 30 Mar 2010 13:45:41 +0000] rev 3176
bustamove flag. Thanks Tiy
nemo [Tue, 30 Mar 2010 13:41:06 +0000] rev 3175
New hat
smxx [Tue, 30 Mar 2010 13:35:26 +0000] rev 3174
Engine:
* Made home run harder to achieve
Graphics:
* Added laurel hat
nemo [Tue, 30 Mar 2010 13:33:01 +0000] rev 3173
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
smxx [Tue, 30 Mar 2010 13:20:04 +0000] rev 3172
Engine:
* Lowered the number of feathers spawned by Birdy
* Made hogs caugh/moan once they lose health due to poison - no longer random
Frontend:
* Modified game scheme editor to lookup the number of default ammoschemes (no longer hardcoded)
* Added new default game schemes: Barrel Mayhem, Tunnel Hogs
* Added new default weapon scheme: Tunnel Hogs
nemo [Tue, 30 Mar 2010 02:45:31 +0000] rev 3171
crank up r a bit
koda [Tue, 30 Mar 2010 00:03:58 +0000] rev 3170
ifrontend: predispone teams in a proper data structure
nemo [Tue, 30 Mar 2010 00:02:40 +0000] rev 3169
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
palewolf [Mon, 29 Mar 2010 23:47:38 +0000] rev 3168
Fix a small glitch due to scaling down in mines and airplaine pixmaps
palewolf [Mon, 29 Mar 2010 23:39:31 +0000] rev 3167
Finish fixing pngs gray border when zooming
koda [Mon, 29 Mar 2010 23:27:35 +0000] rev 3166
properties for everyone!!!
updated locale by szczur
koda [Mon, 29 Mar 2010 23:20:34 +0000] rev 3165
just some very sane stuff for the iphone port (plus some macro on pascal files)