Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:55:13 +0100] rev 13212
Add default directory DrawnMaps to put hand-drawn maps into
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:02:39 +0100] rev 13211
Merge unC0Rr's broken preview fix
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:02:11 +0100] rev 13210
Update frontend translations
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 22:59:06 +0100] rev 13209
Drawn map menu: Add spin box to change brush size by hand
unc0rr [Wed, 14 Mar 2018 22:57:31 +0100] rev 13208
Fix broken previews for me, pepper with comments on logic. Probably makes it fail for windows users again.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 21:46:07 +0100] rev 13207
Add images for radio buttons, add hover and pressed images for checkboxes
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:58:24 +0100] rev 13206
Fix weird scaling of draw map widget
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:39:14 +0100] rev 13205
Drawn map page: Move save and load buttons, fix points label overlap
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:00:09 +0100] rev 13204
Drawn map page: Enable antialiasing, turn eraser cursor red
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 19:40:43 +0100] rev 13203
Fix cursor circle being too large in drawn map editor
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 17:50:21 +0100] rev 13202
Backed out
changeset 3a110dcb6e87 (Qt color chooser)
nemo [Wed, 14 Mar 2018 11:36:43 -0400] rev 13201
While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 16:25:54 +0100] rev 13200
Add voicepack: Russian_pl (by mtg90pl)
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 15:58:16 +0100] rev 13199
- Fix missions path, still needs refactoring...
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 15:55:38 +0100] rev 13198
Fix frontend from messing with legacy schemes.ini, just read it, never write
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 15:19:08 +0100] rev 13197
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
AmmoSchemeModel was a misleading name, this class was actually used only for game schemes.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 14:42:50 +0100] rev 13196
Game scheme handling: Use QFile instead of QSettings for increased efficiency
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 12:17:11 +0100] rev 13195
Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 01:33:37 +0100] rev 13194
Remove old Qt4 workaround for missing language name of Scottish Gaelic
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 01:22:45 +0100] rev 13193
Force color dialog to use Qt style. Fixes some issues
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 00:46:20 +0100] rev 13192
- Fix missions regression: presentation of list is good, still problem with path during launching
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 00:25:31 +0100] rev 13191
- Fix missions regression: refactoring, WIP
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 00:20:47 +0100] rev 13190
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 23:39:09 +0100] rev 13189
Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
unc0rr [Tue, 13 Mar 2018 23:19:24 +0100] rev 13188
Merge qt5transition into default
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 23:07:58 +0100] rev 13187
Movement training: Tweak some sprite visuals
unc0rr [Tue, 13 Mar 2018 22:57:49 +0100] rev 13186
Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 22:49:06 +0100] rev 13185
Movement Training: Make the use of the mission panel clearer and harder to overlook
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 21:27:11 +0100] rev 13184
Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 20:31:35 +0100] rev 13183
Rope Training: Place the second-last target at a more reasonable position
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 18:25:37 +0100] rev 13182
Frontend: Fix built-in Qt translations not loaded properly
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:57:20 +0100] rev 13181
Update INSTALL.md about new Qt5 dependency
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:38:48 +0100] rev 13180
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
nemo [Tue, 13 Mar 2018 10:20:41 -0400] rev 13179
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
nemo [Tue, 13 Mar 2018 10:02:01 -0400] rev 13178
seems to help styling some - some CSS tweaks may still be needed - lobby for example
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 13:15:15 +0100] rev 13177
Update .hgignore to ignore new Qt's moc_ and qrc_ files
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 00:50:58 +0100] rev 13176
Also update default binds for SDL2 keypad names
nemo [Mon, 12 Mar 2018 19:15:45 -0400] rev 13175
these changed, presumably in SDL2 - might want to review all the others
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 22:53:28 +0100] rev 13174
Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 19:39:00 +0100] rev 13173
Remove rubber duck from BRW, RW and most weapon schemes for now
The duck is not liked by players.
Rubber duck needs a lot of rework. Before that happens, better remove it from
game modes for now. Players can always modify the weapon schemes, of course.
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:54:33 +0100] rev 13172
Use onSkipTurn in scripts to detect turn skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:37:35 +0100] rev 13171
Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:27:13 +0100] rev 13170
Lua API: Add SkipTurn() to replace ParseCommand("skip")
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 02:09:21 +0100] rev 13169
ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
alfadur [Mon, 12 Mar 2018 00:59:47 +0100] rev 13168
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
alfadur says: “the stale collision cache is searched in, so if you shoot at
same thing twice in a row, chances are it woudln't get hit”
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 23:24:05 +0100] rev 13167
- Remember user settings on app update
P.S. Ideally must not erase user's saves and schemes too...
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 22:39:40 +0100] rev 13166
- Some not-so-important pretty formatting
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 21:38:08 +0100] rev 13165
Bazooka/Grenade Training: Make weapon selection detection future-proof
The old check relied on hardcoded slot IDs for the weapons, which is not good.