Fri, 21 Dec 2018 17:47:54 +0100 |
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Minor refactor in single missions
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Thu, 20 Dec 2018 17:51:46 +0100 |
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Use player-chosen team identity for most challenges and scenarios
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Tue, 18 Dec 2018 18:37:58 +0100 |
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Fix victory check of a few scenarios
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Tue, 18 Dec 2018 18:16:31 +0100 |
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Report mission victory for most missions
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Mon, 10 Dec 2018 07:59:45 +0100 |
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Remove incorrectly used Delay parameter in many scripts
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Mon, 19 Nov 2018 18:27:45 +0100 |
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Show extra seconds when collecting a crate in Teamwork
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Mon, 19 Nov 2018 18:18:06 +0100 |
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Teamwork: Play sound for time bonus, don't give time bonus for destroying crate
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Mon, 19 Nov 2018 17:56:49 +0100 |
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Remove some chatslang from missions
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Sun, 02 Sep 2018 21:26:44 +0200 |
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Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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Wed, 01 Aug 2018 15:50:39 +0200 |
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Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
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Fri, 09 Feb 2018 07:38:14 +0100 |
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Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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Fri, 29 Sep 2017 03:41:30 +0200 |
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Change graves of teams in missions for greater variety
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Thu, 27 Apr 2017 03:11:50 +0200 |
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Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
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Tue, 11 Apr 2017 04:48:58 +0200 |
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Clean up mission strings of Teamwork scenario
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Tue, 11 Apr 2017 03:44:56 +0200 |
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Display mines timer in all missions with non-default timer
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Tue, 11 Apr 2017 02:44:59 +0200 |
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Disable Sudden Death consistently in all missions which don't require it
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Fri, 25 Nov 2016 02:53:42 +0100 |
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Rewrite 2nd line of mission panel of most missions for consistency
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Wed, 23 Nov 2016 23:54:55 +0100 |
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Tweak flags used in all missions to fit more to the theme
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Wed, 13 Apr 2016 14:39:17 +0200 |
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Mission recategorization into trainings, challenges and scenarios.
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