Fri, 21 Dec 2018 17:47:54 +0100 |
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Minor refactor in single missions
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Thu, 20 Dec 2018 17:51:46 +0100 |
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Use player-chosen team identity for most challenges and scenarios
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Tue, 18 Dec 2018 18:37:58 +0100 |
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Fix victory check of a few scenarios
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Tue, 18 Dec 2018 18:16:31 +0100 |
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Report mission victory for most missions
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Mon, 10 Dec 2018 07:59:45 +0100 |
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Remove incorrectly used Delay parameter in many scripts
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Mon, 03 Sep 2018 12:46:57 +0200 |
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Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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Tue, 14 Aug 2018 14:19:03 +0200 |
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Use new script variable cMaxTurnTime in scripts for consistency
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Wed, 01 Aug 2018 15:50:39 +0200 |
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Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
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Wed, 02 May 2018 18:19:31 +0200 |
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Fix a couple of English typos
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Fri, 09 Feb 2018 07:38:14 +0100 |
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Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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Fri, 29 Sep 2017 03:41:30 +0200 |
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Change graves of teams in missions for greater variety
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Mon, 25 Sep 2017 17:06:35 +0200 |
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Fix crate types in A Space Adventure and some user missions
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Thu, 27 Apr 2017 03:21:16 +0200 |
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Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
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Thu, 27 Apr 2017 03:11:50 +0200 |
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Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
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Tue, 11 Apr 2017 04:46:01 +0200 |
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Add scenario: Teamwork 2
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